Files
panopainter/src/app.cpp

1004 lines
30 KiB
C++

#include "pch.h"
#include "log.h"
#include "app.h"
#include "node_icon.h"
#include "node_dialog_open.h"
#include "node_progress_bar.h"
#include "mp4enc.h"
#include "app_core/app_status.h"
#include "app_core/app_startup.h"
#include "app_core/canvas_tool_ui.h"
#include "app_core/document_recording.h"
#include "app_core/document_route.h"
#include "app_core/document_session.h"
#include "legacy_app_startup_services.h"
#include "legacy_document_open_services.h"
#include "legacy_document_session_services.h"
#include "legacy_recording_services.h"
#include "platform_api/platform_services.h"
#include "renderer_gl/opengl_capabilities.h"
#ifdef __APPLE__
#include <Foundation/Foundation.h>
#include "objc_utils.h"
#endif
#include "settings.h"
App* App::I = nullptr; // singleton
std::deque<AppTask> App::render_tasklist;
std::mutex App::render_task_mutex;
std::condition_variable App::render_cv;
namespace {
[[nodiscard]] const char* query_opengl_string(std::uint32_t name) noexcept
{
return reinterpret_cast<const char*>(glGetString(static_cast<GLenum>(name)));
}
void enable_opengl_state(std::uint32_t state) noexcept
{
glEnable(static_cast<GLenum>(state));
}
pp::app::CanvasToolMode canvas_tool_mode_from_canvas_mode(kCanvasMode mode) noexcept
{
switch (mode) {
case kCanvasMode::Draw:
return pp::app::CanvasToolMode::draw;
case kCanvasMode::Erase:
return pp::app::CanvasToolMode::erase;
case kCanvasMode::Line:
return pp::app::CanvasToolMode::line;
case kCanvasMode::Camera:
return pp::app::CanvasToolMode::camera;
case kCanvasMode::Grid:
return pp::app::CanvasToolMode::grid;
case kCanvasMode::Copy:
return pp::app::CanvasToolMode::copy;
case kCanvasMode::Cut:
return pp::app::CanvasToolMode::cut;
case kCanvasMode::Fill:
return pp::app::CanvasToolMode::fill;
case kCanvasMode::MaskFree:
return pp::app::CanvasToolMode::mask_free;
case kCanvasMode::MaskLine:
return pp::app::CanvasToolMode::mask_line;
case kCanvasMode::FloodFill:
return pp::app::CanvasToolMode::flood_fill;
default:
return pp::app::CanvasToolMode::draw;
}
}
void disable_opengl_state(std::uint32_t state) noexcept
{
glDisable(static_cast<GLenum>(state));
}
void set_opengl_blend_func(std::uint32_t source_factor, std::uint32_t destination_factor) noexcept
{
glBlendFunc(static_cast<GLenum>(source_factor), static_cast<GLenum>(destination_factor));
}
void set_opengl_blend_equation_separate(std::uint32_t color_equation, std::uint32_t alpha_equation) noexcept
{
glBlendEquationSeparate(static_cast<GLenum>(color_equation), static_cast<GLenum>(alpha_equation));
}
void clear_opengl_color(float r, float g, float b, float a) noexcept
{
glClearColor(r, g, b, a);
}
void clear_opengl_buffers(std::uint32_t mask) noexcept
{
glClear(static_cast<GLbitfield>(mask));
}
void set_opengl_viewport(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height) noexcept
{
glViewport(static_cast<GLint>(x), static_cast<GLint>(y), static_cast<GLsizei>(width), static_cast<GLsizei>(height));
}
void set_opengl_scissor(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height) noexcept
{
glScissor(static_cast<GLint>(x), static_cast<GLint>(y), static_cast<GLsizei>(width), static_cast<GLsizei>(height));
}
void apply_app_viewport(pp::renderer::gl::OpenGlViewportRect viewport)
{
const auto status = pp::renderer::gl::apply_opengl_viewport(
viewport,
pp::renderer::gl::OpenGlViewportDispatch {
.viewport = set_opengl_viewport,
});
if (!status.ok())
LOG("OpenGL viewport failed: %s", status.message);
}
void apply_app_scissor(pp::renderer::gl::OpenGlScissorRect scissor)
{
const auto status = pp::renderer::gl::apply_opengl_scissor_rect(
scissor,
pp::renderer::gl::OpenGlScissorDispatch {
