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panopainter/engine/shape.hpp
Omar Mohamed Ali Mudhir 2f042c3e95 added resizing to osx window
2017-01-25 09:15:22 +00:00

246 lines
8.0 KiB
C++

#pragma once
namespace att
{
enum class kAttribute : uint8_t {
Width, MinWidth, MaxWidth,
Height, MinHeight, MaxHeight,
Divisions, InnerRadius, OuterRadius,
Grow, Shrink, FlexDir, FlexWrap,
Padding, Margin,
Color
};
struct AttributeBase
{
kAttribute id;
};
typedef std::map<att::kAttribute, std::unique_ptr<att::AttributeBase>> AttrubutesMap;
template<kAttribute T, typename V>
struct Attribute : public AttributeBase
{
static const kAttribute static_id = T;
V value;
Attribute() : value{0} { id = static_id; }
Attribute(V v) : value(v) { id = static_id; }
};
struct typemap
{
const char* name;
kAttribute value;
};
static constexpr typemap map[] =
{
{ "width", kAttribute::Width },
{ "min-width", kAttribute::MinWidth },
{ "max-width", kAttribute::MaxWidth },
{ "height", kAttribute::Height },
{ "min-height", kAttribute::MinHeight },
{ "max-height", kAttribute::MaxHeight },
{ "divisions", kAttribute::Divisions },
{ "inner-radius", kAttribute::InnerRadius },
{ "outer-radius", kAttribute::OuterRadius },
{ "grow", kAttribute::Grow },
{ "shrink", kAttribute::Shrink },
{ "dir", kAttribute::FlexDir },
{ "wrap", kAttribute::FlexWrap },
{ "pad", kAttribute::Padding },
{ "margin", kAttribute::Margin },
{ "color", kAttribute::Color },
};
constexpr int map_size = sizeof(map) / sizeof(typemap) - 1;
constexpr bool same(const char* a, const char* b)
{
return (*a && *b) ? (*a == *b && same(a + 1, b + 1)) : !(*a || *b);
}
constexpr const kAttribute value(char const *name, int i = 0)
{
return ((i >= map_size) || same(map[i].name, name)) ?
map[i].value : value(name, i + 1);
}
constexpr const char* string(const kAttribute value, int i = 0)
{
return (map[i].value == value) ? map[i].name : string(value, i + 1);
}
//constexpr const char* string(kAttribute a) { return names[(int)a]; }
// template<kAttribute T, typename V>
// constexpr const char* string(const Attribute<T, V> a) { return names[(int)a.id]; }
#define DECLARE_ATTRIBUTE(N,T) \
struct N : public Attribute<kAttribute::N,T> \
{ using Attribute<kAttribute::N,T>::Attribute; };
DECLARE_ATTRIBUTE(Width, float);
DECLARE_ATTRIBUTE(MinWidth, float);
DECLARE_ATTRIBUTE(MaxWidth, float);
DECLARE_ATTRIBUTE(Height, float);
DECLARE_ATTRIBUTE(MinHeight, float);
DECLARE_ATTRIBUTE(MaxHeight, float);
DECLARE_ATTRIBUTE(Divisions, int);
DECLARE_ATTRIBUTE(InnerRadius, float);
DECLARE_ATTRIBUTE(OuterRadius, float);
DECLARE_ATTRIBUTE(Grow, float);
DECLARE_ATTRIBUTE(Shrink, float);
DECLARE_ATTRIBUTE(FlexDir, int);
DECLARE_ATTRIBUTE(FlexWrap, int);
DECLARE_ATTRIBUTE(Padding, glm::vec4);
DECLARE_ATTRIBUTE(Margin, glm::vec4);
DECLARE_ATTRIBUTE(Color, glm::vec4);
#undef DECLARE_ATTRIBUTE
}
class Shape
{
protected:
GLuint buffers[2]{ 0 };
GLuint arrays[2]{ 0 };
GLuint count[2]{ 0 };
GLvoid* ioff[2]{ 0 };
struct vertex_t { glm::vec4 pos; glm::vec2 uvs; };
public:
YGNodeRef y_node;
glm::vec4 color;
att::AttrubutesMap attribs;
bool create_buffers(GLvoid* idx, GLvoid* vertices, int isize, int vsize);
void draw_fill() const;
void draw_stroke() const;
virtual bool create_attrib() { return true; };
~Shape()
{
glDeleteBuffers(2, buffers);
glDeleteVertexArrays(2, arrays);
}
protected:
glm::vec2 quad_mid_point(glm::vec2 a, glm::vec2 b, glm::vec2 c, glm::vec2 d)
{
float den = (a.x-c.x)*(b.y-d.y) - (a.y-c.y)*(b.x-d.x);
float numx = (a.x*c.y-a.y*c.x)*(b.x-d.x) - (a.x-c.x)*(b.x*d.y-b.y*d.x);
float numy = (a.x*c.y-a.y*c.x)*(b.y-d.y) - (a.y-c.y)*(b.x*d.y-b.y*d.x);
