#pragma once #include "node_border.h" #include "node_text.h" class NodeTextInput : public NodeBorder { public: float timer = 0; NodeText* m_text; NodeBorder* m_cursor; std::string m_string; std::function on_return; virtual Node* clone_instantiate() const override; virtual void clone_finalize(Node* dest) const override; virtual void init() override; virtual void on_tick(float dt) override; virtual kEventResult handle_event(Event* e) override; void init_controls(); void set_text(const std::string& s); };