.enable = enable_opengl_state,
.disable = disable_opengl_state,
.scissor = set_opengl_scissor,
});
if (!status.ok())
LOG("OpenGL scissor failed: %s", status.message);
}
void apply_app_scissor_test(bool enabled)
{
const auto status = pp::renderer::gl::apply_opengl_scissor_test(
enabled,
pp::renderer::gl::OpenGlScissorTestDispatch {
.enable = enable_opengl_state,
.disable = disable_opengl_state,
});
if (!status.ok())
LOG("OpenGL scissor test failed: %s", status.message);
}
[[nodiscard]] GLint rgba8_internal_format() noexcept
{
return static_cast<GLint>(pp::renderer::gl::rgba8_internal_format());
}
[[nodiscard]] GLenum linear_texture_filter() noexcept
{
return static_cast<GLenum>(pp::renderer::gl::linear_texture_filter());
}
[[nodiscard]] GLenum nearest_texture_filter() noexcept
{
return static_cast<GLenum>(pp::renderer::gl::nearest_texture_filter());
}
[[nodiscard]] GLenum repeat_texture_wrap() noexcept
{
return static_cast<GLenum>(pp::renderer::gl::repeat_texture_wrap());
}
[[nodiscard]] GLenum framebuffer_target() noexcept
{
return static_cast<GLenum>(pp::renderer::gl::framebuffer_target());
}
[[nodiscard]] GLuint default_framebuffer_id() noexcept
{
return static_cast<GLuint>(pp::renderer::gl::default_framebuffer_id());
}
}
std::thread App::render_thread;
std::thread::id App::render_thread_id;
bool App::render_running = false;
std::deque<AppTask> App::ui_tasklist;
std::mutex App::ui_task_mutex;
std::condition_variable App::ui_cv;
std::thread App::ui_thread;
std::thread::id App::ui_thread_id;
bool App::ui_running = false;
void App::create()
{
width = 1920/2;
height = 1080/2;
}
void App::open_document(std::string path)
{
const auto route = pp::app::classify_document_open_path(path);
if (!route)
return;
const bool has_unsaved_project =
route.value().kind == pp::app::DocumentOpenKind::open_project && Canvas::I->m_unsaved;
const auto open_plan = pp::app::plan_document_open(route.value().kind, has_unsaved_project);
const auto status = pp::panopainter::execute_legacy_document_open_plan(*this, open_plan, route.value());
if (!status.ok())
LOG("Document open action failed: %s", status.message);
}
bool App::request_close()
{
static bool dialog_already_opened = false;
const auto close_decision = pp::app::plan_close_request(
Canvas::I->m_unsaved,
dialog_already_opened);
const auto status = pp::panopainter::execute_legacy_close_request_decision(
*this,
close_decision,
dialog_already_opened);
if (!status.ok())
LOG("Close request action failed: %s", status.message);
return close_decision == pp::app::CloseRequestDecision::close_now;
}
void App::clear()
{
const auto status = pp::renderer::gl::clear_panopainter_default_target(
pp::renderer::gl::OpenGlClearDispatch {
.clear_color = clear_opengl_color,
.clear = clear_opengl_buffers,
});
if (!status.ok())
LOG("OpenGL clear failed: %s", status.message);
}
void App::initAssets()
{
LOG("initializing assets");
FontManager::init();
LOG("initializing assets create sampler");
sampler.create(nearest_texture_filter());
sampler_stencil.create(linear_texture_filter(), repeat_texture_wrap());
sampler_linear.create(linear_texture_filter());
m_face_plane.create<1>(2, 2);
sphere.create<8, 8>(1);
LOG("initializing assets load uvs texture");
LOG("initializing assets completed");
}
void App::initLog()
{
const auto paths = prepare_storage_paths();
if (!paths.data_path.empty())
data_path = paths.data_path;
if (!paths.recording_path.empty())
rec_path = paths.recording_path;
if (!paths.temporary_path.empty())
tmp_path = paths.temporary_path;
// TODO: save this path somewhere in the settings, don't overwrite every start
work_path = paths.work_path.empty() ? data_path : paths.work_path;
//LogRemote::I.start();
LogRemote::I.file_init();
