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panopainter/tests/renderer_api/renderer_api_tests.cpp

1743 lines
74 KiB
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#include "renderer_api/renderer_api.h"
#include "renderer_api/recording_renderer.h"
#include "renderer_api/shader_catalog.h"
#include "test_harness.h"
#include <array>
#include <cstddef>
#include <limits>
#include <memory>
#include <new>
#include <string_view>
#include <utility>
using pp::foundation::StatusCode;
using pp::renderer::BlitFilter;
using pp::renderer::blit_filter_name;
using pp::renderer::BlendFactor;
using pp::renderer::blend_factor_name;
using pp::renderer::BlendOp;
using pp::renderer::blend_op_name;
using pp::renderer::BlendState;
using pp::renderer::ClearColor;
using pp::renderer::CompareOp;
using pp::renderer::compare_op_name;
using pp::renderer::DepthState;
using pp::renderer::DrawDesc;
using pp::renderer::Extent2D;
using pp::renderer::frame_capture_byte_size;
using pp::renderer::ICommandContext;
using pp::renderer::IMesh;
using pp::renderer::IRenderDevice;
using pp::renderer::IRenderTarget;
using pp::renderer::IRenderTrace;
using pp::renderer::IShaderProgram;
using pp::renderer::MeshDesc;
using pp::renderer::PrimitiveTopology;
using pp::renderer::ReadbackRegion;
using pp::renderer::RecordedRenderCommandKind;
using pp::renderer::RecordingMesh;
using pp::renderer::RecordingReadbackBuffer;
using pp::renderer::RecordingRenderDevice;
using pp::renderer::RecordingRenderTarget;
using pp::renderer::RecordingShaderProgram;
using pp::renderer::RecordingTexture2D;
using pp::renderer::RenderPassDesc;
using pp::renderer::SamplerAddressMode;
using pp::renderer::sampler_address_mode_name;
using pp::renderer::SamplerDesc;
using pp::renderer::SamplerFilter;
using pp::renderer::sampler_filter_name;
using pp::renderer::ScissorRect;
using pp::renderer::ShaderProgramDesc;
using pp::renderer::ShaderStageSource;
using pp::renderer::TextureDesc;
using pp::renderer::TextureFormat;
using pp::renderer::Viewport;
using pp::renderer::max_shader_source_bytes;
using pp::renderer::max_shader_uniform_bytes;
using pp::renderer::max_texture_dimension;
using pp::renderer::max_texture_slots;
using pp::renderer::panopainter_shader_catalog;
using pp::renderer::primitive_topology_name;
using pp::renderer::readback_byte_size;
using pp::renderer::recorded_render_command_kind_name;
using pp::renderer::ShaderCatalogEntry;
using pp::renderer::texture_byte_size;
using pp::renderer::texture_format_name;
using pp::renderer::validate_extent;
using pp::renderer::validate_blit_descs;
using pp::renderer::validate_blit_filter;
using pp::renderer::validate_blend_factor;
using pp::renderer::validate_blend_op;
using pp::renderer::validate_blend_state;
using pp::renderer::validate_compare_op;
using pp::renderer::validate_depth_state;
using pp::renderer::validate_draw_desc;
using pp::renderer::validate_mesh_desc;
using pp::renderer::validate_readback_region;
using pp::renderer::validate_render_pass_desc;
using pp::renderer::validate_sampler_address_mode;
using pp::renderer::validate_sampler_desc;
using pp::renderer::validate_sampler_filter;
using pp::renderer::validate_scissor;
using pp::renderer::validate_shader_catalog;
using pp::renderer::validate_shader_program_desc;
using pp::renderer::validate_shader_uniform_write;
using pp::renderer::validate_texture_slot;
using pp::renderer::validate_viewport;
namespace {
class FakeRenderTarget final : public IRenderTarget {
public:
explicit FakeRenderTarget(TextureDesc desc = TextureDesc {
.extent = Extent2D { .width = 64, .height = 32 },
.format = TextureFormat::rgba8,
.render_target = true,
}) noexcept
: desc_(desc)
{
}
[[nodiscard]] TextureDesc color_desc() const noexcept override
{
return desc_;
}
private:
TextureDesc desc_ {};
};
class FakeShaderProgram final : public IShaderProgram {
public:
explicit FakeShaderProgram(const char* debug_name = "fake-shader") noexcept
: debug_name_(debug_name)
{
}
[[nodiscard]] const char* debug_name() const noexcept override
{
return debug_name_;
}
private:
const char* debug_name_ = "";
};
class FakeMesh final : public IMesh {
public:
explicit FakeMesh(MeshDesc desc = MeshDesc {
.vertex_count = 3,
.index_count = 0,
.topology = PrimitiveTopology::triangles,
}) noexcept
: desc_(desc)
{
}
[[nodiscard]] MeshDesc desc() const noexcept override
{
return desc_;
}
private:
MeshDesc desc_ {};
};
class FakeTexture final : public pp::renderer::ITexture2D {
public:
explicit FakeTexture(TextureDesc desc = TextureDesc {
.extent = Extent2D { .width = 64, .height = 32 },
.format = TextureFormat::rgba8,
.render_target = true,
}) noexcept
: desc_(desc)
{
}
[[nodiscard]] TextureDesc desc() const noexcept override
{
return desc_;
}
private:
TextureDesc desc_ {};
};
class FakeReadbackBuffer final : public pp::renderer::IReadbackBuffer {
public:
explicit FakeReadbackBuffer(std::uint64_t size) noexcept
: size_(size)
{
}
[[nodiscard]] std::uint64_t size_bytes() const noexcept override
{
return size_;
}
private:
std::uint64_t size_ = 0;
};
class FakeTrace final : public IRenderTrace {
public:
void marker(const char* component, const char* name) noexcept override
{
last_component = component;
last_name = name;
}
const char* last_component = nullptr;
const char* last_name = nullptr;
};
class FakeCommandContext final : public ICommandContext {
public:
[[nodiscard]] pp::foundation::Status begin_render_pass(
IRenderTarget& target,
RenderPassDesc desc) noexcept override
{
const auto render_pass_status = validate_render_pass_desc(desc);
if (!render_pass_status.ok()) {
return render_pass_status;
}
in_render_pass = true;
last_render_pass_desc = desc;
return validate_extent(target.color_desc().extent);
}
[[nodiscard]] pp::foundation::Status set_viewport(Viewport viewport) noexcept override
{
if (!in_render_pass) {
return pp::foundation::Status::invalid_argument("render pass has not begun");
}
return validate_viewport(viewport, Extent2D { .width = 64, .height = 32 });
}
[[nodiscard]] pp::foundation::Status set_scissor(ScissorRect scissor) noexcept override
{
if (!in_render_pass) {
return pp::foundation::Status::invalid_argument("render pass has not begun");
}
const auto status = validate_scissor(scissor, Extent2D { .width = 64, .height = 32 });
if (!status.ok()) {
return status;
}
last_scissor = scissor;
return pp::foundation::Status::success();
}
[[nodiscard]] pp::foundation::Status bind_shader(IShaderProgram& shader) noexcept override
{
shader_name = shader.debug_name();
return pp::foundation::Status::success();
}
[[nodiscard]] pp::foundation::Status set_shader_uniform(
const char* name,
std::span<const std::byte> bytes) noexcept override
{
if (!in_render_pass) {
return pp::foundation::Status::invalid_argument("render pass has not begun");
}
const auto status = validate_shader_uniform_write(name, bytes);
if (!status.ok()) {
return status;
}
last_uniform_name = name;
last_uniform_bytes = bytes.size();
return pp::foundation::Status::success();
}
[[nodiscard]] pp::foundation::Status set_blend_state(BlendState state) noexcept override
{
if (!in_render_pass) {
