#pragma once #include "event.h" #include "shape.h" NS_START class Canvas; NS_END class CanvasMode { public: static class NodeCanvas* node; static ui::Canvas* canvas; virtual void on_MouseEvent(MouseEvent* me, glm::vec2& loc) {} virtual void on_KeyEvent(KeyEvent* ke) {} virtual void on_GestureEvent(GestureEvent* ge) {} virtual void on_Draw(const glm::mat4& ortho, const glm::mat4& proj, const glm::mat4& camera) {} virtual void init() {} }; class CanvasModeBasicCamera : public CanvasMode { bool m_draggingR = false; glm::vec2 m_dragR_start; glm::vec2 m_pan_start; float m_camera_fov; float m_zoom_canvas = 1.f; float m_zoom_start; public: virtual void on_MouseEvent(MouseEvent* me, glm::vec2& loc) override; virtual void on_GestureEvent(GestureEvent* ge) override; }; class CanvasModePen : public CanvasMode { bool m_dragging = false; bool m_draggingR = false; glm::vec2 m_dragR_start; glm::vec2 m_pan_start; float m_camera_fov; float m_zoom_canvas = 1.f; float m_zoom_start; public: virtual void on_MouseEvent(MouseEvent* me, glm::vec2& loc) override; }; class CanvasModeLine : public CanvasMode { ui::LineSegment m_line; bool m_dragging = false; glm::vec2 m_drag_start; glm::vec2 m_drag_pos; public: virtual void on_MouseEvent(MouseEvent* me, glm::vec2& loc) override; virtual void on_Draw(const glm::mat4& ortho, const glm::mat4& proj, const glm::mat4& camera) override; virtual void init() override; }; class CanvasModeCamera : public CanvasMode { bool m_dragging = false; glm::vec2 m_drag_start; glm::vec2 m_pos_start; ui::Plane m_face_plane; public: virtual void on_MouseEvent(MouseEvent* me, glm::vec2& loc) override; };