Files
panopainter/src/app_layout_ui_state.cpp

217 lines
7.7 KiB
C++

#include "pch.h"
#include "app.h"
#include "app_core/app_preferences.h"
#include "legacy_brush_ui_services.h"
#include "legacy_ui_overlay_services.h"
#include "legacy_preference_storage.h"
#include "node_dialog_picker.h"
#include "node_panel_brush.h"
#include "node_panel_color.h"
#include "node_panel_grid.h"
#include "node_panel_floating.h"
#include "serializer.h"
namespace {
bool apply_brush_color_plan(App& app, glm::vec4 color, bool update_quick, bool update_color_panel)
{
return pp::panopainter::apply_legacy_brush_color_plan(app, color, update_quick, update_color_panel);
}
bool apply_brush_preset_plan(App& app, const std::shared_ptr<Brush>& brush)
{
return pp::panopainter::apply_legacy_brush_preset_plan(app, brush);
}
void save_floating_panel_state(Serializer::List& list, const std::shared_ptr<Node>& child)
{
if (auto const& f = std::dynamic_pointer_cast<NodePanelFloating>(child))
{
auto fd = list.add<Serializer::Descriptor>();
fd->class_id = "ui-flt";
fd->set("pos", Serializer::Vec2(f->GetPosition()));
fd->set("size", Serializer::Vec2(f->m_size));
fd->set("class", Serializer::Integer((int)f->m_class));
fd->set("title", Serializer::CString(f->m_title->m_text));
}
}
void save_docked_panel_state(Serializer::List& list, const std::shared_ptr<Node>& child, const char* class_id)
{
if (auto const& f = std::dynamic_pointer_cast<NodePanelFloating>(child))
{
auto fd = list.add<Serializer::Descriptor>();
fd->class_id = class_id;
fd->set("size", Serializer::Vec2(f->m_size));
fd->set("class", Serializer::Integer((int)f->m_class));
fd->set("title", Serializer::CString(f->m_title->m_text));
}
}
template <class TList>
void restore_panel_children(
App& app,
std::shared_ptr<Node> container,
const TList& items,
bool docked)
{
for (auto const& l : items)
{
auto ld = std::static_pointer_cast<Serializer::Descriptor>(l);
auto size = ld->value<Serializer::Vec2>("size");
auto cls = static_cast<NodePanelFloating::kClass>(ld->value<Serializer::Integer>("class"));
auto f = container->add_child<NodePanelFloating>();
std::string title = "Floating Panel";
ld->value<Serializer::CString>("title", title);
f->m_title->set_text(title.c_str());
switch (cls)
{
case NodePanelFloating::kClass::Presets:
{
auto floating_presets = f->m_container->add_child_ref<NodePanelBrushPreset>();
if (!docked)
app.floating_presets = floating_presets;
floating_presets->SetHeightP(100);
floating_presets->on_brush_changed = [&app](Node*, std::shared_ptr<Brush>& b) {
apply_brush_preset_plan(app, b);
};
break;
}
case NodePanelFloating::kClass::Color:
{
auto floating_color = f->m_container->add_child_ref<NodePanelColor>();
if (!docked)
app.floating_color = floating_color;
floating_color->SetHeightP(100);
if (docked)
pp::panopainter::destroy_legacy_node(*floating_color->find("title"));
else
floating_color->find("title")->SetVisibility(false);
floating_color->on_color_changed = [&app](Node*, glm::vec4 color) {
apply_brush_color_plan(app, color, false, false);
};
break;
}
case NodePanelFloating::kClass::ColorAdv:
{
app.floating_picker = f->m_container->add_child_ref<NodeColorPicker>();
app.floating_picker->m_autohide = false;
app.floating_picker->on_color_change = [&app](Node*, glm::vec3 color) {
apply_brush_color_plan(app, glm::vec4(color, 1.f), false, false);
};
break;
}
case NodePanelFloating::kClass::Layers:
f->m_container->add_child(app.layers);
if (!docked)
f->SetMinHeight(100);
if (!docked)
f->SetHeight(300);
if (!docked)
app.layers->find("title")->SetVisibility(false);
app.layers->SetPositioning(YGPositionTypeRelative);
app.layers->SetPosition(0, 0);
app.layers->SetWidthP(100);
app.layers->SetHeightP(100);
app.layers->SetFlexShrink(0);
break;
case NodePanelFloating::kClass::Brush:
f->m_container->add_child(app.stroke);
if (!docked)
app.stroke->find("title")->SetVisibility(false);
app.stroke->SetPositioning(YGPositionTypeRelative);
app.stroke->SetPosition(0, 0);
app.stroke->SetWidthP(100);
app.stroke->SetHeightP(100);
break;
case NodePanelFloating::kClass::Grids:
f->m_container->add_child(app.grid);
if (!docked)
app.grid->find("title")->SetVisibility(false);
app.grid->SetPositioning(YGPositionTypeRelative);
app.grid->SetPosition(0, 0);
app.grid->SetWidthP(100);
app.grid->SetHeightP(100);
break;
case NodePanelFloating::kClass::Animation:
f->m_container->add_child(app.animation);
f->m_droppable = false;
app.animation->SetPositioning(YGPositionTypeRelative);
app.animation->SetPosition(0, 0);
app.animation->SetWidthP(100);
app.animation->SetHeightP(100);
break;
case NodePanelFloating::kClass::Generic:
default:
f->m_container->add_child<Node>();
break;
}
f->m_class = cls;
if (docked)
f->m_dock = container;
f->SetPositioning(docked ? YGPositionTypeRelative : YGPositionTypeAbsolute);
f->SetPosition(0, 0);
f->SetSize(size);
}
}
} // namespace
void App::set_ui_rtl(bool rtl)
{
const auto plan = pp::app::plan_interface_direction(rtl);
ui_rtl = plan.direction == pp::app::InterfaceDirection::right_to_left;
layout[main_id]->find("central-row")->SetRTL(
ui_rtl ? YGDirectionRTL : YGDirectionLTR);
}
bool App::get_ui_rtl() const
{
return ui_rtl;
}
void App::ui_save()
{
Serializer::Descriptor d;
d.class_id = "ui-state";
Serializer::List list_floatings;
for (auto const& c : layout[main_id]->find("floatings")->m_children)
save_floating_panel_state(list_floatings, c);
d.set("floatings", list_floatings);
Serializer::List list_drop_left;
for (auto const& c : layout[main_id]->find("drop-left")->m_children)
save_docked_panel_state(list_drop_left, c, "ui-dpl");
d.set("drop-left", list_drop_left);
Serializer::List list_drop_right;
for (auto const& c : layout[main_id]->find("drop-right")->m_children)
save_docked_panel_state(list_drop_right, c, "ui-dpr");
d.set("drop-right", list_drop_right);
pp::panopainter::set_legacy_ui_state_preferences(d, ui_rtl);
save_platform_ui_state();
pp::panopainter::save_legacy_preferences();
}
void App::ui_restore()
{
const auto preferences = pp::panopainter::read_legacy_ui_preferences();
if (preferences.has_rtl)
set_ui_rtl(preferences.rtl);
if (!preferences.state)
return;
auto floatings = layout[main_id]->find_ref("floatings");
auto drop_left = layout[main_id]->find_ref("drop-left");
auto drop_right = layout[main_id]->find_ref("drop-right");
auto d = preferences.state;
restore_panel_children(*this, floatings, d->get<Serializer::List>("floatings")->items, false);
restore_panel_children(*this, drop_left, d->get<Serializer::List>("drop-left")->items, true);
restore_panel_children(*this, drop_right, d->get<Serializer::List>("drop-right")->items, true);
}