278 lines
7.5 KiB
Objective-C
278 lines
7.5 KiB
Objective-C
//
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// GameViewController.m
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// PanoPainter
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//
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// Created by Omar Mohamed Ali Mudhir on 07/05/17.
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// Copyright © 2017 Omar Mohamed Ali Mudhir. All rights reserved.
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//
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#include "pch.h"
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#import "GameViewController.h"
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#import <OpenGLES/ES3/glext.h>
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#include "app.h"
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@interface GameViewController () {
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}
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@property (strong, nonatomic) EAGLContext *context;
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- (void)setupGL;
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- (void)tearDownGL;
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@end
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//std::map<
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int t_count = 0;
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glm::vec2 t_pos;
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@implementation GameViewController
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- (void)insertText:(NSString *)text
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{
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if (const char* cstr = [text cStringUsingEncoding:NSASCIIStringEncoding])
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App::I.key_char(cstr[0]);
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NSLog(@"%@", text);
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// Do something with the typed character
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}
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- (void)deleteBackward {
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App::I.key_char('\b');
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// Handle the delete key
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}
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- (BOOL)hasText {
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// Return whether there's any text present
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return YES;
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}
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- (BOOL)canBecomeFirstResponder {
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return YES;
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}
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// Call this method somewhere in your view controller setup code.
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- (void)registerForKeyboardNotifications
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{
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[[NSNotificationCenter defaultCenter] addObserver:self
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selector:@selector(keyboardWasShown:)
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name:UIKeyboardWillShowNotification object:nil];
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[[NSNotificationCenter defaultCenter] addObserver:self
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selector:@selector(keyboardWillBeHidden:)
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name:UIKeyboardWillHideNotification object:nil];
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[[NSNotificationCenter defaultCenter] addObserver:self
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selector:@selector(keyboardWillBeShown:)
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name:UIKeyboardDidShowNotification object:nil];
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[[NSNotificationCenter defaultCenter] addObserver:self
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selector:@selector(keyboardWasHidden:)
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name:UIKeyboardDidHideNotification object:nil];
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}
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- (void)keyboardWillBeShown:(NSNotification*)aNotification
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{
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App::I.redraw = true;
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App::I.animate = true;
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}
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- (void)keyboardWasHidden:(NSNotification*)aNotification
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{
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App::I.redraw = true;
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App::I.animate = false;
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}
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// Called when the UIKeyboardDidShowNotification is sent.
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- (void)keyboardWasShown:(NSNotification*)aNotification
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{
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NSDictionary* info = [aNotification userInfo];
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CGSize kbSize = [[info objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue].size;
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GLKView *view = (GLKView *)self.view;
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CGRect frame = view.frame;
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frame.size.height -= kbSize.height;
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view.frame = frame;
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App::I.resize(frame.size.width * view.contentScaleFactor,
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frame.size.height * view.contentScaleFactor);
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App::I.animate = false;
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}
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// Called when the UIKeyboardWillHideNotification is sent
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- (void)keyboardWillBeHidden:(NSNotification*)aNotification
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{
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CGRect frame = [[UIScreen mainScreen] bounds];
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self.view.frame = frame;
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App::I.resize(frame.size.width * self.view.contentScaleFactor,
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frame.size.height * self.view.contentScaleFactor);
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App::I.animate = true;
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}
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- (void)reset_touch
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{
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if (t_count == 2)
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App::I.gesture_end();
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else
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App::I.mouse_cancel(0);
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t_count = 0;
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}
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- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
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{
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UITouch *touch = [[event allTouches] anyObject];
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CGPoint touchLocation = [touch locationInView:self.view];
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float scale = self.view.contentScaleFactor;
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App::I.mouse_down(0, touchLocation.x * scale, touchLocation.y * scale, touch.force);
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t_count = 1;
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t_pos = {touchLocation.x * scale, touchLocation.y * scale};
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}
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- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
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{
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NSUInteger n = [[event allTouches] count];
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float scale = self.view.contentScaleFactor;
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UITouch* t0 = nullptr;
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UITouch* t1 = nullptr;
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t0 = [[[event allTouches] allObjects] objectAtIndex:0];
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CGPoint tl0 = [t0 locationInView:self.view];
