#pragma once #include "node.h" #include "font.h" class NodeText : public Node { public: TextMesh m_text_mesh; std::string m_text; std::string m_font; glm::vec4 m_color{ 1, 1, 1, 1 }; int m_font_size; kFont font_id; virtual Node* clone_instantiate() const override; virtual void clone_copy(Node* dest) const override; virtual void create() override; virtual void restore_context() override; virtual void parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr) override; void set_text(const char* s); virtual void draw() override; };