return pp::foundation::Status::invalid_argument("render pass has not begun");
}
const auto status = validate_blend_state(state);
if (!status.ok()) {
return status;
}
last_blend_state = state;
return pp::foundation::Status::success();
}
[[nodiscard]] pp::foundation::Status set_depth_state(DepthState state) noexcept override
{
if (!in_render_pass) {
return pp::foundation::Status::invalid_argument("render pass has not begun");
}
const auto status = validate_depth_state(state);
if (!status.ok()) {
return status;
}
last_depth_state = state;
return pp::foundation::Status::success();
}
[[nodiscard]] pp::foundation::Status bind_texture(
std::uint32_t slot,
pp::renderer::ITexture2D& texture) noexcept override
{
if (!in_render_pass) {
return pp::foundation::Status::invalid_argument("render pass has not begun");
}
const auto slot_status = validate_texture_slot(slot);
if (!slot_status.ok()) {
return slot_status;
}
const auto bytes = texture_byte_size(texture.desc());
if (!bytes) {
return bytes.status();
}
last_texture_slot = slot;
last_texture_bytes = bytes.value();
return pp::foundation::Status::success();
}
[[nodiscard]] pp::foundation::Status bind_sampler(
std::uint32_t slot,
SamplerDesc sampler) noexcept override
{
if (!in_render_pass) {
return pp::foundation::Status::invalid_argument("render pass has not begun");
}
const auto slot_status = validate_texture_slot(slot);
if (!slot_status.ok()) {
return slot_status;
}
const auto sampler_status = validate_sampler_desc(sampler);
if (!sampler_status.ok()) {
return sampler_status;
}
last_sampler_slot = slot;
last_sampler_desc = sampler;
return pp::foundation::Status::success();
}
[[nodiscard]] pp::foundation::Status bind_mesh(IMesh& mesh) noexcept override
{
const auto status = validate_mesh_desc(mesh.desc());
if (!status.ok()) {
return status;
}
last_mesh_desc = mesh.desc();
mesh_bound = true;
return pp::foundation::Status::success();
}
[[nodiscard]] pp::foundation::Status draw(DrawDesc desc) noexcept override
{
if (!in_render_pass) {
return pp::foundation::Status::invalid_argument("render pass has not begun");
}
if (!mesh_bound) {
return pp::foundation::Status::invalid_argument("mesh must be bound before draw");
}
const auto status = validate_draw_desc(last_mesh_desc, desc);
if (!status.ok()) {
return status;
}
last_draw_desc = desc;
return pp::foundation::Status::success();
}
[[nodiscard]] pp::foundation::Status read_texture(
pp::renderer::ITexture2D& texture,
ReadbackRegion region,
pp::renderer::IReadbackBuffer& destination) noexcept override
{
const auto bytes = readback_byte_size(texture.desc(), region);
if (!bytes) {
return bytes.status();
}
if (destination.size_bytes() < bytes.value()) {
return pp::foundation::Status::out_of_range("readback buffer is too small");
}
last_readback_bytes = bytes.value();
return pp::foundation::Status::success();
}
[[nodiscard]] pp::foundation::Status upload_texture(
pp::renderer::ITexture2D& texture,
ReadbackRegion region,
std::span<const std::byte> rgba_or_channel_bytes) noexcept override
{
const auto bytes = readback_byte_size(texture.desc(), region);
if (!bytes) {
return bytes.status();
}
if (rgba_or_channel_bytes.size() != bytes.value()) {
return pp::foundation::Status::invalid_argument("texture upload byte size does not match the region");
}
last_upload_bytes = bytes.value();
return pp::foundation::Status::success();
}
[[nodiscard]] pp::foundation::Status capture_frame(
IRenderTarget& target,
pp::renderer::IReadbackBuffer& destination) noexcept override
{
const auto bytes = frame_capture_byte_size(target.color_desc());
if (!bytes) {
return bytes.status();
}
if (destination.size_bytes() < bytes.value()) {
return pp::foundation::Status::out_of_range("frame capture buffer is too small");
}
last_capture_bytes = bytes.value();
return pp::foundation::Status::success();
}
[[nodiscard]] pp::foundation::Status blit_render_target(
IRenderTarget& source,
ReadbackRegion source_region,
IRenderTarget& destination,
ReadbackRegion destination_region,
BlitFilter filter) noexcept override
{
const auto source_desc = source.color_desc();
const auto destination_desc = destination.color_desc();
const auto desc_status = validate_blit_descs(source_desc, destination_desc);
if (!desc_status.ok()) {
return desc_status;
}
const auto filter_status = validate_blit_filter(filter);
if (!filter_status.ok()) {
return filter_status;
}
const auto source_bytes = readback_byte_size(source_desc, source_region);
if (!source_bytes) {
return source_bytes.status();
}
const auto destination_bytes = readback_byte_size(destination_desc, destination_region);
if (!destination_bytes) {
return destination_bytes.status();
}
last_blit_source_bytes = source_bytes.value();
last_blit_destination_bytes = destination_bytes.value();
last_blit_filter = filter;
return pp::foundation::Status::success();
}
void end_render_pass() noexcept override
{
in_render_pass = false;
mesh_bound = false;
last_mesh_desc = MeshDesc {};
}
bool in_render_pass = false;
bool mesh_bound = false;
RenderPassDesc last_render_pass_desc {};
MeshDesc last_mesh_desc {};
DrawDesc last_draw_desc {};
const char* shader_name = nullptr;
const char* last_uniform_name = nullptr;
std::size_t last_uniform_bytes = 0;
ScissorRect last_scissor {};
BlendState last_blend_state {};
DepthState last_depth_state {};
std::uint32_t last_texture_slot = 0;
std::uint64_t last_texture_bytes = 0;
std::uint32_t last_sampler_slot = 0;
SamplerDesc last_sampler_desc {};
std::uint64_t last_upload_bytes = 0;
std::uint64_t last_readback_bytes = 0;
std::uint64_t last_capture_bytes = 0;
std::uint64_t last_blit_source_bytes = 0;
std::uint64_t last_blit_destination_bytes = 0;
BlitFilter last_blit_filter = BlitFilter::nearest;
};
class FakeRenderDevice final : public IRenderDevice {
public:
[[nodiscard]] const char* backend_name() const noexcept override
{
return "fake";
}
[[nodiscard]] pp::foundation::Result<std::unique_ptr<pp::renderer::ITexture2D>> create_texture(
TextureDesc desc) noexcept override
{
const auto bytes = texture_byte_size(desc);
if (!bytes.ok()) {
return pp::foundation::Result<std::unique_ptr<pp::renderer::ITexture2D>>::failure(bytes.status());
}
return allocate_resource<FakeTexture, pp::renderer::ITexture2D>(desc);
}
[[nodiscard]] pp::foundation::Result<std::unique_ptr<IRenderTarget>> create_render_target(
TextureDesc color_desc) noexcept override
{
if (!color_desc.render_target) {
return pp::foundation::Result<std::unique_ptr<IRenderTarget>>::failure(
pp::foundation::Status::invalid_argument("render target texture must be flagged as render_target"));
}
const auto bytes = texture_byte_size(color_desc);
if (!bytes.ok()) {
return pp::foundation::Result<std::unique_ptr<IRenderTarget>>::failure(bytes.status());
}
return allocate_resource<FakeRenderTarget, IRenderTarget>(color_desc);
}
[[nodiscard]] pp::foundation::Result<std::unique_ptr<IShaderProgram>> create_shader_program(
ShaderProgramDesc desc) noexcept override
{
const auto status = validate_shader_program_desc(desc);
if (!status.ok()) {
return pp::foundation::Result<std::unique_ptr<IShaderProgram>>::failure(status);
}
return allocate_resource<FakeShaderProgram, IShaderProgram>(desc.debug_name);
