Files
panopainter/src/node_scroll.cpp

215 lines
6.6 KiB
C++

#include "pch.h"
#include "log.h"
#include "node_scroll.h"
#include "renderer_gl/opengl_capabilities.h"
#include "event.h"
#include "shader.h"
Node* NodeScroll::clone_instantiate() const
{
return new NodeScroll;
}
void NodeScroll::fix_scroll()
{
auto pad = GetPadding();
glm::vec2 padoff = { pad[1] + pad[3], pad[0] + pad[2] };
auto rect = get_children_rect();
if (rect.w > 0 && rect.z > 0)
{
m_offset = glm::clamp(m_offset, -zw(rect) + zw(m_clip_uncut) - padoff, { 0, 0 });
m_pos_offset_childred = m_offset;
}
else
{
m_pos_offset_childred = m_offset = { 0, 0 };
}
}
void NodeScroll::clone_copy(Node* dest) const
{
NodeBorder::clone_copy(dest);
auto n = static_cast<NodeScroll*>(dest);
n->m_scrollbar_color = m_scrollbar_color;
n->m_mask = m_mask;
n->m_direction = m_direction;
}
void NodeScroll::parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr)
{
NodeBorder::parse_attributes(ka, attr);
switch (ka)
{
case kAttribute::ScrollColor:
{
glm::vec4 col;
int n = sscanf(attr->Value(), "%f %f %f %f", &col.x, &col.y, &col.z, &col.w);
if (n == 1)
m_scrollbar_color = glm::vec4(col.x, col.x, col.x, 1);
else
m_scrollbar_color = col;
break;
}
case kAttribute::ScrollDir:
if (strcmp(attr->Value(), "vertical") == 0 || strcmp(attr->Value(), "v") == 0)
{
m_direction = kScrollDirection::Vertical;
m_mask = { 0, 1 };
}
else if (strcmp(attr->Value(), "horizontal") == 0 || strcmp(attr->Value(), "h") == 0)
{
m_direction = kScrollDirection::Horizontal;
m_mask = { 1, 0 };
}
break;
default:
break;
}
}
void NodeScroll::on_tick(float dt)
{
auto pad = GetPadding();
auto rect = get_children_rect();
if (rect.w > 0 && rect.z > 0)
{
// fix scrollbar
if (m_direction == kScrollDirection::Vertical)
{
float szv = m_size.y - (pad[0] + pad[2]);
float new_padv = rect.w == 0 || rect.w <= szv + 2 ? 5 : 35;
if (pad[1] != new_padv)
{
YGNodeStyleSetPadding(y_node, YGEdgeRight, new_padv);
app_redraw();
}
}
else
{
float szh = m_size.x - (pad[3] + pad[1]);
float new_padh = rect.z == 0 || rect.z <= szh + 2 ? 5 : 35;
if (pad[2] != new_padh)
{
YGNodeStyleSetPadding(y_node, YGEdgeBottom, new_padh);
app_redraw();
}
}
}
else
{
SetPadding(0, 0, 0, 0);
}
}
void NodeScroll::draw()
{
NodeBorder::draw();
fix_scroll();
glm::vec4 rect = get_children_rect();
glm::vec4 pad = GetPadding();
if (rect.w > 0 && rect.z > 0)
{
glDisable(pp::renderer::gl::blend_state());
ShaderManager::use(kShader::Color);
if (m_direction == kScrollDirection::Vertical)
{
float sz = m_size.y - (pad[0] + pad[2]);
float h = glm::max(30.f, sz / rect.w * sz);
float offset_percent = m_offset.y / (rect.w - sz);
float pr = YGNodeLayoutGetPadding(y_node, YGEdgeRight) - 5;
ShaderManager::u_mat4(kShaderUniform::MVP, m_proj
* glm::translate(glm::vec3(m_pos.x + m_size.x - pr, m_pos.y - offset_percent * (sz - h) + pad[0], 0))
* glm::scale(glm::vec3(pr, h, 1))
* glm::translate(glm::vec3(.5, .5, 0))
);
}
else
{
float sz = m_size.x - (pad[3] + pad[1]);
float h = glm::max(30.f, sz / rect.z * sz);
float offset_percent = m_offset.x / (rect.z - sz);
float pr = YGNodeLayoutGetPadding(y_node, YGEdgeBottom) - 5;
ShaderManager::u_mat4(kShaderUniform::MVP, m_proj
* glm::translate(glm::vec3(m_pos.x - offset_percent * (sz - h) + pad[3], m_pos.y + m_size.y - pr, 0))
* glm::scale(glm::vec3(h, pr, 1))
* glm::translate(glm::vec3(.5, .5, 0))
);
}
ShaderManager::u_vec4(kShaderUniform::Col, m_scrollbar_color);
m_plane.draw_fill();
}
}
kEventResult NodeScroll::handle_event(Event* e)
{
NodeBorder::handle_event(e);
auto me = static_cast<MouseEvent*>(e);
auto ge = static_cast<GestureEvent*>(e);
//auto loc = (me->m_pos - m_pos) * root()->m_zoom;
switch (e->m_type)
{
case kEventType::MouseDownL:
m_dragging = true;
m_drag_start = me->m_pos;
m_offset_start = m_offset;
// if click on the scroll area use scrolling direction, otherwise natural
if (m_direction == kScrollDirection::Vertical)
m_drag_dir = (me->m_pos.x - m_pos.x) > (m_size.x - YGNodeLayoutGetPadding(y_node, YGEdgeRight)) ? -1 : 1;
else
m_drag_dir = (me->m_pos.y - m_pos.y) > (m_size.y - YGNodeLayoutGetPadding(y_node, YGEdgeBottom)) ? -1 : 1;
mouse_capture();
break;
case kEventType::MouseMove:
if (m_dragging)
{
glm::vec4 rect = get_children_rect();
glm::vec4 pad = GetPadding();
if (rect.w > 0 && rect.z > 0)
{
if (m_direction == kScrollDirection::Vertical)
{
float speed = m_drag_dir < 0 ? rect.w / (m_size.y - (pad[0] + pad[2])) : 1;
m_offset = m_offset_start + (me->m_pos - m_drag_start) * m_mask * m_drag_dir * speed;
}
else
{
float speed = m_drag_dir < 0 ? rect.z / (m_size.x - (pad[3] + pad[1])) : 1;
m_offset = m_offset_start + (me->m_pos - m_drag_start) * m_mask * m_drag_dir * speed;
}
fix_scroll();
}
}
break;
case kEventType::MouseUpL:
mouse_release();
m_dragging = false;
break;
case kEventType::MouseScroll:
m_offset += me->m_scroll_delta * 50 * m_mask;
fix_scroll();
break;
case kEventType::GestureStart:
m_offset_start = m_offset;
mouse_capture();
break;
case kEventType::GestureMove:
m_offset = m_offset_start + ge->m_pos_delta * m_mask;
fix_scroll();
break;
case kEventType::GestureEnd:
mouse_release();
break;
case kEventType::MouseCancel:
mouse_release();
m_dragging = false;
break;
default:
return kEventResult::Available;
break;
}
return kEventResult::Consumed;
}