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glm::vec2 p0 = glm::vec2(tl0.x * scale, tl0.y * scale);
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glm::vec2 p1;
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if (n > 1)
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{
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t1 = [[[event allTouches] allObjects] objectAtIndex:1];
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CGPoint tl1 = [t1 locationInView:self.view];
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p1 = glm::vec2(tl1.x * scale, tl1.y * scale);
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}
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if (n == 2)
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{
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if (t_count == 1)
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{
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App::I.mouse_cancel(0);
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App::I.gesture_start(p0, p1);
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}
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else
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App::I.gesture_move(p0, p1);
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t_count = 2;
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}
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else if (n == 1)
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{
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UITouch *touch = [[event allTouches] anyObject];
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CGPoint touchLocation = [touch locationInView:self.view];
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//auto p = glm::vec2(touchLocation.x * scale, touchLocation.y * scale);
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float force = touch.type == UITouchType::UITouchTypeStylus ? touch.force : 1.0f;
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if (t_count == 2)
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{
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//App::I.gesture_end();
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//App::I.mouse_down(0, touchLocation.x * scale, touchLocation.y * scale, force);
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}
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else
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{
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App::I.mouse_move(touchLocation.x * scale, touchLocation.y * scale, force);
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}
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}
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t_pos = {tl0.x * scale, tl0.y * scale};
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}
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-(void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
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{
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UITouch *touch = [[event allTouches] anyObject];
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CGPoint touchLocation = [touch locationInView:self.view];
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float scale = self.view.contentScaleFactor;
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if (t_count == 2)
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App::I.gesture_end();
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else
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App::I.mouse_up(0, touchLocation.x * scale, touchLocation.y * scale);
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t_count = 0;
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t_pos = {touchLocation.x * scale, touchLocation.y * scale};
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}
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- (void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator
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{
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App::I.resize(size.width * self.view.contentScaleFactor,
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size.height * self.view.contentScaleFactor);
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}
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- (void)viewDidAppear:(BOOL)animated
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{
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App::I.redraw = true;
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[self resignFirstResponder];
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[self registerForKeyboardNotifications];
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}
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- (void)viewDidLoad
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{
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[super viewDidLoad];
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App::I.initLog();
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App::I.ios_view = self;
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self.context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
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if (!self.context) {
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NSLog(@"Failed to create ES context");
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}
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GLKView *view = (GLKView *)self.view;
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view.context = self.context;
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view.drawableDepthFormat = GLKViewDrawableDepthFormat24;
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App::I.width = view.frame.size.width * view.contentScaleFactor;
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App::I.height = view.frame.size.height * view.contentScaleFactor;
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[self setupGL];
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}
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- (void)dealloc
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{
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[self tearDownGL];
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if ([EAGLContext currentContext] == self.context) {
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[EAGLContext setCurrentContext:nil];
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}
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}
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- (void)didReceiveMemoryWarning
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{
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[super didReceiveMemoryWarning];
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if ([self isViewLoaded] && ([[self view] window] == nil)) {
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self.view = nil;
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[self tearDownGL];
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if ([EAGLContext currentContext] == self.context) {
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[EAGLContext setCurrentContext:nil];
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}
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self.context = nil;
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}
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// Dispose of any resources that can be recreated.
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}
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- (BOOL)prefersStatusBarHidden {
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return YES;
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}
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- (void)setupGL
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{
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[EAGLContext setCurrentContext:self.context];
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App::I.init();
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}
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- (void)tearDownGL
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{
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[EAGLContext setCurrentContext:self.context];
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}
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#pragma mark - GLKView and GLKViewController delegate methods
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- (void)update
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{
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}
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- (void)glkView:(GLKView *)view drawInRect:(CGRect)rect
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{
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if (!(App::I.redraw || App::I.animate))
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return;
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App::I.clear();
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App::I.update(0);
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}
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@end
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