Files
panopainter/android/build.gradle

70 lines
2.1 KiB
Groovy

buildscript {
repositories {
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:2.2.0'
}
}
apply plugin: 'android'
android {
compileSdkVersion 23
buildToolsVersion '23.0.2'
defaultConfig {
applicationId = 'com.omigamedev'
minSdkVersion 9
targetSdkVersion 23
// This block is different from the one you use to link Gradle
// to your CMake or ndk-build script.
externalNativeBuild {
// For ndk-build, instead use the ndkBuild block
cmake {
// Passes optional arguments to CMake.
//arguments "-DANDROID_ARM_NEON=TRUE", "-DANDROID_TOOLCHAIN=clang"
// Sets optional flags for the C compiler.
//cFlags "-D_EXAMPLE_C_FLAG1", "-D_EXAMPLE_C_FLAG2"
// Sets a flag to enable format macro constants for the C++ compiler.
//cppFlags "-D__STDC_FORMAT_MACROS"
arguments '-DANDROID_PLATFORM=android-19',
'-DANDROID_TOOLCHAIN=clang',
'-DANDROID_STL=gnustl_static',
'-DCMAKE_BUILD_TYPE=Debug'
}
}
ndk {
// Specifies the ABI configurations of your native
// libraries Gradle should build and package with your APK.
// abiFilters 'x86', 'x86_64', 'armeabi', 'armeabi-v7a', 'arm64-v8a'
abiFilters 'armeabi-v7a'
}
}
// productFlavors {
// main {
// externalNativeBuild {
// cmake {
// targets "native-lib-demo"
// }
// }
// }
// }
buildTypes {
release {
minifyEnabled false
proguardFile getDefaultProguardFile('proguard-android.txt')
}
}
// Encapsulates your external native build configurations.
externalNativeBuild {
// Encapsulates your CMake build configurations.
cmake {
// Provides a relative path to your CMake build script.
path "CMakeLists.txt"
}
}
}