#include "pch.h" #include "log.h" #include "app.h" #include "canvas.h" #include "canvas_actions.h" #include "node_panel_layer.h" void ActionStroke::undo() { if (clear_layer) m_canvas->m_layers[m_layer_idx]->clear({ 0, 0, 0, 0 }); for (int i = 0; i < 6; i++) { // empty data if (!m_image[i]) continue; LOG("undo box %d dirty=%s [%d,%d,%d,%d] to dirty=%s [%d,%d,%d,%d]", i, m_canvas->m_layers[m_layer_idx]->m_dirty_face[i] ? "true" : "false", (int)m_canvas->m_layers[m_layer_idx]->m_dirty_box[i].x, (int)m_canvas->m_layers[m_layer_idx]->m_dirty_box[i].y, (int)m_canvas->m_layers[m_layer_idx]->m_dirty_box[i].z, (int)m_canvas->m_layers[m_layer_idx]->m_dirty_box[i].w, m_old_dirty[i] ? "true" : "false", (int)m_old_box[i].x, (int)m_old_box[i].y, (int)m_old_box[i].z, (int)m_old_box[i].w); m_canvas->m_layers[m_layer_idx]->m_dirty_box[i] = m_old_box[i]; m_canvas->m_layers[m_layer_idx]->m_dirty_face[i] = m_old_dirty[i]; glm::vec2 box_sz = zw(m_box[i]) - xy(m_box[i]); if (box_sz.x > 0 && box_sz.y > 0 && box_sz.x <= m_canvas->m_layers[m_layer_idx]->w && box_sz.y <= m_canvas->m_layers[m_layer_idx]->h) { m_canvas->m_layers[m_layer_idx]->m_rtt[i].bindTexture(); glTexSubImage2D(GL_TEXTURE_2D, 0, (int)m_box[i].x, (int)m_box[i].y, (int)box_sz.x, (int)box_sz.y, GL_RGBA, GL_UNSIGNED_BYTE, m_image[i].get()); m_canvas->m_layers[m_layer_idx]->m_rtt[i].unbindTexture(); } else { LOG("undo invalid box size (%d, %d)", (int)box_sz.x, (int)box_sz.y); } } m_canvas->draw_merge(); } size_t ActionStroke::memory() { size_t mem = 0; for (int i = 0; i < 6; i++) { glm::ivec2 sz = zw(m_box[i]) - xy(m_box[i]); mem += sz.x * sz.y * 4 + sizeof(*this); } return mem; } Action* ActionStroke::get_redo() { auto action = new ActionStroke; auto& layer = m_canvas->m_layers[m_layer_idx]; for (int i = 0; i < 6; i++) { if (!layer->m_dirty_face[i] && !m_image[i]) continue; // no stroke on this face, skip it layer->m_rtt[i].bindFramebuffer(); auto box = clear_layer ? glm::ivec4(layer->m_dirty_box[i]) : m_box[i]; // save image before commit glm::vec2 box_or = xy(box); glm::vec2 box_sz = zw(box) - xy(box); if (box_sz.x > 0 && box_sz.y > 0 && box_sz.x <= layer->w && box_sz.y <= layer->h) { action->m_image[i] = std::make_unique(box_sz.x * box_sz.y * 4); glReadPixels(box_or.x, box_or.y, box_sz.x, box_sz.y, GL_RGBA, GL_UNSIGNED_BYTE, action->m_image[i].get()); } else { LOG("create_action invalid box size (%d, %d)", (int)box_sz.x, (int)box_sz.y); } action->m_box[i] = box; action->m_old_box[i] = layer->m_dirty_box[i]; action->m_old_dirty[i] = layer->m_dirty_face[i]; layer->m_rtt[i].unbindFramebuffer(); } // save history action->m_layer_idx = m_layer_idx; action->m_canvas = m_canvas; //action->m_stroke = std::move(m_stroke); action->clear_layer = false; return action; } ////////////////////////////////////////////////////////////////////////// Action* ActionLayerClear::get_redo() { auto a = new ActionLayerClear; a->m_direction = reverse_direction(); a->m_snap = m_snap; a->m_layer = m_layer; a->m_color = m_color; return a; } void ActionLayerClear::undo() { if (m_direction == Direction::Undo) { m_layer->restore(*m_snap); } else { m_layer->clear(m_color); } } ////////////////////////////////////////////////////////////////////////// Action* ActionImportEquirect::get_redo() { auto a = new ActionImportEquirect; a->m_direction = reverse_direction(); a->m_snap = m_snap; a->m_layer = m_layer; a->m_path = m_path; return a; } void ActionImportEquirect::undo() { if (m_direction == Direction::Undo) { m_layer->restore(*m_snap); } else { Canvas::I->import_equirectangular_thread(m_path, m_layer); } }