#pragma once #include "app_core/brush_ui.h" #include "foundation/result.h" #include "glm/glm.hpp" #include #include class App; class Brush; class NodePanelBrush; class NodePanelStroke; namespace pp::panopainter { [[nodiscard]] bool apply_legacy_brush_color_plan( App& app, glm::vec4 color, bool update_quick, bool update_color_panel); [[nodiscard]] bool apply_legacy_brush_texture_plan( App& app, pp::app::BrushUiTextureSlot slot, const std::string& path, const std::string& thumb); [[nodiscard]] bool apply_legacy_brush_preset_plan( App& app, const std::shared_ptr& brush); [[nodiscard]] pp::foundation::Status execute_legacy_brush_stroke_changed_plan(App& app); [[nodiscard]] pp::foundation::Status execute_legacy_brush_texture_list_plan( NodePanelBrush& panel, const pp::app::BrushTextureListPlan& plan); [[nodiscard]] pp::foundation::Status execute_legacy_brush_stroke_control_plan( NodePanelStroke& panel, const pp::app::BrushStrokeControlPlan& plan); } // namespace pp::panopainter