}
[[nodiscard]] pp::foundation::Result<std::unique_ptr<IMesh>> create_mesh(
MeshDesc desc) noexcept override
{
const auto status = validate_mesh_desc(desc);
if (!status.ok()) {
return pp::foundation::Result<std::unique_ptr<IMesh>>::failure(status);
}
return allocate_resource<FakeMesh, IMesh>(desc);
}
[[nodiscard]] pp::foundation::Result<std::unique_ptr<pp::renderer::IReadbackBuffer>> create_readback_buffer(
std::uint64_t size_bytes) noexcept override
{
if (size_bytes == 0U) {
return pp::foundation::Result<std::unique_ptr<pp::renderer::IReadbackBuffer>>::failure(
pp::foundation::Status::invalid_argument("readback buffer size must be greater than zero"));
}
if (size_bytes > pp::renderer::max_texture_bytes) {
return pp::foundation::Result<std::unique_ptr<pp::renderer::IReadbackBuffer>>::failure(
pp::foundation::Status::out_of_range("readback buffer size exceeds the configured limit"));
}
return allocate_resource<FakeReadbackBuffer, pp::renderer::IReadbackBuffer>(size_bytes);
}
[[nodiscard]] ICommandContext& immediate_context() noexcept override
{
return context;
}
[[nodiscard]] IRenderTrace* trace() noexcept override
{
return &trace_recorder;
}
FakeCommandContext context;
FakeTrace trace_recorder;
private:
template <typename Resource, typename Interface, typename... Args>
[[nodiscard]] static pp::foundation::Result<std::unique_ptr<Interface>> allocate_resource(
Args&&... args) noexcept
{
auto resource = std::unique_ptr<Resource>(new (std::nothrow) Resource(std::forward<Args>(args)...));
if (!resource) {
return pp::foundation::Result<std::unique_ptr<Interface>>::failure(
pp::foundation::Status::out_of_range("renderer resource allocation failed"));
}
std::unique_ptr<Interface> erased = std::move(resource);
return pp::foundation::Result<std::unique_ptr<Interface>>::success(std::move(erased));
}
};
void computes_texture_sizes(pp::tests::Harness& h)
{
const auto rgba = texture_byte_size(TextureDesc {
.extent = Extent2D { .width = 16, .height = 8 },
.format = TextureFormat::rgba8,
});
const auto r8 = texture_byte_size(TextureDesc {
.extent = Extent2D { .width = 16, .height = 8 },
.format = TextureFormat::r8,
});
PP_EXPECT(h, rgba.ok());
PP_EXPECT(h, rgba.value() == 512U);
PP_EXPECT(h, r8.ok());
PP_EXPECT(h, r8.value() == 128U);
PP_EXPECT(h, texture_format_name(TextureFormat::depth24_stencil8) == std::string_view("depth24_stencil8"));
}
void rejects_invalid_or_excessive_extents(pp::tests::Harness& h)
{
const auto zero = validate_extent(Extent2D { .width = 0, .height = 1 });
const auto huge = validate_extent(Extent2D { .width = max_texture_dimension + 1U, .height = 1 });
const auto excessive_bytes = texture_byte_size(TextureDesc {
.extent = Extent2D { .width = max_texture_dimension, .height = max_texture_dimension },
.format = TextureFormat::rgba8,
});
PP_EXPECT(h, !zero.ok());
PP_EXPECT(h, zero.code == StatusCode::invalid_argument);
PP_EXPECT(h, !huge.ok());
PP_EXPECT(h, huge.code == StatusCode::out_of_range);
PP_EXPECT(h, !excessive_bytes.ok());
PP_EXPECT(h, excessive_bytes.status().code == StatusCode::out_of_range);
}
void validates_readback_bounds(pp::tests::Harness& h)
{
const TextureDesc desc {
.extent = Extent2D { .width = 64, .height = 32 },
.format = TextureFormat::rgba8,
.render_target = true,
};
PP_EXPECT(h, validate_readback_region(desc, ReadbackRegion { .x = 0, .y = 0, .width = 64, .height = 32 }).ok());
PP_EXPECT(h, validate_readback_region(desc, ReadbackRegion { .x = 63, .y = 31, .width = 1, .height = 1 }).ok());
const auto empty = validate_readback_region(desc, ReadbackRegion { .x = 0, .y = 0, .width = 0, .height = 1 });
const auto origin_outside = validate_readback_region(desc, ReadbackRegion { .x = 65, .y = 0, .width = 1, .height = 1 });
const auto overrun = validate_readback_region(desc, ReadbackRegion { .x = 63, .y = 31, .width = 2, .height = 1 });
PP_EXPECT(h, !empty.ok());
PP_EXPECT(h, empty.code == StatusCode::invalid_argument);
PP_EXPECT(h, !origin_outside.ok());
PP_EXPECT(h, origin_outside.code == StatusCode::out_of_range);
PP_EXPECT(h, !overrun.ok());
PP_EXPECT(h, overrun.code == StatusCode::out_of_range);
}
void computes_readback_byte_sizes(pp::tests::Harness& h)
{
const TextureDesc rgba_desc {
.extent = Extent2D { .width = 64, .height = 32 },
.format = TextureFormat::rgba8,
.render_target = true,
};
const TextureDesc r8_desc {
.extent = Extent2D { .width = 64, .height = 32 },
.format = TextureFormat::r8,
.render_target = true,
};
const auto rgba = readback_byte_size(rgba_desc, ReadbackRegion { .x = 4, .y = 2, .width = 8, .height = 3 });
const auto r8 = readback_byte_size(r8_desc, ReadbackRegion { .x = 0, .y = 0, .width = 5, .height = 7 });
const auto overrun = readback_byte_size(rgba_desc, ReadbackRegion { .x = 63, .y = 0, .width = 2, .height = 1 });
PP_EXPECT(h, rgba.ok());
PP_EXPECT(h, rgba.value() == 96U);
PP_EXPECT(h, r8.ok());
PP_EXPECT(h, r8.value() == 35U);
PP_EXPECT(h, !overrun.ok());
PP_EXPECT(h, overrun.status().code == StatusCode::out_of_range);
}
void computes_frame_capture_byte_sizes(pp::tests::Harness& h)
{
const TextureDesc target_desc {
.extent = Extent2D { .width = 16, .height = 8 },
.format = TextureFormat::rgba8,
.render_target = true,
};
const TextureDesc texture_desc {
.extent = Extent2D { .width = 16, .height = 8 },
.format = TextureFormat::rgba8,
.render_target = false,
};
const auto capture = frame_capture_byte_size(target_desc);
const auto non_target = frame_capture_byte_size(texture_desc);
PP_EXPECT(h, capture.ok());
PP_EXPECT(h, capture.value() == 512U);
PP_EXPECT(h, !non_target.ok());
PP_EXPECT(h, non_target.status().code == StatusCode::invalid_argument);
}
void validates_blit_contract(pp::tests::Harness& h)
{
const TextureDesc target_desc {
.extent = Extent2D { .width = 16, .height = 8 },
.format = TextureFormat::rgba8,
.render_target = true,
};
const TextureDesc r8_target_desc {
.extent = Extent2D { .width = 16, .height = 8 },
.format = TextureFormat::r8,
.render_target = true,
};
const TextureDesc texture_desc {
.extent = Extent2D { .width = 16, .height = 8 },
.format = TextureFormat::rgba8,
.render_target = false,
};
PP_EXPECT(h, validate_blit_descs(target_desc, target_desc).ok());
PP_EXPECT(h, validate_blit_filter(BlitFilter::nearest).ok());
PP_EXPECT(h, validate_blit_filter(BlitFilter::linear).ok());
PP_EXPECT(h, blit_filter_name(BlitFilter::linear) == std::string_view("linear"));
const auto non_target = validate_blit_descs(texture_desc, target_desc);
const auto mismatched_format = validate_blit_descs(target_desc, r8_target_desc);
const auto bad_filter = validate_blit_filter(static_cast<BlitFilter>(255));
PP_EXPECT(h, !non_target.ok());
PP_EXPECT(h, non_target.code == StatusCode::invalid_argument);
PP_EXPECT(h, !mismatched_format.ok());
PP_EXPECT(h, mismatched_format.code == StatusCode::invalid_argument);
PP_EXPECT(h, !bad_filter.ok());
PP_EXPECT(h, bad_filter.code == StatusCode::invalid_argument);
PP_EXPECT(h, blit_filter_name(static_cast<BlitFilter>(255)) == std::string_view("unknown"));
}
void validates_blend_contract(pp::tests::Harness& h)
{
const BlendState alpha_blend {
.enabled = true,
.source_color = BlendFactor::source_alpha,
