183 lines
5.5 KiB
C++
183 lines
5.5 KiB
C++
#include "pch.h"
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#include "log.h"
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#include "app.h"
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#include "canvas.h"
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#include "canvas_actions.h"
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#include "node_panel_layer.h"
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#include "renderer_gl/opengl_capabilities.h"
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void ActionStroke::undo()
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{
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if (clear_layer)
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m_canvas->m_layers[m_layer_idx]->clear({ 0, 0, 0, 0 }, m_frame_idx);
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for (int i = 0; i < 6; i++)
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{
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// empty data
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if (!m_image[i])
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continue;
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LOG("undo box %d dirty=%s [%d,%d,%d,%d] to dirty=%s [%d,%d,%d,%d]",
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i,
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m_canvas->m_layers[m_layer_idx]->face(i, m_frame_idx) ? "true" : "false",
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(int)m_canvas->m_layers[m_layer_idx]->box(i, m_frame_idx).x,
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(int)m_canvas->m_layers[m_layer_idx]->box(i, m_frame_idx).y,
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(int)m_canvas->m_layers[m_layer_idx]->box(i, m_frame_idx).z,
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(int)m_canvas->m_layers[m_layer_idx]->box(i, m_frame_idx).w,
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m_old_dirty[i] ? "true" : "false",
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(int)m_old_box[i].x,
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(int)m_old_box[i].y,
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(int)m_old_box[i].z,
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(int)m_old_box[i].w);
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m_canvas->m_layers[m_layer_idx]->box(i, m_frame_idx) = m_old_box[i];
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m_canvas->m_layers[m_layer_idx]->face(i, m_frame_idx) = m_old_dirty[i];
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glm::vec2 box_sz = zw(m_box[i]) - xy(m_box[i]);
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if (box_sz.x > 0 && box_sz.y > 0 && box_sz.x <= m_canvas->m_layers[m_layer_idx]->w && box_sz.y <= m_canvas->m_layers[m_layer_idx]->h)
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{
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App::I->render_task([&]
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{
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const auto texture_target = pp::renderer::gl::texture_2d_target();
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const auto pixel_format = pp::renderer::gl::rgba_pixel_format();
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const auto component_type = pp::renderer::gl::unsigned_byte_component_type();
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m_canvas->m_layers[m_layer_idx]->rtt(i, m_frame_idx).bindTexture();
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glTexSubImage2D(
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texture_target,
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0,
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(int)m_box[i].x,
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(int)m_box[i].y,
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(int)box_sz.x,
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(int)box_sz.y,
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pixel_format,
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component_type,
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m_image[i].get());
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m_canvas->m_layers[m_layer_idx]->rtt(i, m_frame_idx).unbindTexture();
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});
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}
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else
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{
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LOG("undo invalid box size (%d, %d)", (int)box_sz.x, (int)box_sz.y);
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}
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}
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}
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size_t ActionStroke::memory()
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{
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size_t mem = 0;
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for (int i = 0; i < 6; i++)
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{
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glm::ivec2 sz = zw(m_box[i]) - xy(m_box[i]);
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mem += sz.x * sz.y * 4 + sizeof(*this);
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}
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return mem;
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}
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Action* ActionStroke::get_redo()
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{
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auto action = new ActionStroke;
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auto& layer = m_canvas->m_layers[m_layer_idx];
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for (int i = 0; i < 6; i++)
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{
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if (!layer->face(i, m_frame_idx) && !m_image[i])
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continue; // no stroke on this face, skip it
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auto box = clear_layer ? glm::ivec4(layer->box(i)) : m_box[i];
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// save image before commit
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glm::vec2 box_or = xy(box);
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glm::vec2 box_sz = zw(box) - xy(box);
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if (box_sz.x > 0 && box_sz.y > 0 && box_sz.x <= layer->w && box_sz.y <= layer->h)
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{
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action->m_image[i] = std::make_unique<uint8_t[]>(
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static_cast<size_t>((int)box_sz.x) * static_cast<size_t>((int)box_sz.y) * 4U);
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App::I->render_task([&]
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{
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const auto pixel_format = pp::renderer::gl::rgba_pixel_format();
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const auto component_type = pp::renderer::gl::unsigned_byte_component_type();
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layer->rtt(i, m_frame_idx).bindFramebuffer();
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glReadPixels(
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(int)box_or.x,
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(int)box_or.y,
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(int)box_sz.x,
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(int)box_sz.y,
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pixel_format,
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component_type,
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action->m_image[i].get());
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layer->rtt(i, m_frame_idx).unbindFramebuffer();
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});
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}
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else
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{
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LOG("create_action invalid box size (%d, %d)", (int)box_sz.x, (int)box_sz.y);
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}
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action->m_box[i] = box;
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action->m_old_box[i] = layer->box(i, m_frame_idx);
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action->m_old_dirty[i] = layer->face(i, m_frame_idx);
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}
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// save history
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action->m_layer_idx = m_layer_idx;
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action->m_frame_idx = m_frame_idx;
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action->m_canvas = m_canvas;
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//action->m_stroke = std::move(m_stroke);
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action->clear_layer = false;
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return action;
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}
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//////////////////////////////////////////////////////////////////////////
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Action* ActionLayerClear::get_redo()
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{
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auto a = new ActionLayerClear;
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a->m_direction = reverse_direction();
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a->m_snap = m_snap;
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a->m_layer = m_layer;
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a->m_frame = m_frame;
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a->m_color = m_color;
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return a;
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}
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void ActionLayerClear::undo()
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{
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if (m_direction == Direction::Undo)
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{
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m_layer->restore(*m_snap, m_frame);
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}
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else
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{
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m_layer->clear(m_color, m_frame);
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}
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}
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//////////////////////////////////////////////////////////////////////////
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Action* ActionImportEquirect::get_redo()
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{
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if (m_direction == Direction::Undo)
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{
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auto a = new ActionImportEquirect;
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a->m_direction = reverse_direction();
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a->m_snap = m_snap;
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a->m_layer = m_layer;
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a->m_frame = m_frame;
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a->m_path = m_path;
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return a;
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}
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return nullptr;
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}
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void ActionImportEquirect::undo()
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{
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if (m_direction == Direction::Undo)
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{
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m_layer->restore(*m_snap, m_frame);
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}
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else
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{
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Canvas::I->import_equirectangular_thread(m_path, m_layer, m_frame);
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}
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}
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