LOG("%s", g_version);
LOG("load preferences");
if (!Settings::load())
LOG("load preferences failed");
}
#if WITH_CURL
int progress_callback_download(void *clientp, curl_off_t dltotal,
curl_off_t dlnow, curl_off_t ultotal, curl_off_t ulnow)
{
std::function<void(float)> progress = *(std::function<void(float)>*)clientp;
progress((float)dlnow / (float)dltotal);
return 0;
}
int progress_callback_upload(void *clientp, curl_off_t dltotal,
curl_off_t dlnow, curl_off_t ultotal, curl_off_t ulnow)
{
std::function<void(float)> progress = *(std::function<void(float)>*)clientp;
progress((float)ulnow / (float)ultotal);
return 0;
}
#endif //CURL
void App::download(std::string url, std::string dest_filepath, std::function<void(float)> progress)
{
#if WITH_CURL
CURL *curl = curl_easy_init();
if (curl)
{
FILE* fp = fopen(dest_filepath.c_str(), "wb");
LOG("download %s to %s", url.c_str(), dest_filepath.c_str());
curl_easy_setopt(curl, CURLOPT_URL, url.c_str());
curl_easy_setopt(curl, CURLOPT_WRITEDATA, fp);
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, curl_data_write);
#ifdef __ANDROID__
curl_easy_setopt(curl, CURLOPT_SSL_VERIFYPEER, 0L);
#endif
if (progress)
{
curl_easy_setopt(curl, CURLOPT_XFERINFOFUNCTION, progress_callback_download);
curl_easy_setopt(curl, CURLOPT_XFERINFODATA, &progress);
curl_easy_setopt(curl, CURLOPT_NOPROGRESS, 0);
}
auto err = curl_easy_perform(curl);
curl_easy_cleanup(curl);
fclose(fp);
}
#endif //CURL
}
bool App::check_license()
{
return true; // TODO: for distribuiton only
#if WITH_CURL
CURL *curl = curl_easy_init();
if (curl)
{
std::string url = "https://panopainter.com/license/7565D057-ACBE-4721-9A4E-F342D3DDB7D8.php";
//std::string url = "https://panopainter.com/license/E8EDC2FE-E1BD-4AB1-91BD-FCCD926739BD.php"; // wacom
//std::string url = "https://panopainter.com/license/A744FBA9-BC6C-43C8-BD24-0CCE24B3D985.php"; // others
std::string ret;
curl_easy_setopt(curl, CURLOPT_URL, url.c_str());
curl_easy_setopt(curl, CURLOPT_FAILONERROR, 1L);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, &ret);
//curl_easy_setopt(curl, CURLOPT_FOLLOWLOCATION, 1L);
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, curl_data_handler);
curl_easy_setopt(curl, CURLOPT_TIMEOUT, 2L);
#ifdef __ANDROID__
curl_easy_setopt(curl, CURLOPT_SSL_VERIFYPEER, 0L);
#endif
auto err = curl_easy_perform(curl);
curl_easy_cleanup(curl);
LOG("License check: %s", ret.c_str());
if (err == CURLcode::CURLE_OK && ret == "success")
return true;
}
#endif //CURL
return false;
}
void App::upload(std::string filename, std::string name, std::function<void(float)> progress)
{
#if WITH_CURL
CURL *curl;
struct curl_httppost *formpost = NULL;
struct curl_httppost *lastptr = NULL;
//curl_global_init(CURL_GLOBAL_ALL);
curl_formadd(&formpost,
&lastptr,
CURLFORM_COPYNAME, "fileToUpload",
CURLFORM_FILE, filename.c_str(),
CURLFORM_END);
curl = curl_easy_init();
std::string res;
if (curl)
{
std::string url = "https://panopainter.com/cloud/cloud-upl.php?name=" + name;
curl_easy_setopt(curl, CURLOPT_URL, url.c_str());
curl_easy_setopt(curl, CURLOPT_HTTPPOST, formpost);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, &res);
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, curl_data_handler);
#ifdef __ANDROID__
curl_easy_setopt(curl, CURLOPT_SSL_VERIFYPEER, 0L);
#endif
if (progress)
{
curl_easy_setopt(curl, CURLOPT_XFERINFOFUNCTION, progress_callback_upload);
curl_easy_setopt(curl, CURLOPT_XFERINFODATA, &progress);
curl_easy_setopt(curl, CURLOPT_NOPROGRESS, 0);
}
auto err = curl_easy_perform(curl);
std::cout << "\n\nUPLOAD RESULT\n" << res << "\n\n\n";
curl_easy_cleanup(curl);
}
#endif //CURL
}
void App::init()
{
LOG("Screen Resolution: %dx%d", (int)width, (int)height);