.destination_color = BlendFactor::one_minus_source_alpha,
.color_op = BlendOp::add,
.source_alpha = BlendFactor::one,
.destination_alpha = BlendFactor::one_minus_source_alpha,
.alpha_op = BlendOp::add,
};
PP_EXPECT(h, validate_blend_state(alpha_blend).ok());
PP_EXPECT(h, validate_blend_factor(BlendFactor::destination_alpha).ok());
PP_EXPECT(h, validate_blend_op(BlendOp::reverse_subtract).ok());
PP_EXPECT(h, blend_factor_name(BlendFactor::one_minus_destination_alpha)
== std::string_view("one_minus_destination_alpha"));
PP_EXPECT(h, blend_op_name(BlendOp::subtract) == std::string_view("subtract"));
auto bad_source = alpha_blend;
bad_source.source_color = static_cast<BlendFactor>(255);
auto bad_op = alpha_blend;
bad_op.alpha_op = static_cast<BlendOp>(255);
const auto bad_source_status = validate_blend_state(bad_source);
const auto bad_op_status = validate_blend_state(bad_op);
PP_EXPECT(h, !bad_source_status.ok());
PP_EXPECT(h, bad_source_status.code == StatusCode::invalid_argument);
PP_EXPECT(h, !bad_op_status.ok());
PP_EXPECT(h, bad_op_status.code == StatusCode::invalid_argument);
PP_EXPECT(h, blend_factor_name(static_cast<BlendFactor>(255)) == std::string_view("unknown"));
PP_EXPECT(h, blend_op_name(static_cast<BlendOp>(255)) == std::string_view("unknown"));
}
void validates_depth_contract(pp::tests::Harness& h)
{
const DepthState read_write_depth {
.test_enabled = true,
.write_enabled = true,
.compare = CompareOp::less_or_equal,
};
PP_EXPECT(h, validate_depth_state(read_write_depth).ok());
PP_EXPECT(h, validate_compare_op(CompareOp::always).ok());
PP_EXPECT(h, compare_op_name(CompareOp::greater_or_equal) == std::string_view("greater_or_equal"));
auto bad_compare = read_write_depth;
bad_compare.compare = static_cast<CompareOp>(255);
const auto bad_compare_status = validate_depth_state(bad_compare);
PP_EXPECT(h, !bad_compare_status.ok());
PP_EXPECT(h, bad_compare_status.code == StatusCode::invalid_argument);
PP_EXPECT(h, compare_op_name(static_cast<CompareOp>(255)) == std::string_view("unknown"));
}
void validates_sampler_contract(pp::tests::Harness& h)
{
const SamplerDesc sampler {
.min_filter = SamplerFilter::linear,
.mag_filter = SamplerFilter::nearest,
.mip_filter = SamplerFilter::linear,
.address_u = SamplerAddressMode::repeat,
.address_v = SamplerAddressMode::mirrored_repeat,
.address_w = SamplerAddressMode::clamp_to_border,
};
PP_EXPECT(h, validate_sampler_desc(sampler).ok());
PP_EXPECT(h, validate_sampler_filter(SamplerFilter::nearest).ok());
PP_EXPECT(h, validate_sampler_address_mode(SamplerAddressMode::clamp_to_border).ok());
PP_EXPECT(h, sampler_filter_name(SamplerFilter::linear) == std::string_view("linear"));
PP_EXPECT(h, sampler_address_mode_name(SamplerAddressMode::mirrored_repeat) == std::string_view("mirrored_repeat"));
auto bad_filter = sampler;
bad_filter.min_filter = static_cast<SamplerFilter>(255);
auto bad_address = sampler;
bad_address.address_w = static_cast<SamplerAddressMode>(255);
const auto bad_filter_status = validate_sampler_desc(bad_filter);
const auto bad_address_status = validate_sampler_desc(bad_address);
PP_EXPECT(h, !bad_filter_status.ok());
PP_EXPECT(h, bad_filter_status.code == StatusCode::invalid_argument);
PP_EXPECT(h, !bad_address_status.ok());
PP_EXPECT(h, bad_address_status.code == StatusCode::invalid_argument);
PP_EXPECT(h, sampler_filter_name(static_cast<SamplerFilter>(255)) == std::string_view("unknown"));
PP_EXPECT(h, sampler_address_mode_name(static_cast<SamplerAddressMode>(255)) == std::string_view("unknown"));
}
void validates_viewports_and_mesh_descriptors(pp::tests::Harness& h)
{
const Extent2D target { .width = 64, .height = 32 };
PP_EXPECT(h, validate_viewport(
Viewport { .x = 0, .y = 0, .width = 64, .height = 32, .min_depth = 0.0F, .max_depth = 1.0F },
target)
.ok());
PP_EXPECT(h, validate_scissor(ScissorRect {}, target).ok());
PP_EXPECT(h, validate_scissor(ScissorRect { .enabled = true, .x = 0, .y = 0, .width = 64, .height = 32 }, target)
.ok());
PP_EXPECT(h, validate_scissor(ScissorRect { .enabled = true, .x = 63, .y = 31, .width = 1, .height = 1 }, target)
.ok());
PP_EXPECT(h, validate_mesh_desc(MeshDesc { .vertex_count = 3, .topology = PrimitiveTopology::triangles }).ok());
PP_EXPECT(h, primitive_topology_name(PrimitiveTopology::lines) == std::string_view("lines"));
const auto negative_origin = validate_viewport(Viewport { .x = -1, .y = 0, .width = 1, .height = 1 }, target);
const auto too_wide = validate_viewport(Viewport { .x = 63, .y = 0, .width = 2, .height = 1 }, target);
const auto bad_depth = validate_viewport(
Viewport { .x = 0, .y = 0, .width = 1, .height = 1, .min_depth = 0.75F, .max_depth = 0.25F },
target);
const auto empty_mesh = validate_mesh_desc(MeshDesc {});
const auto negative_scissor = validate_scissor(ScissorRect { .enabled = true, .x = -1, .y = 0, .width = 1, .height = 1 }, target);
const auto empty_scissor = validate_scissor(ScissorRect { .enabled = true, .x = 0, .y = 0, .width = 0, .height = 1 }, target);
const auto scissor_overrun = validate_scissor(ScissorRect { .enabled = true, .x = 63, .y = 0, .width = 2, .height = 1 }, target);
PP_EXPECT(h, !negative_origin.ok());
PP_EXPECT(h, negative_origin.code == StatusCode::invalid_argument);
PP_EXPECT(h, !too_wide.ok());
PP_EXPECT(h, too_wide.code == StatusCode::out_of_range);
PP_EXPECT(h, !bad_depth.ok());
PP_EXPECT(h, bad_depth.code == StatusCode::out_of_range);
PP_EXPECT(h, !empty_mesh.ok());
PP_EXPECT(h, empty_mesh.code == StatusCode::invalid_argument);
PP_EXPECT(h, !negative_scissor.ok());
PP_EXPECT(h, negative_scissor.code == StatusCode::invalid_argument);
PP_EXPECT(h, !empty_scissor.ok());
PP_EXPECT(h, empty_scissor.code == StatusCode::invalid_argument);
PP_EXPECT(h, !scissor_overrun.ok());
PP_EXPECT(h, scissor_overrun.code == StatusCode::out_of_range);
PP_EXPECT(h, validate_texture_slot(0).ok());
PP_EXPECT(h, validate_texture_slot(max_texture_slots - 1U).ok());
const auto invalid_slot = validate_texture_slot(max_texture_slots);
PP_EXPECT(h, !invalid_slot.ok());
PP_EXPECT(h, invalid_slot.code == StatusCode::out_of_range);
}
void validates_draw_descriptors(pp::tests::Harness& h)
{
const MeshDesc vertex_mesh {
.vertex_count = 8,
.index_count = 0,
.topology = PrimitiveTopology::triangles,
};
const MeshDesc indexed_mesh {
.vertex_count = 8,
.index_count = 12,
.topology = PrimitiveTopology::triangles,
};
PP_EXPECT(h, validate_draw_desc(vertex_mesh, DrawDesc { .first_vertex = 2, .vertex_count = 3 }).ok());
PP_EXPECT(h, validate_draw_desc(indexed_mesh, DrawDesc { .first_index = 3, .index_count = 6 }).ok());
PP_EXPECT(h, validate_draw_desc(indexed_mesh, DrawDesc { .index_count = 12, .instance_count = 4 }).ok());
const auto empty_draw = validate_draw_desc(vertex_mesh, DrawDesc {});
const auto zero_instances = validate_draw_desc(vertex_mesh, DrawDesc { .vertex_count = 3, .instance_count = 0 });
const auto vertex_overrun = validate_draw_desc(vertex_mesh, DrawDesc { .first_vertex = 7, .vertex_count = 2 });
const auto indexed_without_indices = validate_draw_desc(vertex_mesh, DrawDesc { .index_count = 3 });
