Files
panopainter/src/node_popup_menu.cpp

74 lines
1.6 KiB
C++

#include "pch.h"
#include "log.h"
#include "node_popup_menu.h"
#include "node_button_custom.h"
#include "app.h"
Node* NodePopupMenu::clone_instantiate() const
{
return new NodePopupMenu();
}
void NodePopupMenu::init()
{
SetPosition(0, 0);
SetWidth(100);
SetHeight(500);
SetPositioning(YGPositionTypeAbsolute);
m_flood_events = true;
m_mouse_ignore = false;
m_capture_children = false;
}
kEventResult NodePopupMenu::handle_event(Event* e)
{
switch (e->m_type)
{
case kEventType::MouseDownL:
break;
case kEventType::MouseUpL:
if (!m_mouse_inside)
{
mouse_release();
}
else
{
for (int i = 0; i < m_children.size(); i++)
{
if (m_children[i]->m_mouse_inside)
{
if (on_select)
on_select(this, i);
break;
}
}
mouse_release();
}
destroy();
break;
default:
return kEventResult::Available;
break;
}
return kEventResult::Consumed;
}
void NodePopupMenu::added(Node* parent)
{
if (root() == App::I->layout.get(App::I->main_id))
mouse_capture();
m_mouse_ignore = false;
m_flood_events = true;
m_capture_children = false;
for (int i = 0; i < m_children.size(); i++)
{
if (auto b = std::dynamic_pointer_cast<NodeButtonCustom>(m_children[i]))
{
b->on_click = [this, i](Node* target) {
if (on_select)
on_select(this, i);
};
}
}
}