#pragma once class Shape { protected: GLuint buffers[2]; GLuint arrays[2]; GLuint count[2]; GLvoid* ioff[2]; struct vertex_t { glm::vec4 pos; glm::vec2 uvs; }; public: bool create_buffers(GLvoid* idx, GLvoid* vertices, int isize, int vsize); void draw_fill() const; void draw_stroke() const; }; class Plane : public Shape { void create_impl(float w, float h, int div, GLushort* idx, vertex_t* vertices); public: template bool create(float w, float h) { static GLushort idx[div * div * 6 + 4]; static vertex_t vertices[(div+1)*(div+1)]; create_impl(w, h, div, idx, vertices); return create_buffers(idx, vertices, sizeof(idx), sizeof(vertices)); } }; class Circle : public Shape { void create_impl(float radius, int div, GLushort* idx, vertex_t* vertices); void create_impl(float radius_out, float radius_in, int div, GLushort* idx, vertex_t* vertices); public: template bool create(float radius) { static GLushort idx[div * 3 + div * 2]; static vertex_t vertices[div + 1]; create_impl(radius, div, idx, vertices); return create_buffers(idx, vertices, sizeof(idx), sizeof(vertices)); } template bool create(float radius_out, float radius_in) { static GLushort idx[div*6 + div*4]; static vertex_t vertices[div * 2]; create_impl(radius_out, radius_in, div, idx, vertices); return create_buffers(idx, vertices, sizeof(idx), sizeof(vertices)); } };