render_task([]
{
App::I->install_render_debug_callback();
const auto runtime_info_result = pp::renderer::gl::query_opengl_runtime_info(
pp::renderer::gl::OpenGlRuntimeInfoDispatch {
.get_string = query_opengl_string,
});
if (runtime_info_result.ok())
{
const auto& runtime_info = runtime_info_result.value();
LOG("GL version: %s", runtime_info.version);
LOG("GL vendor: %s", runtime_info.vendor);
LOG("GL renderer: %s", runtime_info.renderer);
LOG("GLSL version: %s", runtime_info.shading_language_version);
}
else
{
LOG("OpenGL runtime info failed: %s", runtime_info_result.status().message);
}
//GLint n_exts;
//glGetIntegerv(GL_NUM_EXTENSIONS, &n_exts);
//for (int i = 0; i < n_exts; i++)
//{
// std::string ext = (const char*)glGetStringi(GL_EXTENSIONS, i);
// //if (ext.find("debug") != std::string::npos)
// {
// LOG("%s", glGetStringi(GL_EXTENSIONS, i));
// }
//}
App::I->apply_render_platform_hints();
const auto startup_state_status = pp::renderer::gl::apply_panopainter_initial_state(
pp::renderer::gl::OpenGlStateDispatch {
.enable = enable_opengl_state,
.disable = disable_opengl_state,
.blend_func = set_opengl_blend_func,
.blend_equation_separate = set_opengl_blend_equation_separate,
});
if (!startup_state_status.ok())
LOG("OpenGL startup state failed: %s", startup_state_status.message);
});
const auto startup_plan = pp::app::plan_app_startup(
Settings::value<Serializer::Integer>("run_counter"),
Settings::value_or<Serializer::Boolean>("auto-timelapse", true),
Settings::value_or<Serializer::Boolean>("vr-controllers-enabled", vr_controllers_enabled),
check_license());
if (!startup_plan) {
LOG("App startup plan failed: %s", startup_plan.status().message);
} else {
const auto persistence_status = pp::panopainter::execute_legacy_app_startup_persistence_plan(
*this,
startup_plan.value());
if (!persistence_status.ok())
LOG("App startup persistence failed: %s", persistence_status.message);
}
initShaders();
initAssets();
initLayout();
title_update();
uirtt.create(width, height, -1, rgba8_internal_format(), true);
if (startup_plan) {
const auto startup_status = pp::panopainter::execute_legacy_app_startup_runtime_plan(
*this,
startup_plan.value());
if (!startup_status.ok())
LOG("App startup runtime execution failed: %s", startup_status.message);
}
}
void App::async_start()
{
acquire_render_context();
}
void App::async_redraw()
{
redraw = true;
ui_cv.notify_all();
}
void App::async_end()
{
release_render_context();
}
void App::async_swap()
{
present_render_context();
}
bool App::update_ui_observer(Node *n)
{
if (n && n->m_display)
{
auto box = n->m_clip_uncut;
Node* p = n->m_parent;
while (p)
{
float pt = YGNodeLayoutGetPadding(p->y_node, YGEdgeTop);
float pr = YGNodeLayoutGetPadding(p->y_node, YGEdgeRight);
float pb = YGNodeLayoutGetPadding(p->y_node, YGEdgeBottom);
float pl = YGNodeLayoutGetPadding(p->y_node, YGEdgeLeft);
glm::vec2 off_p(pl, pt);
glm::vec2 off_s(pr, pb);
//glm::vec2 parent_offset = p->m_parent ? -p->m_parent->m_pos_offset_childred : glm::vec2(0.f);
glm::vec4 pclip = { xy(p->m_clip_uncut) + off_p, zw(p->m_clip_uncut) - off_s - off_p/* + parent_offset*/ };
box = rect_intersection(box, pclip);
p = p->m_parent;
}
//auto box = n->m_clip;
//glm::ivec4 c = glm::vec4((int)box.x - 1, (int)(height / zoom - box.y - box.w) - 1, (int)box.z + 2, (int)box.w + 2) * zoom;
glm::vec2 parent_offset = n->m_parent ? n->m_parent->m_pos_offset_childred : glm::vec2(0.f);
if (box.z <= 0 || box.w <= 0)
{
if (n->m_on_screen)
{
if (dynamic_cast<NodeStrokePreview*>(n))
p = p;
n->handle_on_screen(true, false);
n->m_on_screen = false;
}
return false;
}
if (!n->m_on_screen)
{
n->handle_on_screen(false, true);
n->m_on_screen = true;
}