const auto index_overrun = validate_draw_desc(indexed_mesh, DrawDesc { .first_index = 11, .index_count = 2 });
PP_EXPECT(h, !empty_draw.ok());
PP_EXPECT(h, empty_draw.code == StatusCode::invalid_argument);
PP_EXPECT(h, !zero_instances.ok());
PP_EXPECT(h, zero_instances.code == StatusCode::invalid_argument);
PP_EXPECT(h, !vertex_overrun.ok());
PP_EXPECT(h, vertex_overrun.code == StatusCode::out_of_range);
PP_EXPECT(h, !indexed_without_indices.ok());
PP_EXPECT(h, indexed_without_indices.code == StatusCode::invalid_argument);
PP_EXPECT(h, !index_overrun.ok());
PP_EXPECT(h, index_overrun.code == StatusCode::out_of_range);
}
void validates_render_pass_descriptors(pp::tests::Harness& h)
{
const auto valid = validate_render_pass_desc(RenderPassDesc {
.clear_color = ClearColor { .r = 0.1F, .g = 0.2F, .b = 0.3F, .a = 1.0F },
.clear_depth_enabled = true,
.clear_depth = 0.5F,
.clear_stencil_enabled = true,
.clear_stencil = 7,
});
const auto no_clear = validate_render_pass_desc(RenderPassDesc {
.clear_color_enabled = false,
.clear_color = ClearColor {},
.clear_depth_enabled = false,
.clear_stencil_enabled = false,
});
const auto bad_color = validate_render_pass_desc(RenderPassDesc {
.clear_color = ClearColor {
.r = std::numeric_limits<float>::infinity(),
.g = 0.0F,
.b = 0.0F,
.a = 1.0F,
},
});
const auto nan_depth = validate_render_pass_desc(RenderPassDesc {
.clear_color = ClearColor {},
.clear_depth_enabled = true,
.clear_depth = std::numeric_limits<float>::quiet_NaN(),
});
const auto out_of_range_depth = validate_render_pass_desc(RenderPassDesc {
.clear_color = ClearColor {},
.clear_depth_enabled = true,
.clear_depth = 1.5F,
});
PP_EXPECT(h, valid.ok());
PP_EXPECT(h, no_clear.ok());
PP_EXPECT(h, !bad_color.ok());
PP_EXPECT(h, bad_color.code == StatusCode::invalid_argument);
PP_EXPECT(h, !nan_depth.ok());
PP_EXPECT(h, nan_depth.code == StatusCode::invalid_argument);
PP_EXPECT(h, !out_of_range_depth.ok());
PP_EXPECT(h, out_of_range_depth.code == StatusCode::out_of_range);
}
void validates_shader_program_descriptors(pp::tests::Harness& h)
{
constexpr char vertex_source[] = "#version 330 core\nvoid main(){}";
constexpr char fragment_source[] = "#version 330 core\nout vec4 color; void main(){ color = vec4(1); }";
const ShaderProgramDesc valid {
.debug_name = "solid-color",
.vertex = ShaderStageSource {
.entry_point = "main",
.source = vertex_source,
.source_size = sizeof(vertex_source) - 1U,
},
.fragment = ShaderStageSource {
.entry_point = "main",
.source = fragment_source,
.source_size = sizeof(fragment_source) - 1U,
},
};
PP_EXPECT(h, validate_shader_program_desc(valid).ok());
auto missing_name = valid;
missing_name.debug_name = nullptr;
auto missing_vertex_entry = valid;
missing_vertex_entry.vertex.entry_point = "";
auto missing_fragment_source = valid;
missing_fragment_source.fragment.source = nullptr;
auto empty_fragment_source = valid;
empty_fragment_source.fragment.source_size = 0;
auto excessive_source = valid;
excessive_source.vertex.source_size = max_shader_source_bytes + 1U;
const auto missing_name_status = validate_shader_program_desc(missing_name);
const auto missing_vertex_entry_status = validate_shader_program_desc(missing_vertex_entry);
const auto missing_fragment_source_status = validate_shader_program_desc(missing_fragment_source);
const auto empty_fragment_source_status = validate_shader_program_desc(empty_fragment_source);
const auto excessive_source_status = validate_shader_program_desc(excessive_source);
PP_EXPECT(h, !missing_name_status.ok());
PP_EXPECT(h, missing_name_status.code == StatusCode::invalid_argument);
PP_EXPECT(h, !missing_vertex_entry_status.ok());
PP_EXPECT(h, missing_vertex_entry_status.code == StatusCode::invalid_argument);
PP_EXPECT(h, !missing_fragment_source_status.ok());
PP_EXPECT(h, missing_fragment_source_status.code == StatusCode::invalid_argument);
PP_EXPECT(h, !empty_fragment_source_status.ok());
PP_EXPECT(h, empty_fragment_source_status.code == StatusCode::invalid_argument);
PP_EXPECT(h, !excessive_source_status.ok());
PP_EXPECT(h, excessive_source_status.code == StatusCode::out_of_range);
}
void validates_shader_uniform_writes(pp::tests::Harness& h)
{
const std::array<std::byte, 64> matrix_bytes {};
const std::array<std::byte, 1> one_byte {};
static const std::array<std::byte, max_shader_uniform_bytes + 1U> excessive_bytes {};
PP_EXPECT(h, validate_shader_uniform_write("mvp", matrix_bytes).ok());
PP_EXPECT(h, validate_shader_uniform_write("opacity", one_byte).ok());
const auto null_name = validate_shader_uniform_write(nullptr, matrix_bytes);
const auto empty_name = validate_shader_uniform_write("", matrix_bytes);
const auto empty_bytes = validate_shader_uniform_write("mvp", std::span<const std::byte> {});
const auto excessive = validate_shader_uniform_write("mvp", excessive_bytes);
PP_EXPECT(h, !null_name.ok());
PP_EXPECT(h, null_name.code == StatusCode::invalid_argument);
PP_EXPECT(h, !empty_name.ok());
PP_EXPECT(h, empty_name.code == StatusCode::invalid_argument);
PP_EXPECT(h, !empty_bytes.ok());
PP_EXPECT(h, empty_bytes.code == StatusCode::invalid_argument);
PP_EXPECT(h, !excessive.ok());
PP_EXPECT(h, excessive.code == StatusCode::out_of_range);
}
void validates_panopainter_shader_catalog(pp::tests::Harness& h)
{
const auto catalog = panopainter_shader_catalog();
PP_EXPECT(h, catalog.size() == 25U);
PP_EXPECT(h, validate_shader_catalog(catalog).ok());
PP_EXPECT(h, catalog.front().name == std::string_view("texture"));
PP_EXPECT(h, catalog.front().path == std::string_view("data/shaders/texture.glsl"));
PP_EXPECT(h, catalog.back().name == std::string_view("bakeuv"));
PP_EXPECT(h, catalog.back().path == std::string_view("data/shaders/bake-uv.glsl"));
bool found_stroke = false;
bool found_brush_stroke = false;
bool found_equirect = false;
for (const auto& entry : catalog) {
found_stroke = found_stroke || std::string_view(entry.name) == "stroke";
found_brush_stroke = found_brush_stroke || std::string_view(entry.name) == "brush-stroke";
found_equirect = found_equirect || std::string_view(entry.name) == "equirect";
}
PP_EXPECT(h, found_stroke);
PP_EXPECT(h, found_brush_stroke);
PP_EXPECT(h, found_equirect);
}
void rejects_invalid_shader_catalogs(pp::tests::Harness& h)
{
const std::array<ShaderCatalogEntry, 2> duplicated {
ShaderCatalogEntry { .name = "texture", .path = "data/shaders/texture.glsl" },
ShaderCatalogEntry { .name = "texture", .path = "data/shaders/texture-alpha.glsl" },
};
const std::array<ShaderCatalogEntry, 1> missing_name {
ShaderCatalogEntry { .name = "", .path = "data/shaders/texture.glsl" },
};
const std::array<ShaderCatalogEntry, 1> missing_path {
ShaderCatalogEntry { .name = "texture", .path = "" },
};
const std::array<ShaderCatalogEntry, 1> wrong_extension {
ShaderCatalogEntry { .name = "texture", .path = "data/shaders/texture.txt" },
};
const auto empty = validate_shader_catalog({});
const auto duplicate = validate_shader_catalog(duplicated);
const auto no_name = validate_shader_catalog(missing_name);
const auto no_path = validate_shader_catalog(missing_path);
const auto bad_extension = validate_shader_catalog(wrong_extension);
PP_EXPECT(h, !empty.ok());
