Files
panopainter/data/shaders/vertex-color.glsl
2019-02-21 21:51:55 +01:00

25 lines
240 B
GLSL

[[vertex]]
uniform mat4 mvp;
in vec4 pos;
in vec4 col;
out vec4 c;
void main()
{
c = col;
gl_Position = mvp * pos;
gl_PointSize = 5.0;
}
[[fragment]]
in mediump vec4 c;
out mediump vec4 frag;
void main()
{
frag = c;
}