194 lines
5.4 KiB
C++
194 lines
5.4 KiB
C++
#pragma once
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#include "app_core/app_dialog.h"
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#include "foundation/result.h"
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#include "node.h"
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#include "shader.h"
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#include <functional>
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#include <memory>
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class App;
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class NodeInputBox;
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class NodeMessageBox;
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class NodePopupMenu;
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class NodeProgressBar;
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namespace pp::panopainter {
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inline void configure_legacy_slider_color_shader(const glm::mat4& mvp) noexcept
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{
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ShaderManager::use(kShader::Color);
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ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
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ShaderManager::u_vec4(kShaderUniform::Col, { 0, 0, 0, 1 });
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}
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inline void configure_legacy_slider_hue_shader(const glm::mat4& mvp, int direction) noexcept
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{
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ShaderManager::use(kShader::ColorHue);
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ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
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ShaderManager::u_int(kShaderUniform::Direction, direction);
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}
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inline void configure_legacy_ui_color_shader(
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const glm::mat4& mvp,
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const glm::vec4& color) noexcept
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{
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ShaderManager::use(kShader::Color);
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ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
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ShaderManager::u_vec4(kShaderUniform::Col, color);
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}
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inline void configure_legacy_ui_color_shader(
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const glm::mat4& mvp) noexcept
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{
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configure_legacy_ui_color_shader(mvp, { 0, 0, 0, 1 });
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}
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inline void configure_legacy_grid_lambert_shader(
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const glm::mat4& mvp,
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const glm::vec3& light_dir,
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float ambient) noexcept
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{
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ShaderManager::use(kShader::Lambert);
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ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
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ShaderManager::u_vec3(kShaderUniform::LightDir, light_dir);
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ShaderManager::u_float(kShaderUniform::Ambient, ambient);
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}
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inline void configure_legacy_grid_lambert_lightmap_shader(
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const glm::mat4& mvp,
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const glm::vec3& light_dir,
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float ambient,
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int texture_slot) noexcept
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{
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ShaderManager::use(kShader::LambertLightmap);
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ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
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ShaderManager::u_vec3(kShaderUniform::LightDir, light_dir);
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ShaderManager::u_float(kShaderUniform::Ambient, ambient);
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ShaderManager::u_int(kShaderUniform::Tex, texture_slot);
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}
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inline void configure_legacy_grid_bake_uv_shader(
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const glm::mat4& mvp) noexcept
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{
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ShaderManager::use(kShader::BakeUV);
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ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
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}
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inline void configure_legacy_ui_color_quad_shader(
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const glm::mat4& mvp,
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const glm::vec4& color) noexcept
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{
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ShaderManager::use(kShader::ColorQuad);
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ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
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ShaderManager::u_vec4(kShaderUniform::Col, color);
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}
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inline void configure_legacy_ui_font_shader(
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const glm::mat4& mvp,
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const glm::vec4& color) noexcept
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{
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ShaderManager::use(kShader::Font);
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ShaderManager::u_int(kShaderUniform::Tex, 0);
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ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
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ShaderManager::u_vec4(kShaderUniform::Col, color);
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}
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void initialize_legacy_overlay_node(App& app, Node& node);
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void destroy_legacy_node(Node& node);
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void detach_legacy_node_from_parent(Node& node);
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void close_legacy_dialog_node(Node& node);
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void release_legacy_mouse_capture(Node& node) noexcept;
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void configure_legacy_popup_overlay(Node& node) noexcept;
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void activate_legacy_popup_overlay(Node& node) noexcept;
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void close_legacy_popup_overlay(Node& node) noexcept;
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void close_legacy_dialog_and_hide_keyboard(App& app, Node& node);
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void close_legacy_popup_panel(
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Node& node,
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const std::function<void(Node*)>& on_close);
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[[nodiscard]] pp::foundation::Status attach_legacy_overlay_node(
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App& app,
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const std::shared_ptr<Node>& node) noexcept;
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[[nodiscard]] pp::foundation::Status attach_legacy_overlay_node_to_root(
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Node& anchor,
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const std::shared_ptr<Node>& node) noexcept;
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[[nodiscard]] pp::foundation::Result<std::shared_ptr<NodePopupMenu>> add_legacy_popup_menu(
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App& app,
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const char* template_id,
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float x,
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float y,
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float rtl_anchor_width) noexcept;
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[[nodiscard]] std::shared_ptr<NodeProgressBar> create_legacy_progress_dialog_overlay(
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App& app,
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const pp::app::AppProgressDialogPlan& plan);
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[[nodiscard]] std::shared_ptr<NodeMessageBox> create_legacy_message_dialog_overlay(
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App& app,
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const pp::app::AppMessageDialogPlan& plan);
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[[nodiscard]] std::shared_ptr<NodeInputBox> create_legacy_input_dialog_overlay(
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App& app,
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const pp::app::AppInputDialogPlan& plan);
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template <class T>
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std::shared_ptr<T> make_legacy_overlay_node(App& app)
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{
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auto node = std::make_shared<T>();
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initialize_legacy_overlay_node(app, *node);
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return node;
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}
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template <class T>
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std::shared_ptr<T> make_legacy_overlay_node_for_anchor(Node& anchor)
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{
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auto node = std::make_shared<T>();
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node->set_manager(anchor.m_manager);
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node->init();
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node->create();
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node->loaded();
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return node;
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}
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template <class T>
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std::shared_ptr<T> add_legacy_overlay_node(App& app)
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{
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auto node = make_legacy_overlay_node<T>(app);
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(void)attach_legacy_overlay_node(app, node);
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return node;
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}
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template <class PopupT>
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void bind_legacy_popup_close_destroys_overlay(
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PopupT& popup,
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const std::shared_ptr<Node>& overlay) noexcept
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{
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popup.on_popup_close = [overlay](Node*) {
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if (overlay) {
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destroy_legacy_node(*overlay);
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}
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};
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}
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template <class ButtonT>
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void bind_legacy_click_destroys_node(ButtonT& button, Node& target) noexcept
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{
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button.on_click = [&target](Node*) {
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close_legacy_dialog_node(target);
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};
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}
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inline std::function<void(Node*)> legacy_destroy_node_callback(Node& target)
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{
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return [&target](Node*) {
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close_legacy_dialog_node(target);
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};
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}
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} // namespace pp::panopainter
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