PP_EXPECT(h, empty.code == StatusCode::invalid_argument);
PP_EXPECT(h, !duplicate.ok());
PP_EXPECT(h, duplicate.code == StatusCode::invalid_argument);
PP_EXPECT(h, !no_name.ok());
PP_EXPECT(h, no_name.code == StatusCode::invalid_argument);
PP_EXPECT(h, !no_path.ok());
PP_EXPECT(h, no_path.code == StatusCode::invalid_argument);
PP_EXPECT(h, !bad_extension.ok());
PP_EXPECT(h, bad_extension.code == StatusCode::invalid_argument);
}
void renderer_interfaces_support_backend_neutral_dispatch(pp::tests::Harness& h)
{
FakeRenderDevice device;
FakeRenderTarget target;
FakeTexture texture;
FakeReadbackBuffer readback_buffer(64U * 32U * 4U);
const std::array<std::byte, 80> upload_bytes {};
const std::array<std::byte, 64> uniform_bytes {};
FakeShaderProgram shader;
FakeMesh mesh;
PP_EXPECT(h, device.backend_name() == std::string_view("fake"));
device.trace()->marker("renderer", "begin");
PP_EXPECT(h, device.trace_recorder.last_component == std::string_view("renderer"));
PP_EXPECT(h, device.trace_recorder.last_name == std::string_view("begin"));
auto& context = device.immediate_context();
PP_EXPECT(h, context.begin_render_pass(target, RenderPassDesc {
.clear_color = ClearColor { .r = 0.1F, .g = 0.2F, .b = 0.3F, .a = 1.0F },
.clear_depth_enabled = true,
.clear_depth = 0.75F,
})
.ok());
PP_EXPECT(h, context.set_viewport(Viewport { .x = 0, .y = 0, .width = 64, .height = 32 }).ok());
PP_EXPECT(h, context.set_scissor(ScissorRect { .enabled = true, .x = 4, .y = 5, .width = 16, .height = 8 }).ok());
PP_EXPECT(h, context.set_blend_state(BlendState {
.enabled = true,
.source_color = BlendFactor::source_alpha,
.destination_color = BlendFactor::one_minus_source_alpha,
})
.ok());
PP_EXPECT(h, context.set_depth_state(DepthState {
.test_enabled = true,
.write_enabled = true,
.compare = CompareOp::less_or_equal,
})
.ok());
PP_EXPECT(h, context.bind_shader(shader).ok());
PP_EXPECT(h, context.set_shader_uniform("mvp", uniform_bytes).ok());
PP_EXPECT(h, context.bind_texture(2, texture).ok());
PP_EXPECT(h, context.bind_sampler(2, SamplerDesc {
.min_filter = SamplerFilter::linear,
.mag_filter = SamplerFilter::nearest,
.address_u = SamplerAddressMode::repeat,
})
.ok());
PP_EXPECT(h, context.bind_mesh(mesh).ok());
PP_EXPECT(h, context.draw(DrawDesc { .vertex_count = 3 }).ok());
context.end_render_pass();
const auto draw_after_end = context.draw(DrawDesc { .vertex_count = 3 });
PP_EXPECT(h, !draw_after_end.ok());
PP_EXPECT(h, draw_after_end.code == StatusCode::invalid_argument);
PP_EXPECT(h, context.upload_texture(
texture,
ReadbackRegion { .x = 2, .y = 3, .width = 4, .height = 5 },
upload_bytes)
.ok());
PP_EXPECT(h, context.read_texture(
texture,
ReadbackRegion { .x = 2, .y = 3, .width = 4, .height = 5 },
readback_buffer)
.ok());
PP_EXPECT(h, context.capture_frame(target, readback_buffer).ok());
PP_EXPECT(h, context.blit_render_target(
target,
ReadbackRegion { .x = 2, .y = 3, .width = 4, .height = 5 },
target,
ReadbackRegion { .x = 0, .y = 0, .width = 8, .height = 10 },
BlitFilter::linear)
.ok());
PP_EXPECT(h, device.context.shader_name == std::string_view("fake-shader"));
PP_EXPECT(h, device.context.last_scissor.enabled);
PP_EXPECT(h, device.context.last_scissor.x == 4);
PP_EXPECT(h, device.context.last_scissor.height == 8U);
PP_EXPECT(h, device.context.last_blend_state.enabled);
PP_EXPECT(h, device.context.last_blend_state.source_color == BlendFactor::source_alpha);
PP_EXPECT(h, device.context.last_blend_state.destination_color == BlendFactor::one_minus_source_alpha);
PP_EXPECT(h, device.context.last_render_pass_desc.clear_color.a == 1.0F);
PP_EXPECT(h, device.context.last_render_pass_desc.clear_depth_enabled);
PP_EXPECT(h, device.context.last_render_pass_desc.clear_depth == 0.75F);
PP_EXPECT(h, device.context.last_depth_state.test_enabled);
PP_EXPECT(h, device.context.last_depth_state.write_enabled);
PP_EXPECT(h, device.context.last_depth_state.compare == CompareOp::less_or_equal);
PP_EXPECT(h, device.context.last_uniform_name == std::string_view("mvp"));
PP_EXPECT(h, device.context.last_uniform_bytes == 64U);
PP_EXPECT(h, device.context.last_draw_desc.vertex_count == 3U);
PP_EXPECT(h, device.context.last_draw_desc.instance_count == 1U);
PP_EXPECT(h, device.context.last_texture_slot == 2U);
PP_EXPECT(h, device.context.last_texture_bytes == 8192U);
PP_EXPECT(h, device.context.last_sampler_slot == 2U);
PP_EXPECT(h, device.context.last_sampler_desc.mag_filter == SamplerFilter::nearest);
PP_EXPECT(h, device.context.last_sampler_desc.address_u == SamplerAddressMode::repeat);
PP_EXPECT(h, device.context.last_upload_bytes == 80U);
PP_EXPECT(h, device.context.last_readback_bytes == 80U);
PP_EXPECT(h, device.context.last_capture_bytes == 8192U);
PP_EXPECT(h, device.context.last_blit_source_bytes == 80U);
PP_EXPECT(h, device.context.last_blit_destination_bytes == 320U);
PP_EXPECT(h, device.context.last_blit_filter == BlitFilter::linear);
}
void render_devices_create_validated_resources(pp::tests::Harness& h)
{
static constexpr char shader_source[] = "void main() {}";
RecordingRenderDevice device;
const auto texture = device.create_texture(TextureDesc {
.extent = Extent2D { .width = 8, .height = 4 },
.format = TextureFormat::rgba8,
.render_target = false,
});
const auto target = device.create_render_target(TextureDesc {
.extent = Extent2D { .width = 8, .height = 4 },
.format = TextureFormat::rgba8,
.render_target = true,
});
const auto shader = device.create_shader_program(ShaderProgramDesc {
.debug_name = "factory-shader",
.vertex = ShaderStageSource { .source = shader_source, .source_size = sizeof(shader_source) - 1U },
.fragment = ShaderStageSource { .source = shader_source, .source_size = sizeof(shader_source) - 1U },
});
const auto mesh = device.create_mesh(MeshDesc {
.vertex_count = 6,
.index_count = 6,
.topology = PrimitiveTopology::triangles,
});
const auto readback = device.create_readback_buffer(8U * 4U * 4U);
PP_EXPECT(h, texture.ok());
PP_EXPECT(h, texture.value()->desc().extent.width == 8U);
PP_EXPECT(h, !texture.value()->desc().render_target);
PP_EXPECT(h, target.ok());
PP_EXPECT(h, target.value()->color_desc().render_target);
PP_EXPECT(h, shader.ok());
PP_EXPECT(h, shader.value()->debug_name() == std::string_view("factory-shader"));
PP_EXPECT(h, mesh.ok());
PP_EXPECT(h, mesh.value()->desc().index_count == 6U);
PP_EXPECT(h, readback.ok());
PP_EXPECT(h, readback.value()->size_bytes() == 128U);
const auto bad_texture = device.create_texture(TextureDesc {
.extent = Extent2D { .width = 0, .height = 4 },
.format = TextureFormat::rgba8,
});
const auto bad_target = device.create_render_target(TextureDesc {
.extent = Extent2D { .width = 8, .height = 4 },
.format = TextureFormat::rgba8,
.render_target = false,
});
const auto bad_shader = device.create_shader_program(ShaderProgramDesc {
.debug_name = "bad-shader",
.vertex = ShaderStageSource {},
.fragment = ShaderStageSource {},
});
const auto bad_mesh = device.create_mesh(MeshDesc {});
const auto bad_readback = device.create_readback_buffer(0);
PP_EXPECT(h, !bad_texture.ok());
PP_EXPECT(h, bad_texture.status().code == StatusCode::invalid_argument);
PP_EXPECT(h, !bad_target.ok());
