#pragma once #include "image.h" enum class kShapeType : uint16_t { Quad = const_hash("rect"), Poly = const_hash("poly"), RoundRect = const_hash("round-rect"), Slice9 = const_hash("slice9"), }; class Shape { protected: GLuint buffers[2]{ 0, 0 }; GLuint arrays[2]{ 0, 0 }; GLuint count[2]{ 0, 0 }; GLvoid* ioff[2]{ 0, 0 }; GLenum index_type = 0; bool use_idx = true; bool create_buffers_imp(GLvoid* idx, GLvoid* vertices, int isize, int vsize); public: bool create_buffers(GLushort* idx, GLvoid* vertices, int isize, int vsize); bool create_buffers(GLuint* idx, GLvoid* vertices, int isize, int vsize); bool create_buffers(GLvoid* vertices, int vsize); void draw_fill() const; void draw_stroke() const; void destroy(); virtual bool create_attrib() { return true; }; ~Shape(); protected: glm::vec2 quad_mid_point(glm::vec2 a, glm::vec2 b, glm::vec2 c, glm::vec2 d) { float den = (a.x-c.x)*(b.y-d.y) - (a.y-c.y)*(b.x-d.x); float numx = (a.x*c.y-a.y*c.x)*(b.x-d.x) - (a.x-c.x)*(b.x*d.y-b.y*d.x); float numy = (a.x*c.y-a.y*c.x)*(b.y-d.y) - (a.y-c.y)*(b.x*d.y-b.y*d.x); return glm::vec2(numx, numy) / den; } void adjust_quad_uvs(vertex_t& va, vertex_t& vb, vertex_t& vc, vertex_t& vd) { static float d[4]; static vertex_t* v[4]; v[0] = &va; v[1] = &vb; v[2] = &vc; v[3] = &vd; auto mid = quad_mid_point(va.pos, vb.pos, vc.pos, vd.pos); for (int i = 0; i < 4; i++) d[i] = glm::distance(glm::vec2(v[i]->pos), mid); for (int i = 0; i < 4; i++) { float q = (d[i] + d[(i + 2) % 4]) / d[(i + 2) % 4]; v[i]->uvs2 = v[i]->uvs = glm::vec2(v[i]->uvs) * q; v[i]->pos.w = q; } } }; class LineSegment : public Shape { public: bool create() { static vertex_t vertices[2]; count[0] = 2; count[1] = 2; ioff[0] = (GLvoid*)0; ioff[1] = (GLvoid*)0; vertices[0] = { { 0, 0, 0, 1 }, { 0, 0 }, { 0, 0 } }; // A vertices[1] = { { 0, 0, 0, 1 }, { 0, 1 }, { 0, 1 } }; // B return create_buffers(vertices, sizeof(vertices)); } void update_vertices(const glm::vec4 data[2]); }; class DynamicShape : public Shape { public: bool create(vertex_t* vertices = nullptr, int vcount = 0) { count[0] = vcount; count[1] = vcount; ioff[0] = (GLvoid*)0; ioff[1] = (GLvoid*)0; return create_buffers(vertices, sizeof(vertex_t) * vcount); } void update_vertices(vertex_t* vertices, int vcount); void clear() { update_vertices(nullptr, 0); } }; class Plane : public Shape { void create_impl(float w, float h, int div, GLushort* idx, vertex_t* vertices); public: template bool create(float w, float h) { static GLushort idx[div * div * 6 + (div + 1) * 4]; static vertex_t vertices[(div+1)*(div+1)]; create_impl(w, h, div, idx, vertices); return create_buffers(idx, vertices, sizeof(idx), sizeof(vertices)); } bool create(float w, float h, int div) { int idx_size = div * div * 6 + (div + 1) * 4; int vertices_size = (div + 1)*(div + 1); auto idx = std::make_unique(idx_size); auto vertices = std::make_unique(vertices_size); create_impl(w, h, div, idx.get(), vertices.get()); return create_buffers(idx.get(), vertices.get(), sizeof(GLushort) * idx_size, sizeof(vertex_t) * vertices_size); } void update_vertices(const glm::vec4* data, const glm::vec2* uvs = nullptr, const glm::vec2* uvs2 = nullptr); }; class HeightmapPlane : public Shape { public: std::vector idx; std::vector vertices; bool create(float w, float h, const Image& img, float scale, float height); bool create(float w, float h, int div); }; class RectShape : public Shape { bool create(float w, float h); }; class Circle : public Shape { public: enum class kUVMapping: uint8_t { Planar, Tube }; template bool create(float radius) { static GLushort idx[div*3 + div*2]; static vertex_t vertices[div+1]; create_impl(radius, div, idx, vertices); return create_buffers(idx, vertices, sizeof(idx), sizeof(vertices)); } template bool create(float radius, kUVMapping map) { static GLushort idx[(div+1)*3 + (div+1)*4]; static vertex_t vertices[(div+1)*2]; create_impl(radius, 0.f, (div+1), idx, vertices, map); return create_buffers(idx, vertices, sizeof(idx), sizeof(vertices)); } template bool create(float radius_out, float radius_in, kUVMapping map) { static GLushort idx[(div+1)*6 + (div+1)*4]; static vertex_t vertices[(div+1) * 2]; create_impl(radius_out, radius_in, (div+1), idx, vertices, map); return create_buffers(idx, vertices, sizeof(idx), sizeof(vertices)); } private: void create_impl(float radius, int div, GLushort* idx, vertex_t* vertices); void create_impl(float radius_out, float radius_in, int div, GLushort* idx, vertex_t* vertices, kUVMapping map); }; class Rounded : public Shape { void create_impl(float w, float h, float r, int div, GLushort* idx, GLushort* idx_tmp, vertex_t* vertices); public: template bool create(float w, float h, float r) { static GLushort idx[(10 + div * 4) * 3 + (4 + div * 4) * 2]; static GLushort idx_tmp[div+1]; static vertex_t vertices[12 + (div-1) * 4]; create_impl(w, h, r, div, idx, idx_tmp, vertices); return create_buffers(idx, vertices, sizeof(idx), sizeof(vertices)); } }; class Slice9 : public Shape { void create_impl(float w, float h, float r, float tr, GLushort* idx, vertex_t* vertices); public: bool create(float w, float h, float r, float tr) { static GLushort idx[3 * 3 * 6 + 4 * 2]; static vertex_t vertices[4 * 4]; create_impl(w, h, r, tr, idx, vertices); return create_buffers(idx, vertices, sizeof(idx), sizeof(vertices)); } }; class Sphere : public Shape { void create_impl(int rings, int sectors, float radius, float lat_start, float lat_end, float lon_start, float lon_end, GLushort* idx, vertex_t* vertices); public: template bool create(float radius) { static GLushort idx[rings * sectors * 6]; static vertex_t vertices[rings * sectors]; create_impl(rings, sectors, radius, -M_PI_2, M_PI_2, 0, M_PI * 2.0, idx, vertices); return create_buffers(idx, vertices, sizeof(idx), sizeof(vertices)); } bool create(float radius, float lat_start, float lat_end, float lon_start, float lon_end, float polys_per_angle) { int rings = glm::ceil(glm::degrees(lat_end - lat_start) * polys_per_angle); int sectors = glm::ceil(glm::degrees(lon_end - lon_start) * polys_per_angle); auto idx = std::make_unique(rings * sectors * 6); auto vertices = std::make_unique(rings * sectors); create_impl(rings, sectors, radius, lat_start, lat_end, lon_start, lon_end, idx.get(), vertices.get()); return create_buffers(idx.get(), vertices.get(), rings * sectors * 6 * sizeof(GLushort), rings * sectors * sizeof(vertex_t)); } };