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11 lines
334 B
GLSL

// http://byteblacksmith.com/improvements-to-the-canonical-one-liner-glsl-rand-for-opengl-es-2-0/
highp float rand(mediump vec2 co)
{
highp float a = 12.9898;
highp float b = 78.233;
highp float c = 43758.5453;
highp float dt= dot(co.xy, vec2(a,b));
highp float sn= mod(dt, 3.14);
return fract(sin(sn) * c);
}