PP_EXPECT(h, bad_target.status().code == StatusCode::invalid_argument);
PP_EXPECT(h, !bad_shader.ok());
PP_EXPECT(h, bad_shader.status().code == StatusCode::invalid_argument);
PP_EXPECT(h, !bad_mesh.ok());
PP_EXPECT(h, bad_mesh.status().code == StatusCode::invalid_argument);
PP_EXPECT(h, !bad_readback.ok());
PP_EXPECT(h, bad_readback.status().code == StatusCode::invalid_argument);
}
void recording_renderer_records_shader_uniform_writes(pp::tests::Harness& h)
{
RecordingRenderDevice device;
RecordingRenderTarget target(TextureDesc {
.extent = Extent2D { .width = 16, .height = 8 },
.format = TextureFormat::rgba8,
.render_target = true,
});
RecordingShaderProgram shader("uniform-shader");
const std::array<std::byte, 64> uniform_bytes {};
auto& context = device.immediate_context();
const auto before_begin = context.set_shader_uniform("mvp", uniform_bytes);
PP_EXPECT(h, !before_begin.ok());
PP_EXPECT(h, before_begin.code == StatusCode::invalid_argument);
PP_EXPECT(h, context.begin_render_pass(target, RenderPassDesc {}).ok());
const auto before_shader = context.set_shader_uniform("mvp", uniform_bytes);
PP_EXPECT(h, !before_shader.ok());
PP_EXPECT(h, before_shader.code == StatusCode::invalid_argument);
PP_EXPECT(h, context.bind_shader(shader).ok());
PP_EXPECT(h, context.set_shader_uniform("mvp", uniform_bytes).ok());
const auto empty_name = context.set_shader_uniform("", uniform_bytes);
const auto empty_bytes = context.set_shader_uniform("mvp", std::span<const std::byte> {});
context.end_render_pass();
PP_EXPECT(h, !empty_name.ok());
PP_EXPECT(h, empty_name.code == StatusCode::invalid_argument);
PP_EXPECT(h, !empty_bytes.ok());
PP_EXPECT(h, empty_bytes.code == StatusCode::invalid_argument);
const auto commands = device.commands();
PP_EXPECT(h, commands.size() == 4U);
PP_EXPECT(h, commands[0].kind == RecordedRenderCommandKind::begin_render_pass);
PP_EXPECT(h, commands[1].kind == RecordedRenderCommandKind::bind_shader);
PP_EXPECT(h, commands[2].kind == RecordedRenderCommandKind::set_shader_uniform);
PP_EXPECT(h, commands[2].name == std::string_view("mvp"));
PP_EXPECT(h, commands[2].uniform_bytes == 64U);
PP_EXPECT(h, recorded_render_command_kind_name(commands[2].kind) == std::string_view("set_shader_uniform"));
PP_EXPECT(h, commands[3].kind == RecordedRenderCommandKind::end_render_pass);
}
void recording_renderer_records_valid_command_sequences(pp::tests::Harness& h)
{
RecordingRenderDevice device;
RecordingTexture2D texture(TextureDesc {
.extent = Extent2D { .width = 64, .height = 32 },
.format = TextureFormat::rgba8,
.render_target = true,
});
RecordingReadbackBuffer readback_buffer(64U * 32U * 4U);
const std::array<std::byte, 96> upload_bytes {};
RecordingRenderTarget target(TextureDesc {
.extent = Extent2D { .width = 64, .height = 32 },
.format = TextureFormat::rgba8,
.render_target = true,
});
RecordingRenderTarget blit_target(TextureDesc {
.extent = Extent2D { .width = 64, .height = 32 },
.format = TextureFormat::rgba8,
.render_target = true,
});
RecordingShaderProgram shader("recorded-shader");
RecordingMesh mesh(MeshDesc { .vertex_count = 3, .index_count = 3, .topology = PrimitiveTopology::triangles });
PP_EXPECT(h, device.backend_name() == std::string_view("recording"));
device.trace()->marker("renderer", "frame");
auto& context = device.immediate_context();
PP_EXPECT(h, context.begin_render_pass(target, RenderPassDesc {
.clear_color = ClearColor { .r = 0.2F, .g = 0.3F, .b = 0.4F, .a = 1.0F },
.clear_depth_enabled = true,
.clear_depth = 1.0F,
.clear_stencil_enabled = true,
.clear_stencil = 7,
})
.ok());
PP_EXPECT(h, context.set_viewport(Viewport { .x = 0, .y = 0, .width = 64, .height = 32 }).ok());
PP_EXPECT(h, context.set_scissor(ScissorRect { .enabled = true, .x = 4, .y = 6, .width = 16, .height = 8 }).ok());
PP_EXPECT(h, context.set_blend_state(BlendState {
.enabled = true,
.source_color = BlendFactor::source_alpha,
.destination_color = BlendFactor::one_minus_source_alpha,
.source_alpha = BlendFactor::one,
.destination_alpha = BlendFactor::one_minus_source_alpha,
})
.ok());
PP_EXPECT(h, context.set_depth_state(DepthState {
.test_enabled = true,
.write_enabled = true,
.compare = CompareOp::less_or_equal,
})
.ok());
PP_EXPECT(h, context.bind_shader(shader).ok());
PP_EXPECT(h, context.bind_texture(1, texture).ok());
PP_EXPECT(h, context.bind_sampler(1, SamplerDesc {
.min_filter = SamplerFilter::linear,
.mag_filter = SamplerFilter::nearest,
.address_u = SamplerAddressMode::repeat,
.address_v = SamplerAddressMode::clamp_to_edge,
.address_w = SamplerAddressMode::clamp_to_border,
})
.ok());
PP_EXPECT(h, context.bind_mesh(mesh).ok());
PP_EXPECT(h, context.draw(DrawDesc { .vertex_count = 3, .index_count = 3 }).ok());
context.end_render_pass();
const auto commands = device.commands();
PP_EXPECT(h, commands.size() == 12U);
PP_EXPECT(h, commands[0].kind == RecordedRenderCommandKind::trace_marker);
PP_EXPECT(h, commands[0].component == std::string_view("renderer"));
PP_EXPECT(h, commands[0].name == std::string_view("frame"));
PP_EXPECT(h, commands[1].kind == RecordedRenderCommandKind::begin_render_pass);
PP_EXPECT(h, commands[1].target_desc.extent.width == 64U);
PP_EXPECT(h, commands[1].clear_color_enabled);
PP_EXPECT(h, commands[1].clear_color.a == 1.0F);
PP_EXPECT(h, commands[1].clear_depth_enabled);
PP_EXPECT(h, commands[1].clear_depth == 1.0F);
PP_EXPECT(h, commands[1].clear_stencil_enabled);
PP_EXPECT(h, commands[1].clear_stencil == 7U);
PP_EXPECT(h, commands[2].kind == RecordedRenderCommandKind::set_viewport);
PP_EXPECT(h, commands[2].viewport.height == 32U);
PP_EXPECT(h, commands[3].kind == RecordedRenderCommandKind::set_scissor);
PP_EXPECT(h, commands[3].scissor.enabled);
PP_EXPECT(h, commands[3].scissor.x == 4);
PP_EXPECT(h, commands[3].scissor.height == 8U);
PP_EXPECT(h, recorded_render_command_kind_name(commands[3].kind) == std::string_view("set_scissor"));
PP_EXPECT(h, commands[4].kind == RecordedRenderCommandKind::set_blend_state);
PP_EXPECT(h, commands[4].blend_state.enabled);
PP_EXPECT(h, commands[4].blend_state.destination_color == BlendFactor::one_minus_source_alpha);
PP_EXPECT(h, recorded_render_command_kind_name(commands[4].kind) == std::string_view("set_blend_state"));
PP_EXPECT(h, commands[5].kind == RecordedRenderCommandKind::set_depth_state);
PP_EXPECT(h, commands[5].depth_state.test_enabled);
PP_EXPECT(h, commands[5].depth_state.write_enabled);
PP_EXPECT(h, commands[5].depth_state.compare == CompareOp::less_or_equal);
PP_EXPECT(h, recorded_render_command_kind_name(commands[5].kind) == std::string_view("set_depth_state"));
PP_EXPECT(h, commands[6].kind == RecordedRenderCommandKind::bind_shader);
PP_EXPECT(h, commands[6].name == std::string_view("recorded-shader"));
PP_EXPECT(h, commands[7].kind == RecordedRenderCommandKind::bind_texture);
PP_EXPECT(h, commands[7].texture_slot == 1U);
PP_EXPECT(h, commands[7].texture_desc.extent.height == 32U);
PP_EXPECT(h, recorded_render_command_kind_name(commands[7].kind) == std::string_view("bind_texture"));
PP_EXPECT(h, commands[8].kind == RecordedRenderCommandKind::bind_sampler);
PP_EXPECT(h, commands[8].sampler_slot == 1U);