glm::ivec4 c = glm::vec4(box.x - 1, (height / zoom - box.y - box.w - 1), box.z + 2, box.w + 2) * zoom;
apply_app_scissor(pp::renderer::gl::OpenGlScissorRect {
.enabled = 1U,
.x = static_cast<std::int32_t>(floorf(c.x + off_x)),
.y = static_cast<std::int32_t>(floorf(c.y + off_y)),
.width = static_cast<std::int32_t>(ceilf(c.z)),
.height = static_cast<std::int32_t>(ceilf(c.w)),
});
n->draw();
return true;
}
return false;
}
void App::draw(float dt)
{
// update offscreen stuff
if (canvas && canvas->m_canvas)
canvas->m_canvas->stroke_draw();
auto observer = std::bind(&App::update_ui_observer, this, std::placeholders::_1);
if (vr_active && ui_visible)
{
uirtt.bindFramebuffer();
uirtt.clear();
apply_app_viewport(pp::renderer::gl::OpenGlViewportRect {
.width = static_cast<std::int32_t>(uirtt.getWidth()),
.height = static_cast<std::int32_t>(uirtt.getHeight()),
});
apply_app_scissor_test(true);
for (int i = 1; i < layout[main_id]->m_children.size(); i++)
layout[main_id]->m_children[i]->watch(observer);
for (int i = 0; layout_designer.get(main_id) && i < layout_designer[main_id]->m_children.size(); i++)
layout_designer[main_id]->m_children[i]->watch(observer);
//msgbox->watch(observer);
apply_app_scissor_test(false);
uirtt.unbindFramebuffer();
}
if (!vr_only)
{
bind_main_render_target();
apply_app_viewport(pp::renderer::gl::OpenGlViewportRect {
.x = static_cast<std::int32_t>(off_x),
.y = static_cast<std::int32_t>(off_y),
.width = static_cast<std::int32_t>(width),
.height = static_cast<std::int32_t>(height),
});
apply_app_scissor_test(true);
for (int i = 0; i < layout[main_id]->m_children.size(); i++)
layout[main_id]->m_children[i]->watch(observer);
for (int i = 0; layout_designer.get(main_id) && i < layout_designer[main_id]->m_children.size(); i++)
layout_designer[main_id]->m_children[i]->watch(observer);
//msgbox->watch(observer);
apply_app_scissor_test(false);
}
redraw = false;
}
void App::update(float dt)
{
static std::mutex mutex;
// avoid multiple threads to update the scene
//std::lock_guard<std::mutex> lock(mutex);
if (!(redraw || animate))
return;
if (auto* main = layout[main_id])
main->update(width, height, zoom);
if (auto* main = layout_designer[main_id])
main->update(width, height, zoom);
{
auto mode = Canvas::I->m_current_mode;
CanvasModePen* pm = (CanvasModePen*)canvas->m_canvas->modes[(int)kCanvasMode::Draw][0];
const auto toolbar = pp::app::plan_canvas_tool_button_state(
canvas_tool_mode_from_canvas_mode(mode),
pm && pm->m_picking,
canvas->m_canvas->m_touch_lock);
layout[main_id]->find<NodeButtonCustom>("btn-pick")->set_active(toolbar.pick_active);
layout[main_id]->find<NodeButtonCustom>("btn-touchlock")->set_active(toolbar.touch_lock_active);
layout[main_id]->find<NodeButtonCustom>("btn-pen")->set_active(toolbar.pen_active);
layout[main_id]->find<NodeButtonCustom>("btn-erase")->set_active(toolbar.erase_active);
layout[main_id]->find<NodeButton>("btn-cam")->set_active(toolbar.camera_active);
layout[main_id]->find<NodeButtonCustom>("btn-line")->set_active(toolbar.line_active);
layout[main_id]->find<NodeButton>("btn-grid")->set_active(toolbar.grid_active);
layout[main_id]->find<NodeButton>("btn-copy")->set_active(toolbar.copy_active);
layout[main_id]->find<NodeButton>("btn-cut")->set_active(toolbar.cut_active);
layout[main_id]->find<NodeButtonCustom>("btn-mask-free")->set_active(toolbar.mask_free_active);
layout[main_id]->find<NodeButtonCustom>("btn-mask-line")->set_active(toolbar.mask_line_active);
layout[main_id]->find<NodeButtonCustom>("btn-bucket")->set_active(toolbar.flood_fill_active);
}
}
void App::terminate()
{
LOG("App::terminate");
ui_save();
NodeStrokePreview::terminate_renderer();
rec_stop();
TextureManager::invalidate();
