Files
panopainter/engine/app_dialogs.cpp

182 lines
5.1 KiB
C++

#include "pch.h"
#include "app.h"
#include "node_dialog_open.h"
#include "node_dialog_browse.h"
void App::dialog_newdoc()
{
if (canvas)
{
auto dialog = std::make_shared<NodeDialogNewDoc>();
dialog->m_manager = &layout;
dialog->init();
dialog->create();
dialog->loaded();
dialog->input->set_text("name");
layout[main_id]->add_child(dialog);
layout[main_id]->update();
App::I.showKeyboard();
dialog->btn_ok->on_click = [this, dialog](Node*)
{
doc_name = dialog->input->m_string;
if (auto docname = layout[main_id]->find<NodeText>("txt-docname"))
docname->set_text(("Panodoc: " + doc_name).c_str());
layers->clear();
canvas->m_canvas->m_layers.clear();
canvas->m_canvas->m_order.clear();
canvas->reset_camera();
ActionManager::clear();
canvas->m_canvas->layer_add("Default");
layers->add_layer("Default");
dialog->destroy();
App::I.hideKeyboard();
};
dialog->btn_cancel->on_click = [this, dialog](Node*)
{
dialog->destroy();
App::I.hideKeyboard();
};
}
}
void App::dialog_open()
{
if (canvas)
{
// load thumbnail test
auto dialog = std::make_shared<NodeDialogOpen>();
dialog->m_manager = &layout;
dialog->data_path = data_path;
dialog->init();
dialog->create();
dialog->loaded();
layout[main_id]->add_child(dialog);
layout[main_id]->update();
dialog->btn_ok->on_click = [this, dialog](Node*)
{
canvas->reset_camera();
layers->clear();
canvas->m_canvas->project_open(dialog->selected_path);
doc_name = dialog->selected_name;
if (auto docname = layout[main_id]->find<NodeText>("txt-docname"))
docname->set_text(("Panodoc: " + doc_name).c_str());
for (auto& i : canvas->m_canvas->m_order)
layers->add_layer(canvas->m_canvas->m_layers[i].m_name.c_str());
dialog->destroy();
ActionManager::clear();
};
}
}
void App::dialog_browse()
{
if (canvas)
{
// load thumbnail test
auto dialog = std::make_shared<NodeDialogBrowse>();
dialog->m_manager = &layout;
dialog->data_path = data_path;
dialog->init();
dialog->create();
dialog->loaded();
layout[main_id]->add_child(dialog);
layout[main_id]->update();
dialog->btn_ok->on_click = [this, dialog](Node*)
{
canvas->reset_camera();
layers->clear();
canvas->m_canvas->project_open(dialog->selected_path);
doc_name = dialog->selected_name;
if (auto docname = layout[main_id]->find<NodeText>("txt-docname"))
docname->set_text(("Panodoc: " + doc_name).c_str());
for (auto& i : canvas->m_canvas->m_order)
layers->add_layer(canvas->m_canvas->m_layers[i].m_name.c_str());
dialog->destroy();
ActionManager::clear();
};
}
}
void App::dialog_save()
{
if (canvas)
{
auto dialog = std::make_shared<NodeDialogSave>();
dialog->m_manager = &layout;
dialog->init();
dialog->create();
dialog->loaded();
dialog->input->set_text(doc_name);
App::I.showKeyboard();
layout[main_id]->add_child(dialog);
layout[main_id]->update();
dialog->btn_ok->on_click = [this, dialog](Node*)
{
doc_name = dialog->input->m_string;
if (auto docname = layout[main_id]->find<NodeText>("txt-docname"))
docname->set_text(("Panodoc: " + doc_name).c_str());
canvas->m_canvas->project_save(data_path + "/" + doc_name + ".pano");
dialog->destroy();
App::I.hideKeyboard();
};
dialog->btn_cancel->on_click = [this, dialog](Node*)
{
dialog->destroy();
App::I.hideKeyboard();
};
}
}
void App::dialog_export()
{
if (canvas)
{
canvas->m_canvas->export_equirectangular(data_path + "/" + doc_name + ".jpg");
}
}
void App::dialog_layer_rename()
{
auto dialog = std::make_shared<NodeDialogLayerRename>();
dialog->m_manager = &layout;
dialog->data_path = data_path;
dialog->init();
dialog->create();
dialog->loaded();
dialog->input->set_text(layers->m_current_layer->m_label_text);
App::I.showKeyboard();
layout[main_id]->add_child(dialog);
layout[main_id]->update();
dialog->btn_ok->on_click = [this,dialog](Node*)
{
layers->m_current_layer->set_name(dialog->get_name().c_str());
canvas->m_canvas->m_layers[canvas->m_canvas->m_current_layer_idx].m_name = dialog->get_name();
dialog->destroy();
App::I.hideKeyboard();
};
dialog->btn_cancel->on_click = [this, dialog](Node*)
{
dialog->destroy();
App::I.hideKeyboard();
};
popup->mouse_release();
popup->destroy();
}