Files
panopainter/engine/shader.hpp

26 lines
478 B
C++

#pragma once
#include "util.hpp"
class Shader
{
GLuint prog;
public:
bool create(std::string vertex, std::string fragment);
void use();
void u_vec4(const char* name, const glm::vec4& v);
void u_mat4(const char* name, const glm::mat4& m);
void u_int(const char* name, int i);
};
enum class kShader : uint16_t
{
Color = const_hash("color"),
};
class ShaderManager
{
public:
static void use(kShader id);
static void use(const char* name);
};