#pragma once #include "node.h" #include "shape.h" #include "texture.h" #include "event.h" class NodeViewport : public Node { public: std::unique_ptr m_faces; std::unique_ptr m_sampler; uint16_t m_tex_id; glm::vec2 drag_start; glm::vec2 drag_end; bool dragging = false; float angle = 0.0f; float angle_old; virtual void draw() override; virtual Node* clone_instantiate() const override; virtual void create() override; virtual kEventResult handle_event(Event* e) override; };