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panopainter/src/node_viewport.cpp

81 lines
2.5 KiB
C++

#include "pch.h"
#include <cstdint>
#include "log.h"
#include "legacy_ui_gl_dispatch.h"
#include "node_viewport.h"
#include "shader.h"
#include "app.h"
void NodeViewport::draw()
{
glm::mat4 cam = glm::lookAt(glm::vec3(sinf(angle) * 10, 0, -10), glm::vec3(0, 0, 0), glm::vec3(0, -1, 0));
glm::mat4 proj = glm::perspective<float>(glm::radians(45.f), m_clip.z / m_clip.w, .1f, 100);
const auto vp = pp::legacy::ui_gl::query_viewport("NodeViewport");
const auto cc = pp::legacy::ui_gl::query_clear_color("NodeViewport");
pp::legacy::ui_gl::clear_color_buffer({ 1.f, 0.f, 0.f, 1.f }, "NodeViewport");
auto box = m_clip * root()->m_zoom;
glm::ivec4 c = (glm::ivec4)glm::vec4(box.x, (int)(vp[3] - box.y - box.w), box.z, box.w);
pp::legacy::ui_gl::apply_viewport(
static_cast<std::int32_t>(c.x + App::I->off_x),
static_cast<std::int32_t>(c.y + App::I->off_y),
c.z,
c.w,
"NodeViewport");
TextureManager::get(m_tex_id).bind();
m_sampler->bind(0);
pp::legacy::ui_gl::set_blend_enabled(true, "NodeViewport");
ShaderManager::use(kShader::Texture);
ShaderManager::u_int(kShaderUniform::Tex, 0);
ShaderManager::u_mat4(kShaderUniform::MVP, proj * cam);
m_faces->draw_fill();
m_sampler->unbind();
TextureManager::get(m_tex_id).unbind();
pp::legacy::ui_gl::set_blend_enabled(false, "NodeViewport");
pp::legacy::ui_gl::apply_viewport(vp[0], vp[1], vp[2], vp[3], "NodeViewport");
pp::legacy::ui_gl::set_clear_color(cc, "NodeViewport");
}
Node* NodeViewport::clone_instantiate() const
{
return new NodeViewport;
}
void NodeViewport::create()
{
Node::create();
m_faces = std::make_unique<Plane>();
m_faces->create<1>(10, 10);
m_sampler = std::make_unique<Sampler>();
m_sampler->create();
TextureManager::load("data/uvs.jpg");
m_tex_id = const_hash("data/uvs.jpg");
}
kEventResult NodeViewport::handle_event(Event* e)
{
Node::handle_event(e);
switch (e->m_type)
{
case kEventType::MouseDownL:
dragging = true;
drag_end = drag_start = ((MouseEvent*)e)->m_pos;
angle_old = angle;
break;
case kEventType::MouseUpL:
dragging = false;
break;
case kEventType::MouseMove:
if (dragging)
{
drag_end = ((MouseEvent*)e)->m_pos;
angle = angle_old + (drag_end - drag_start).x * .01f;
}
break;
default:
break;
}
return kEventResult::Consumed;
}