return glm::vec2(numx, numy) / den;
}
void adjust_quad_uvs(vertex_t& va, vertex_t& vb, vertex_t& vc, vertex_t& vd)
{
static float d[4];
static vertex_t* v[4];
v[0] = &va; v[1] = &vb; v[2] = &vc; v[3] = &vd;
auto mid = quad_mid_point(va.pos, vb.pos, vc.pos, vd.pos);
for (int i = 0; i < 4; i++)
d[i] = glm::distance(glm::vec2(v[i]->pos), mid);
for (int i = 0; i < 4; i++)
{
float q = (d[i] + d[(i + 2) % 4]) / d[(i + 2) % 4];
v[i]->uvs = glm::vec2(v[i]->uvs) * q;
v[i]->pos.w = q;
}
}
};
class Plane : public Shape
{
void create_impl(float w, float h, int div, GLushort* idx, vertex_t* vertices);
public:
template<int div>
bool create(float w, float h)
{
static GLushort idx[div * div * 6 + 8];
static vertex_t vertices[(div+1)*(div+1)];
create_impl(w, h, div, idx, vertices);
return create_buffers(idx, vertices, sizeof(idx), sizeof(vertices));
}
bool create(att::Divisions divisions, att::Width w, att::Height h)
{
const int div = divisions.value;
auto idx = std::make_unique<GLushort[]>(div * div * 6 + 8);
auto vertices = std::make_unique<vertex_t[]>((div + 1)*(div + 1));
create_impl(w.value, h.value, div, idx.get(), vertices.get());
return create_buffers(idx.get(), vertices.get(), sizeof(idx), sizeof(vertices));
}
template<typename T>
T get_attribute(T def_val)
{
auto ret = attribs.find(def_val.id);
if (ret == attribs.end())
return def_val;
return *reinterpret_cast<T*>(ret->second.get());
}
bool create_attrib() override
{
const auto w = get_attribute(att::Width(0));
const auto h = get_attribute(att::Height(0));
const auto d = get_attribute(att::Divisions(1));
return create(d, w, h);
}
};
class RectShape : public Shape
{
bool create(float w, float h);
};
class Circle : public Shape
{
public:
enum class kUVMapping: uint8_t { Planar, Tube };
template<int div>
bool create(float radius)
{
static GLushort idx[div*3 + div*2];
static vertex_t vertices[div+1];
create_impl(radius, div, idx, vertices);
return create_buffers(idx, vertices, sizeof(idx), sizeof(vertices));
}
template<int div>
bool create(float radius, kUVMapping map)
{
static GLushort idx[(div+1)*3 + (div+1)*4];
static vertex_t vertices[(div+1)*2];
create_impl(radius, 0.f, (div+1), idx, vertices, map);
return create_buffers(idx, vertices, sizeof(idx), sizeof(vertices));
}
template<int div>
bool create(float radius_out, float radius_in, kUVMapping map)
{
static GLushort idx[(div+1)*6 + (div+1)*4];
static vertex_t vertices[(div+1) * 2];
create_impl(radius_out, radius_in, (div+1), idx, vertices, map);
return create_buffers(idx, vertices, sizeof(idx), sizeof(vertices));
}
private:
void create_impl(float radius, int div, GLushort* idx, vertex_t* vertices);
void create_impl(float radius_out, float radius_in, int div, GLushort* idx, vertex_t* vertices, kUVMapping map);
};
class Rounded : public Shape
{
void create_impl(float w, float h, float r, int div, GLushort* idx, GLushort* idx_tmp, vertex_t* vertices);
public:
template<int div>
bool create(float w, float h, float r)
{
static GLushort idx[(10 + div * 4) * 3 + (4 + div * 4) * 2];
static GLushort idx_tmp[div+1];
static vertex_t vertices[12 + (div-1) * 4];
create_impl(w, h, r, div, idx, idx_tmp, vertices);
return create_buffers(idx, vertices, sizeof(idx), sizeof(vertices));
}
};
class Slice9 : public Shape
{
void create_impl(float w, float h, float r, float tr, GLushort* idx, vertex_t* vertices);
public:
bool create(float w, float h, float r, float tr)
{
static GLushort idx[3 * 3 * 6 + 4 * 2];
static vertex_t vertices[4 * 4];
create_impl(w, h, r, tr, idx, vertices);
return create_buffers(idx, vertices, sizeof(idx), sizeof(vertices));
}
};