ShaderManager::invalidate();
layout.unload();
layout_designer.unload();
uirtt.destroy();
m_face_plane.destroy();
layers.reset();
color.reset();
stroke.reset();
grid.reset();
presets.reset();
floating_presets.reset();
floating_color.reset();
floating_layers.reset();
floating_picker.reset();
quick_mode_state.clear();
}
void App::update_memory_usage(size_t bytes)
{
if (auto txt = layout[main_id]->find<NodeText>("txt-memory"))
{
const auto label = pp::app::make_history_memory_label(bytes);
txt->set_text(label.c_str());
}
}
void App::update_rec_frames()
{
if (auto txt = layout[main_id]->find<NodeText>("txt-rec"))
{
const auto label = pp::app::make_recording_frame_label(
rec_running,
Canvas::I->m_encoder != nullptr,
Canvas::I->m_encoder ? Canvas::I->m_encoder->frames_count() : 0);
txt->set_text(label.text.c_str());
}
}
int App::res_from_index(int i)
{
const auto resolution = pp::app::display_resolution_from_index(i);
return resolution ? resolution.value() : pp::app::document_resolution_values.front();
}
int App::res_to_index(int res)
{
const auto index = pp::app::document_resolution_to_index(res);
return index ? static_cast<int>(index.value()) : static_cast<int>(pp::app::document_resolution_values.size());
}
std::string App::res_to_string(int res)
{
const auto label = pp::app::document_resolution_label(res);
return label ? std::string(label.value()) : std::string("unknown");
}
void App::renderdoc_frame_start()
{
begin_render_capture_frame();
}
void App::renderdoc_frame_end()
{
end_render_capture_frame();
}
void App::rec_clear()
{
const auto plan = pp::app::plan_recording_clear(
rec_running,
platform_deletes_recorded_files_on_clear()
);
const auto status = pp::panopainter::execute_legacy_recording_clear_plan(*this, plan);
if (!status.ok())
LOG("Recording clear action failed: %s", status.message);
}
void App::rec_start()
{
const auto plan = pp::app::plan_recording_start(rec_running);
const auto status = pp::panopainter::execute_legacy_recording_start_action(*this, plan);
if (!status.ok())
LOG("Recording start action failed: %s", status.message);
}
void App::rec_stop()
{
const auto plan = pp::app::plan_recording_stop(rec_running);
const auto status = pp::panopainter::execute_legacy_recording_stop_action(*this, plan);
if (!status.ok())
LOG("Recording stop action failed: %s", status.message);
}
void App::rec_export(std::string path)
{
const auto plan = pp::app::plan_recording_export(static_cast<std::size_t>(rec_count));
/*
#if defined(__IOS__) || defined(__OSX__)
export_mp4(rec_path, width, height, rec_count, ^(float) {
pb->increment();
});
#endif
*/
const auto status = pp::panopainter::execute_legacy_recording_export_plan(*this, plan, path);
if (!status.ok())
LOG("Recording export action failed: %s", status.message);
}
void App::rec_loop()
{
BT_SetTerminate();
rec_running = true;
while(rec_running)
{
std::unique_lock<std::mutex> lock(rec_mutex);
rec_cv.wait(lock/*, [this] { return !(rec_frames.empty() && rec_running); }*/);
if (!rec_running)
break;
if (Canvas::I->m_encoder)
{
canvas->m_canvas->m_dirty_stroke = false;
PBO equirect = Canvas::I->m_layers_merge.gen_equirect_pbo(
Canvas::I->m_encoder->frame_size());
std::this_thread::yield();
ImageRef img;
img.create(equirect.width, equirect.height, equirect.map());
Canvas::I->m_encoder->encode(img);
equirect.unmap();
LOG("rec frame encoded");
update_rec_frames();
}
}
}
void App::render_thread_tick()
{
static uint32_t count = 0;
render_thread_id = std::this_thread::get_id();
render_running = true;
std::deque<AppTask> working_list;
// move the task list locally to free the queue for other threads
{
std::unique_lock<std::mutex> lock(render_task_mutex);
if (render_tasklist.empty())
return;
working_list = std::move(render_tasklist);
