48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
#pragma once
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#include "node_border.h"
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#include "node_button.h"
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#include "node_image_texture.h"
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#include "node_text.h"
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#include "node_text_input.h"
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class NodeDialogCloudItem : public NodeBorder
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{
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public:
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NodeText* m_text;
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NodeImageTexture* m_thumb;
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glm::vec4 m_color_normal = glm::vec4(.4, .4, .4, 1);
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glm::vec4 m_color_selected = glm::vec4(.3, .3, .3, 1);
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glm::vec4 m_color_hover = glm::vec4(.5, .5, .5, 1);
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bool m_selected = false;
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std::string m_path;
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std::string m_file_name;
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std::function<void(NodeDialogCloudItem* target)> on_selected;
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virtual Node* clone_instantiate() const override;
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virtual void clone_finalize(Node* dest) const override;
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virtual void init() override;
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void init_controls();
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virtual void loaded() override;
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virtual void draw() override;
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virtual kEventResult handle_event(Event* e) override;
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};
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class NodeDialogCloud : public NodeBorder
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{
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public:
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NodeButton* btn_cancel;
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NodeButton* btn_ok;
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NodeButton* btn_delete;
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NodeDialogCloudItem* current = nullptr;
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Node* container;
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std::string selected_path;
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std::string selected_file;
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std::string selected_name;
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std::string data_path;
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virtual Node* clone_instantiate() const override;
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virtual void clone_finalize(Node* dest) const override;
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virtual void init() override;
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void init_controls();
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virtual void loaded() override;
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void load_thumbs_thread();
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};
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