Files
panopainter/engine/app.h
2018-01-09 03:27:15 +00:00

143 lines
3.8 KiB
Objective-C

#pragma once
#include "log.h"
#include "shader.h"
#include "shape.h"
#include "texture.h"
#include "layout.h"
#include "font.h"
#include "node_message_box.h"
#include "node_settings.h"
#include "node_popup_menu.h"
#include "node_panel_brush.h"
#include "node_panel_layer.h"
#include "node_panel_color.h"
#include "node_panel_stroke.h"
#include "node_scroll.h"
#include "node_canvas.h"
#include "node_dialog_layer_rename.h"
#include "node_progress_bar.h"
#if defined(__OBJC__) && defined(__IOS__)
#import <Foundation/Foundation.h>
#import "GameViewController.h"
#endif
#if defined(__OBJC__) && defined(__OSX__)
#import "main.h"
#endif
#ifdef __ANDROID__
#include "main.h"
#endif
class App
{
public:
static App I;
std::string data_path{ "." };
Sampler sampler;
Texture2D tex;
LayoutManager layout;
NodeMessageBox* msgbox;
NodeSettings* settings;
NodePopupMenu* popup = nullptr;
NodePopupMenu* menu_file = nullptr;
NodePopupMenu* menu_edit = nullptr;
NodePopupMenu* menu_layers = nullptr;
NodeBorder* sidebar = nullptr;
std::shared_ptr<NodePanelBrush> brushes;
std::shared_ptr<NodePanelLayer> layers;
std::shared_ptr<NodePanelColor> color;
std::shared_ptr<NodePanelStroke> stroke;
std::shared_ptr<NodePanelBrushPreset> presets;
NodeCanvas* canvas;
Node* current_panel = nullptr;
NodeScroll* panels;
const uint16_t main_id = const_hash("main");
std::string doc_name;
float width;
float height;
bool keys[256];
bool redraw = true;
bool animate = false;
glm::vec2 gesture_p0;
glm::vec2 gesture_p1;
#ifdef __ANDROID__
float zoom = 3.0;
#elif __IOS__
float zoom = 2.0;
#else
float zoom = 1.0;
#endif // __ANDROID__
#if defined(__IOS__) && defined(__OBJC__)
GameViewController* ios_view;
#endif
#if defined(__OSX__) && defined(__OBJC__)
View* osx_view;
#endif
#ifdef __ANDROID__
struct android_app* and_app;
struct engine* and_engine;
#endif
void pick_image(std::function<void(std::string path)> callback);
void showKeyboard();
void hideKeyboard();
void initLog();
void init();
void initShaders();
void initAssets();
void initLayout();
void create();
void terminate();
void clear();
void update_memory_usage(size_t bytes);
void update(float dt);
void async_start();
void async_update();
void async_redraw();
void async_end();
void resize(float w, float h);
bool mouse_down(int button, float x, float y, float pressure, kEventSource source);
bool mouse_move(float x, float y, float pressure, kEventSource source);
bool mouse_up(int button, float x, float y, kEventSource source);
bool mouse_scroll(float x, float y, float delta);
bool mouse_cancel(int button);
bool gesture_start(const glm::vec2& p0, const glm::vec2& p1);
bool gesture_move(const glm::vec2& p0, const glm::vec2& p1);
bool gesture_end();
bool key_down(kKey key);
bool key_up(kKey key);
bool key_char(char key);
void init_toolbar_main();
void init_toolbar_draw();
void init_sidebar();
void init_menu_file();
void init_menu_edit();
void init_menu_layer();
void dialog_newdoc();
void dialog_save();
void dialog_save_ver();
void dialog_open();
void dialog_browse();
void dialog_export();
void dialog_layer_rename();
void cloud_upload();
void cloud_upload_all();
void cloud_browse();
void upload(std::string filename, std::string name = "", std::function<void(float)> progress = nullptr);
void download(std::string filename, std::function<void(float)> progress = nullptr);
std::shared_ptr<NodeProgressBar> show_progress(const std::string& title);
void brush_update();
void title_update(std::string name, int resolution);
void cmd_convert(std::string pano_path, std::string out_path);
};