Files
panopainter/src/legacy_ui_overlay_services.h

194 lines
5.4 KiB
C++

#pragma once
#include "app_core/app_dialog.h"
#include "foundation/result.h"
#include "node.h"
#include "shader.h"
#include <functional>
#include <memory>
class App;
class NodeInputBox;
class NodeMessageBox;
class NodePopupMenu;
class NodeProgressBar;
namespace pp::panopainter {
inline void configure_legacy_slider_color_shader(const glm::mat4& mvp) noexcept
{
ShaderManager::use(kShader::Color);
ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
ShaderManager::u_vec4(kShaderUniform::Col, { 0, 0, 0, 1 });
}
inline void configure_legacy_slider_hue_shader(const glm::mat4& mvp, int direction) noexcept
{
ShaderManager::use(kShader::ColorHue);
ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
ShaderManager::u_int(kShaderUniform::Direction, direction);
}
inline void configure_legacy_ui_color_shader(
const glm::mat4& mvp,
const glm::vec4& color) noexcept
{
ShaderManager::use(kShader::Color);
ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
ShaderManager::u_vec4(kShaderUniform::Col, color);
}
inline void configure_legacy_ui_color_shader(
const glm::mat4& mvp) noexcept
{
configure_legacy_ui_color_shader(mvp, { 0, 0, 0, 1 });
}
inline void configure_legacy_grid_lambert_shader(
const glm::mat4& mvp,
const glm::vec3& light_dir,
float ambient) noexcept
{
ShaderManager::use(kShader::Lambert);
ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
ShaderManager::u_vec3(kShaderUniform::LightDir, light_dir);
ShaderManager::u_float(kShaderUniform::Ambient, ambient);
}
inline void configure_legacy_grid_lambert_lightmap_shader(
const glm::mat4& mvp,
const glm::vec3& light_dir,
float ambient,
int texture_slot) noexcept
{
ShaderManager::use(kShader::LambertLightmap);
ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
ShaderManager::u_vec3(kShaderUniform::LightDir, light_dir);
ShaderManager::u_float(kShaderUniform::Ambient, ambient);
ShaderManager::u_int(kShaderUniform::Tex, texture_slot);
}
inline void configure_legacy_grid_bake_uv_shader(
const glm::mat4& mvp) noexcept
{
ShaderManager::use(kShader::BakeUV);
ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
}
inline void configure_legacy_ui_color_quad_shader(
const glm::mat4& mvp,
const glm::vec4& color) noexcept
{
ShaderManager::use(kShader::ColorQuad);
ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
ShaderManager::u_vec4(kShaderUniform::Col, color);
}
inline void configure_legacy_ui_font_shader(
const glm::mat4& mvp,
const glm::vec4& color) noexcept
{
ShaderManager::use(kShader::Font);
ShaderManager::u_int(kShaderUniform::Tex, 0);
ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
ShaderManager::u_vec4(kShaderUniform::Col, color);
}
void initialize_legacy_overlay_node(App& app, Node& node);
void destroy_legacy_node(Node& node);
void detach_legacy_node_from_parent(Node& node);
void close_legacy_dialog_node(Node& node);
void release_legacy_mouse_capture(Node& node) noexcept;
void configure_legacy_popup_overlay(Node& node) noexcept;
void activate_legacy_popup_overlay(Node& node) noexcept;
void close_legacy_popup_overlay(Node& node) noexcept;
void close_legacy_dialog_and_hide_keyboard(App& app, Node& node);
void close_legacy_popup_panel(
Node& node,
const std::function<void(Node*)>& on_close);
[[nodiscard]] pp::foundation::Status attach_legacy_overlay_node(
App& app,
const std::shared_ptr<Node>& node) noexcept;
[[nodiscard]] pp::foundation::Status attach_legacy_overlay_node_to_root(
Node& anchor,
const std::shared_ptr<Node>& node) noexcept;
[[nodiscard]] pp::foundation::Result<std::shared_ptr<NodePopupMenu>> add_legacy_popup_menu(
App& app,
const char* template_id,
float x,
float y,
float rtl_anchor_width) noexcept;
[[nodiscard]] std::shared_ptr<NodeProgressBar> create_legacy_progress_dialog_overlay(
App& app,
const pp::app::AppProgressDialogPlan& plan);
[[nodiscard]] std::shared_ptr<NodeMessageBox> create_legacy_message_dialog_overlay(
App& app,
const pp::app::AppMessageDialogPlan& plan);
[[nodiscard]] std::shared_ptr<NodeInputBox> create_legacy_input_dialog_overlay(
App& app,
const pp::app::AppInputDialogPlan& plan);
template <class T>
std::shared_ptr<T> make_legacy_overlay_node(App& app)
{
auto node = std::make_shared<T>();
initialize_legacy_overlay_node(app, *node);
return node;
}
template <class T>
std::shared_ptr<T> make_legacy_overlay_node_for_anchor(Node& anchor)
{
auto node = std::make_shared<T>();
node->set_manager(anchor.m_manager);
node->init();
node->create();
node->loaded();
return node;
}
template <class T>
std::shared_ptr<T> add_legacy_overlay_node(App& app)
{
auto node = make_legacy_overlay_node<T>(app);
(void)attach_legacy_overlay_node(app, node);
return node;
}
template <class PopupT>
void bind_legacy_popup_close_destroys_overlay(
PopupT& popup,
const std::shared_ptr<Node>& overlay) noexcept
{
popup.on_popup_close = [overlay](Node*) {
if (overlay) {
destroy_legacy_node(*overlay);
}
};
}
template <class ButtonT>
void bind_legacy_click_destroys_node(ButtonT& button, Node& target) noexcept
{
button.on_click = [&target](Node*) {
close_legacy_dialog_node(target);
};
}
inline std::function<void(Node*)> legacy_destroy_node_callback(Node& target)
{
return [&target](Node*) {
close_legacy_dialog_node(target);
};
}
} // namespace pp::panopainter