Files
panopainter/src/node_panel_quick.h

58 lines
1.9 KiB
C++

#pragma once
#include "node.h"
#include "node_button_custom.h"
#include "node_border.h"
#include "node_dialog_picker.h"
#include "brush.h"
#include "node_stroke_preview.h"
class NodePanelQuick : public NodeBorder
{
public:
struct MiniState
{
int brush_index;
int color_index;
std::array<glm::vec4, 3> colors;
std::array<std::shared_ptr<Brush>, 3> brushes;
};
std::function<void(Node* target, glm::vec3 rgb)> on_color_change;
std::function<void(Node* target, float value)> on_flow_change;
std::function<void(Node* target, float value)> on_size_change;
std::function<void(Node* target, std::shared_ptr<Brush> b)> on_brush_change;
using this_class = NodePanelQuick;
using parent = NodeBorder;
NodeSliderV* m_slider_size;
NodeSliderV* m_slider_flow;
std::array<NodeButtonCustom*, 3> m_button_colors;
NodeButtonCustom* m_button_color_current;
NodeBorder* m_button_color_current_inner;
std::array<NodeButtonCustom*, 3> m_button_brushes;
NodeButtonCustom* m_button_brush_current;
NodeStrokePreview* m_button_brush_current_preview;
std::shared_ptr<NodeColorPicker> m_picker;
virtual Node* clone_instantiate() const override;
virtual void clone_finalize(Node* dest) const override;
virtual void init() override;
void set_color(glm::vec3 color);
int get_selected_brush_index() const;
void set_selected_brush_index(int idx, bool fire_event = false);
int get_selected_color_index() const;
void set_selected_color_index(int idx, bool fire_event = false);
MiniState get_state() const;
void set_state(const MiniState& state, bool fire_event = false);
void reset_state(bool fire_events = false);
private:
void init_controls();
NodeButtonCustom* init_button_brush(const std::string& name, bool szp, bool flp);
void handle_button_brush_click(Node* target);
void handle_button_color_click(Node* target);
};