#pragma once #include "shader.h" #include namespace pp::panopainter { struct LegacyCanvasDrawMergeCheckerboardUniforms { glm::mat4 mvp { 1.0f }; bool colorize = false; }; struct LegacyCanvasDrawMergeTextureUniforms { glm::mat4 mvp { 1.0f }; int texture_slot = 0; }; struct LegacyCanvasDrawMergeAtlasUniforms { glm::mat4 mvp { 1.0f }; int texture_slot = 0; glm::vec2 offset {}; glm::vec2 size { 1.0f }; }; struct LegacyCanvasDrawMergeEquirectUniforms { glm::mat4 mvp { 1.0f }; int texture_slot = 0; }; struct LegacyCanvasDrawMergeTextureMaskUniforms { int texture_slot = 0; glm::vec2 pattern_offset {}; }; struct LegacyCanvasDrawMergeTextureAlphaUniforms { glm::mat4 mvp { 1.0f }; int texture_slot = 0; float alpha = 1.0f; int highlight = 0; }; struct LegacyCanvasDrawMergeTextureBlendUniforms { glm::mat4 mvp { 1.0f }; int texture_slot = 0; int destination_texture_slot = 2; bool use_destination_texture = false; int blend_mode = 0; float alpha = 1.0f; }; struct LegacyCanvasDrawMergeTextureColorizeUniforms { glm::mat4 mvp { 1.0f }; int texture_slot = 0; glm::vec4 color { 1.0f }; }; struct LegacyCanvasDrawMergeShaderExecution { std::function use_shader; std::function set_int; std::function set_float; std::function set_vec2; std::function set_vec4; std::function set_mat4; }; [[nodiscard]] inline LegacyCanvasDrawMergeShaderExecution legacy_shader_manager_draw_merge_execution() noexcept { return { .use_shader = [](kShader shader) { ShaderManager::use(shader); }, .set_int = [](kShaderUniform uniform, int value) { ShaderManager::u_int(uniform, value); }, .set_float = [](kShaderUniform uniform, float value) { ShaderManager::u_float(uniform, value); }, .set_vec2 = [](kShaderUniform uniform, const glm::vec2& value) { ShaderManager::u_vec2(uniform, value); }, .set_vec4 = [](kShaderUniform uniform, const glm::vec4& value) { ShaderManager::u_vec4(uniform, value); }, .set_mat4 = [](kShaderUniform uniform, const glm::mat4& value) { ShaderManager::u_mat4(uniform, value); }, }; } inline void apply_legacy_canvas_draw_merge_mvp( const glm::mat4& mvp, const LegacyCanvasDrawMergeShaderExecution& execution) noexcept { execution.set_mat4(kShaderUniform::MVP, mvp); } inline void apply_legacy_canvas_draw_merge_mvp(const glm::mat4& mvp) { apply_legacy_canvas_draw_merge_mvp(mvp, legacy_shader_manager_draw_merge_execution()); } inline void setup_legacy_canvas_draw_merge_checkerboard_shader( const LegacyCanvasDrawMergeCheckerboardUniforms& uniforms, const LegacyCanvasDrawMergeShaderExecution& execution) noexcept { execution.use_shader(kShader::Checkerboard); execution.set_int(kShaderUniform::Colorize, uniforms.colorize); execution.set_mat4(kShaderUniform::MVP, uniforms.mvp); } inline void setup_legacy_canvas_draw_merge_checkerboard_shader( const LegacyCanvasDrawMergeCheckerboardUniforms& uniforms) { setup_legacy_canvas_draw_merge_checkerboard_shader(uniforms, legacy_shader_manager_draw_merge_execution()); } inline void setup_legacy_canvas_draw_merge_texture_shader( const LegacyCanvasDrawMergeTextureUniforms& uniforms, const LegacyCanvasDrawMergeShaderExecution& execution) noexcept { execution.use_shader(kShader::Texture); execution.set_int(kShaderUniform::Tex, uniforms.texture_slot); execution.set_mat4(kShaderUniform::MVP, uniforms.mvp); } inline void setup_legacy_canvas_draw_merge_texture_shader( const LegacyCanvasDrawMergeTextureUniforms& uniforms) { setup_legacy_canvas_draw_merge_texture_shader(uniforms, legacy_shader_manager_draw_merge_execution()); } inline void setup_legacy_canvas_draw_merge_atlas_shader( const LegacyCanvasDrawMergeAtlasUniforms& uniforms, const LegacyCanvasDrawMergeShaderExecution& execution) noexcept { execution.use_shader(kShader::Atlas); execution.set_vec2(kShaderUniform::Tof, uniforms.offset); execution.set_vec2(kShaderUniform::Tsz, uniforms.size); execution.set_int(kShaderUniform::Tex, uniforms.texture_slot); execution.set_mat4(kShaderUniform::MVP, uniforms.mvp); } inline void setup_legacy_canvas_draw_merge_atlas_shader( const LegacyCanvasDrawMergeAtlasUniforms& uniforms) { setup_legacy_canvas_draw_merge_atlas_shader(uniforms, legacy_shader_manager_draw_merge_execution()); } inline void setup_legacy_canvas_draw_merge_equirect_shader( const LegacyCanvasDrawMergeEquirectUniforms& uniforms, const LegacyCanvasDrawMergeShaderExecution& execution) noexcept { execution.use_shader(kShader::Equirect); execution.set_mat4(kShaderUniform::MVP, uniforms.mvp); execution.set_int(kShaderUniform::Tex, uniforms.texture_slot); } inline void setup_legacy_canvas_draw_merge_equirect_shader( const LegacyCanvasDrawMergeEquirectUniforms& uniforms) { setup_legacy_canvas_draw_merge_equirect_shader(uniforms, legacy_shader_manager_draw_merge_execution()); } inline void setup_legacy_canvas_draw_merge_texture_mask_shader( const LegacyCanvasDrawMergeTextureMaskUniforms& uniforms, const LegacyCanvasDrawMergeShaderExecution& execution) noexcept { execution.use_shader(kShader::TextureMask); execution.set_int(kShaderUniform::Tex, uniforms.texture_slot); execution.set_vec2(kShaderUniform::PatternOffset, uniforms.pattern_offset); } inline void setup_legacy_canvas_draw_merge_texture_mask_shader( const LegacyCanvasDrawMergeTextureMaskUniforms& uniforms) { setup_legacy_canvas_draw_merge_texture_mask_shader(uniforms, legacy_shader_manager_draw_merge_execution()); } inline void setup_legacy_canvas_draw_merge_texture_alpha_shader( const LegacyCanvasDrawMergeTextureAlphaUniforms& uniforms, const LegacyCanvasDrawMergeShaderExecution& execution) noexcept { execution.use_shader(kShader::TextureAlpha); execution.set_int(kShaderUniform::Tex, uniforms.texture_slot); execution.set_float(kShaderUniform::Alpha, uniforms.alpha); execution.set_int(kShaderUniform::Highlight, uniforms.highlight); execution.set_mat4(kShaderUniform::MVP, uniforms.mvp); } inline void setup_legacy_canvas_draw_merge_texture_alpha_shader( const LegacyCanvasDrawMergeTextureAlphaUniforms& uniforms) { setup_legacy_canvas_draw_merge_texture_alpha_shader(uniforms, legacy_shader_manager_draw_merge_execution()); } inline void setup_legacy_canvas_draw_merge_texture_blend_shader( const LegacyCanvasDrawMergeTextureBlendUniforms& uniforms, const LegacyCanvasDrawMergeShaderExecution& execution) noexcept { execution.use_shader(kShader::TextureBlend); execution.set_int(kShaderUniform::Tex, uniforms.texture_slot); if (uniforms.use_destination_texture) { execution.set_int(kShaderUniform::TexBG, uniforms.destination_texture_slot); } execution.set_int(kShaderUniform::BlendMode, uniforms.blend_mode); execution.set_float(kShaderUniform::Alpha, uniforms.alpha); execution.set_mat4(kShaderUniform::MVP, uniforms.mvp); } inline void setup_legacy_canvas_draw_merge_texture_blend_shader( const LegacyCanvasDrawMergeTextureBlendUniforms& uniforms) { setup_legacy_canvas_draw_merge_texture_blend_shader(uniforms, legacy_shader_manager_draw_merge_execution()); } inline void setup_legacy_canvas_draw_merge_texture_colorize_shader( const LegacyCanvasDrawMergeTextureColorizeUniforms& uniforms, const LegacyCanvasDrawMergeShaderExecution& execution) noexcept { execution.use_shader(kShader::TextureColorize); execution.set_int(kShaderUniform::Tex, uniforms.texture_slot); execution.set_vec4(kShaderUniform::Col, uniforms.color); execution.set_mat4(kShaderUniform::MVP, uniforms.mvp); } inline void setup_legacy_canvas_draw_merge_texture_colorize_shader( const LegacyCanvasDrawMergeTextureColorizeUniforms& uniforms) { setup_legacy_canvas_draw_merge_texture_colorize_shader(uniforms, legacy_shader_manager_draw_merge_execution()); } } // namespace pp::panopainter