Files
panopainter/engine/canvas.h

71 lines
1.6 KiB
C++

#pragma once
#include "rtt.h"
#include "texture.h"
#include "shader.h"
#include "shape.h"
#include "brush.h"
#include "action.h"
NS_START
class Canvas
{
Plane m_plane;
BrushMesh m_mesh;
bool m_dirty = false;
public:
bool m_erase = false;
glm::mat4 m_mvp;
glm::vec4 m_box;
int m_width;
int m_height;
bool m_use_instanced = false;
int m_current_layer_idx = 0;
std::unique_ptr<Stroke> m_current_stroke;
bool m_show_tmp = false;
std::vector<Layer> m_layers;
std::vector<int> m_order;
RTT m_tmp;
Texture2D m_tex;
Texture2D m_tex2;
Sampler m_sampler;
Sampler m_sampler_bg;
bool create(int width, int height);
void resize(int width, int height);
void layer_add(std::string name);
void layer_order(int idx, int pos);
void stroke_start(glm::vec2 point, float pressure, const ui::Brush& brush);
void stroke_update(glm::vec2 point, float pressure);
void stroke_draw();
void stroke_end();
void stroke_commit();
void clear(const glm::vec4& color = { 1, 1, 1, 1 });
};
class ActionStroke : public Action
{
public:
std::unique_ptr<Stroke> m_stroke;
std::unique_ptr<uint8_t[]> m_image;
glm::ivec4 m_box;
int m_layer_idx;
Canvas* m_canvas;
virtual void run() override
{
}
virtual void undo() override
{
m_canvas->m_layers[m_stroke->m_layer].m_rtt.bindTexture();
glm::vec2 box_sz = m_box.zw() - m_box.xy();
glTexSubImage2D(GL_TEXTURE_2D, 0, m_box.x, m_box.y, box_sz.x, box_sz.y, GL_RGBA, GL_UNSIGNED_BYTE, m_image.get());
m_canvas->m_layers[m_stroke->m_layer].m_rtt.unbindTexture();
}
};
NS_END