Files
panopainter/src/app_runtime.h

217 lines
5.9 KiB
C++

#pragma once
#include "app_core/app_thread.h"
#include <algorithm>
#include <condition_variable>
#include <cstddef>
#include <deque>
#include <functional>
#include <future>
#include <mutex>
#include <string>
#include <typeinfo>
#include <utility>
#include <thread>
class App;
struct AppTask : public std::packaged_task<void()>
{
size_t task_id;
#ifdef _DEBUG
std::string name;
#endif
template<typename F> AppTask(F f) : std::packaged_task<void()>(f)
{
task_id = typeid(f).hash_code();
#ifdef _DEBUG
name = typeid(f).name();
#endif
}
};
class AppRuntime
{
public:
[[nodiscard]] bool is_render_thread() const noexcept;
[[nodiscard]] bool is_ui_thread() const noexcept;
[[nodiscard]] bool request_redraw() const noexcept { return request_redraw_; }
void clear_request_redraw() noexcept { request_redraw_ = false; }
void notify_render_worker() noexcept;
void notify_ui_worker() noexcept;
void render_thread_tick(App& app);
void render_thread_main(App& app, std::stop_token stop_token);
void render_thread_start(App& app);
void render_thread_stop();
void ui_thread_tick(App& app);
void ui_thread_main(App& app, std::stop_token stop_token);
void ui_thread_start(App& app);
void ui_thread_stop();
template<typename T>
std::future<void> render_task_async(T task, bool unique = false)
{
AppTask pt(task);
auto f = pt.get_future();
const auto dispatch = pp::app::plan_app_task_dispatch(
is_render_thread(),
unique,
0U,
render_running_,
false,
false);
if (dispatch.execute_immediately)
{
pt();
}
else if (dispatch.queue_task)
{
{
std::lock_guard<std::mutex> lock(render_task_mutex_);
const auto queue_dispatch = pp::app::plan_app_task_dispatch(
false,
unique,
render_tasklist_.size(),
render_running_,
false,
false);
if (queue_dispatch.remove_matching_unique_task)
render_tasklist_.erase(std::remove_if(render_tasklist_.begin(), render_tasklist_.end(),
[id = pt.task_id](AppTask const& t){ return t.task_id == id; }), render_tasklist_.end());
render_tasklist_.push_back(std::move(pt));
}
if (dispatch.notify_worker)
render_cv_.notify_all();
}
return f;
}
template<typename T>
void render_task(T task)
{
AppTask pt(task);
auto f = pt.get_future();
const auto dispatch = pp::app::plan_app_task_dispatch(
is_render_thread(),
false,
0U,
render_running_,
true,
false);
if (dispatch.execute_immediately)
{
pt();
}
else if (dispatch.queue_task)
{
{
std::lock_guard<std::mutex> lock(render_task_mutex_);
render_tasklist_.push_back(std::move(pt));
}
if (dispatch.notify_worker)
render_cv_.notify_all();
}
if (dispatch.wait_for_completion)
f.get();
}
void render_sync()
{
render_task([] {});
}
template<typename T>
std::future<void> ui_task_async(T task, bool unique = false)
{
AppTask pt(task);
auto f = pt.get_future();
const auto dispatch = pp::app::plan_app_task_dispatch(
is_ui_thread(),
unique,
0U,
ui_running_,
false,
false);
if (dispatch.execute_immediately)
{
pt();
}
else if (dispatch.queue_task)
{
{
std::lock_guard<std::mutex> lock(ui_task_mutex_);
const auto queue_dispatch = pp::app::plan_app_task_dispatch(
false,
unique,
ui_tasklist_.size(),
ui_running_,
false,
false);
if (queue_dispatch.remove_matching_unique_task)
ui_tasklist_.erase(std::remove_if(ui_tasklist_.begin(), ui_tasklist_.end(),
[id = pt.task_id](AppTask const& t){ return t.task_id == id; }), ui_tasklist_.end());
ui_tasklist_.push_back(std::move(pt));
}
if (dispatch.notify_worker)
ui_cv_.notify_all();
}
return f;
}
template<typename T>
void ui_task(T task)
{
AppTask pt(task);
auto f = pt.get_future();
const auto dispatch = pp::app::plan_app_task_dispatch(
is_ui_thread(),
false,
0U,
ui_running_,
true,
true);
if (dispatch.execute_immediately)
{
pt();
}
else if (dispatch.queue_task)
{
{
std::lock_guard<std::mutex> lock(ui_task_mutex_);
ui_tasklist_.push_back(std::move(pt));
}
if (dispatch.notify_worker)
ui_cv_.notify_all();
}
if (dispatch.wait_for_completion)
f.get();
if (dispatch.request_redraw)
request_redraw_ = true;
}
void ui_sync()
{
ui_task([] {});
}
private:
std::deque<AppTask> render_tasklist_;
std::mutex render_task_mutex_;
std::condition_variable render_cv_;
std::jthread render_thread_;
std::thread::id render_thread_id_;
bool render_running_ = false;
std::deque<AppTask> ui_tasklist_;
std::mutex ui_task_mutex_;
std::condition_variable ui_cv_;
std::jthread ui_thread_;
std::thread::id ui_thread_id_;
bool ui_running_ = false;
bool request_redraw_ = false;
};