}
// execute the tasks
if (!working_list.empty())
{
async_start();
while (!working_list.empty())
{
//LOG("render task %d", count);
//LOG("task %s", working_list.front().name.c_str());
count++;
working_list.front()();
working_list.pop_front();
}
async_end();
}
}
void App::render_thread_main()
{
BT_SetTerminate();
uint32_t count = 0;
render_thread_id = std::this_thread::get_id();
render_running = true;
while (render_running)
{
std::deque<AppTask> working_list;
// move the task list locally to free the queue for other threads
{
std::unique_lock<std::mutex> lock(render_task_mutex);
render_cv.wait(lock, [this] { return render_tasklist.empty() && render_running ? false : true; });
working_list = std::move(render_tasklist);
}
// execute the tasks
if (!working_list.empty())
{
async_start();
while (!working_list.empty())
{
//LOG("render task %d", count);
//LOG("task %s", working_list.front().name.c_str());
count++;
working_list.front()();
working_list.pop_front();
}
async_end();
}
}
}
void App::ui_thread_tick()
{
ui_thread_id = std::this_thread::get_id();
ui_running = true;
std::deque<AppTask> working_list;
// move the task list locally to free the queue for other threads
{
std::unique_lock<std::mutex> lock(ui_task_mutex);
working_list = std::move(ui_tasklist);
}
// execute the tasks
if (!working_list.empty())
{
while (!working_list.empty())
{
//LOG("ui task %d", count);
working_list.front()();
working_list.pop_front();
}
}
tick(0);
if (redraw)
{
update(0);
render_task([this]
{
bind_default_render_target();
clear();
draw(0);
async_swap();
});
}
}
void App::ui_thread_main()
{
BT_SetTerminate();
uint32_t count = 0;
ui_thread_id = std::this_thread::get_id();
ui_running = true;
attach_ui_thread();
LOG("ui thread init()");
init();
auto t_start = std::chrono::high_resolution_clock::now();
float t_frame = 0;
float t_fps_counter = 0;
float t_reloader = 0;
int rendered_frames = 0;
while (ui_running)
{
std::deque<AppTask> working_list;
// move the task list locally to free the queue for other threads
{
std::unique_lock<std::mutex> lock(ui_task_mutex);
ui_cv.wait_for(lock, std::chrono::milliseconds(idle_ms),
[this] { return ui_tasklist.empty() && ui_running ? false : true; });
working_list = std::move(ui_tasklist);
}
// execute the tasks
if (!working_list.empty())
{
while (!working_list.empty())
{
//LOG("ui task %d", count);
count++;
working_list.front()();
working_list.pop_front();
}
}
auto t_now = std::chrono::high_resolution_clock::now();
float dt = std::chrono::duration<float>(t_now - t_start).count();
t_start = t_now;
update_platform_frame(dt);
// increment timers
t_frame += dt;
t_fps_counter += dt;
if (t_fps_counter > 1.f)
{
report_rendered_frames(rendered_frames);
t_fps_counter = 0;
rendered_frames = 0;
}
if (platform_enables_live_asset_reloading())
{
t_reloader += dt;
if (t_reloader > 1.0)
{
t_reloader = 0;
if (ShaderManager::reload())
{
stroke->update_controls();
redraw = true;
}
if (layout.reload())
redraw = true;
if (layout_designer.reload())
redraw = true;
}
}
tick(dt);
if (redraw)
{
update(t_frame);
render_task([this, t_frame]
{
bind_default_render_target();
clear();
draw(t_frame);
async_swap();
});
t_frame = 0;
rendered_frames++;
}
}
detach_ui_thread();
}
void App::render_thread_start()
{
render_thread = std::thread(&App::render_thread_main, this);
render_running = true;
}
void App::render_thread_stop()
{
render_running = false;
render_cv.notify_all();
if (render_thread.joinable())
render_thread.join();
}
void App::ui_thread_start()
{
ui_thread = std::thread(&App::ui_thread_main, this);
ui_running = true;
}
void App::ui_thread_stop()
{
ui_running = false;
ui_cv.notify_all();
if (ui_thread.joinable())
ui_thread.join();
}