PP_EXPECT(h, commands[8].sampler_desc.mag_filter == SamplerFilter::nearest);
PP_EXPECT(h, commands[8].sampler_desc.address_w == SamplerAddressMode::clamp_to_border);
PP_EXPECT(h, recorded_render_command_kind_name(commands[8].kind) == std::string_view("bind_sampler"));
PP_EXPECT(h, commands[9].kind == RecordedRenderCommandKind::bind_mesh);
PP_EXPECT(h, commands[9].mesh_desc.vertex_count == 3U);
PP_EXPECT(h, commands[9].mesh_desc.index_count == 3U);
PP_EXPECT(h, commands[10].kind == RecordedRenderCommandKind::draw);
PP_EXPECT(h, commands[10].mesh_desc.vertex_count == 3U);
PP_EXPECT(h, commands[10].mesh_desc.index_count == 3U);
PP_EXPECT(h, commands[10].mesh_desc.topology == PrimitiveTopology::triangles);
PP_EXPECT(h, commands[10].draw_desc.vertex_count == 3U);
PP_EXPECT(h, commands[10].draw_desc.index_count == 3U);
PP_EXPECT(h, commands[10].draw_desc.instance_count == 1U);
PP_EXPECT(h, commands[11].kind == RecordedRenderCommandKind::end_render_pass);
PP_EXPECT(h, recorded_render_command_kind_name(commands[10].kind) == std::string_view("draw"));
PP_EXPECT(h, context.upload_texture(
texture,
ReadbackRegion { .x = 4, .y = 5, .width = 8, .height = 3 },
upload_bytes)
.ok());
const auto commands_after_upload = device.commands();
PP_EXPECT(h, commands_after_upload.size() == 13U);
PP_EXPECT(h, commands_after_upload[12].kind == RecordedRenderCommandKind::upload_texture);
PP_EXPECT(h, commands_after_upload[12].texture_desc.extent.width == 64U);
PP_EXPECT(h, commands_after_upload[12].readback_region.x == 4U);
PP_EXPECT(h, commands_after_upload[12].upload_bytes == 96U);
PP_EXPECT(h, recorded_render_command_kind_name(commands_after_upload[12].kind) == std::string_view("upload_texture"));
PP_EXPECT(h, context.read_texture(
texture,
ReadbackRegion { .x = 4, .y = 5, .width = 8, .height = 3 },
readback_buffer)
.ok());
const auto commands_after_readback = device.commands();
PP_EXPECT(h, commands_after_readback.size() == 14U);
PP_EXPECT(h, commands_after_readback[13].kind == RecordedRenderCommandKind::read_texture);
PP_EXPECT(h, commands_after_readback[13].texture_desc.extent.width == 64U);
PP_EXPECT(h, commands_after_readback[13].readback_region.x == 4U);
PP_EXPECT(h, commands_after_readback[13].readback_region.height == 3U);
PP_EXPECT(h, commands_after_readback[13].readback_bytes == 96U);
PP_EXPECT(h, recorded_render_command_kind_name(commands_after_readback[13].kind) == std::string_view("read_texture"));
PP_EXPECT(h, context.capture_frame(target, readback_buffer).ok());
const auto commands_after_capture = device.commands();
PP_EXPECT(h, commands_after_capture.size() == 15U);
PP_EXPECT(h, commands_after_capture[14].kind == RecordedRenderCommandKind::capture_frame);
PP_EXPECT(h, commands_after_capture[14].target_desc.extent.width == 64U);
PP_EXPECT(h, commands_after_capture[14].target_desc.extent.height == 32U);
PP_EXPECT(h, commands_after_capture[14].capture_bytes == 8192U);
PP_EXPECT(h, recorded_render_command_kind_name(commands_after_capture[14].kind) == std::string_view("capture_frame"));
PP_EXPECT(h, context.blit_render_target(
target,
ReadbackRegion { .x = 0, .y = 0, .width = 16, .height = 8 },
blit_target,
ReadbackRegion { .x = 2, .y = 3, .width = 8, .height = 4 },
BlitFilter::linear)
.ok());
const auto commands_after_blit = device.commands();
PP_EXPECT(h, commands_after_blit.size() == 16U);
PP_EXPECT(h, commands_after_blit[15].kind == RecordedRenderCommandKind::blit_render_target);
PP_EXPECT(h, commands_after_blit[15].source_desc.extent.width == 64U);
PP_EXPECT(h, commands_after_blit[15].destination_desc.extent.height == 32U);
PP_EXPECT(h, commands_after_blit[15].source_region.width == 16U);
PP_EXPECT(h, commands_after_blit[15].destination_region.x == 2U);
PP_EXPECT(h, commands_after_blit[15].blit_filter == BlitFilter::linear);
PP_EXPECT(h, commands_after_blit[15].blit_source_bytes == 512U);
PP_EXPECT(h, commands_after_blit[15].blit_destination_bytes == 128U);
PP_EXPECT(h, recorded_render_command_kind_name(commands_after_blit[15].kind) == std::string_view("blit_render_target"));
device.clear();
PP_EXPECT(h, device.commands().empty());
}
void recording_renderer_rejects_invalid_command_order_and_targets(pp::tests::Harness& h)
{
RecordingRenderDevice device;
RecordingRenderTarget target(TextureDesc {
.extent = Extent2D { .width = 32, .height = 16 },
.format = TextureFormat::rgba8,
.render_target = true,
});
RecordingRenderTarget non_render_target(TextureDesc {
.extent = Extent2D { .width = 32, .height = 16 },
.format = TextureFormat::rgba8,
.render_target = false,
});
RecordingRenderTarget r8_target(TextureDesc {
.extent = Extent2D { .width = 32, .height = 16 },
.format = TextureFormat::r8,
.render_target = true,
});
RecordingTexture2D texture(TextureDesc {
.extent = Extent2D { .width = 32, .height = 16 },
.format = TextureFormat::rgba8,
.render_target = true,
});
RecordingReadbackBuffer small_readback_buffer(3U);
RecordingReadbackBuffer full_readback_buffer(32U * 16U * 4U);
const std::array<std::byte, 4> one_pixel_upload {};
const std::array<std::byte, 3> undersized_upload {};
RecordingShaderProgram shader("strict-shader");
RecordingMesh mesh(MeshDesc { .vertex_count = 3, .topology = PrimitiveTopology::triangles });
RecordingMesh empty_mesh(MeshDesc {});
auto& context = device.immediate_context();
const auto draw_before_begin = context.draw(DrawDesc { .vertex_count = 3 });
PP_EXPECT(h, !draw_before_begin.ok());
PP_EXPECT(h, draw_before_begin.code == StatusCode::invalid_argument);
const auto blend_before_begin = context.set_blend_state(BlendState {});
PP_EXPECT(h, !blend_before_begin.ok());
PP_EXPECT(h, blend_before_begin.code == StatusCode::invalid_argument);
const auto scissor_before_begin = context.set_scissor(ScissorRect {});
PP_EXPECT(h, !scissor_before_begin.ok());
PP_EXPECT(h, scissor_before_begin.code == StatusCode::invalid_argument);
const auto depth_before_begin = context.set_depth_state(DepthState {});
PP_EXPECT(h, !depth_before_begin.ok());
PP_EXPECT(h, depth_before_begin.code == StatusCode::invalid_argument);
const auto sampler_before_begin = context.bind_sampler(0, SamplerDesc {});
PP_EXPECT(h, !sampler_before_begin.ok());
PP_EXPECT(h, sampler_before_begin.code == StatusCode::invalid_argument);
const auto invalid_target = context.begin_render_pass(non_render_target, RenderPassDesc {});
PP_EXPECT(h, !invalid_target.ok());
PP_EXPECT(h, invalid_target.code == StatusCode::invalid_argument);
PP_EXPECT(h, device.commands().empty());
const auto invalid_clear_depth = context.begin_render_pass(target, RenderPassDesc {
.clear_color = ClearColor {},
.clear_depth_enabled = true,
.clear_depth = -0.25F,
});
PP_EXPECT(h, !invalid_clear_depth.ok());
PP_EXPECT(h, invalid_clear_depth.code == StatusCode::out_of_range);
PP_EXPECT(h, device.commands().empty());
PP_EXPECT(h, context.begin_render_pass(target, RenderPassDesc {}).ok());
const auto upload_during_render_pass = context.upload_texture(
texture,
ReadbackRegion { .x = 0, .y = 0, .width = 1, .height = 1 },
one_pixel_upload);
PP_EXPECT(h, !upload_during_render_pass.ok());
PP_EXPECT(h, upload_during_render_pass.code == StatusCode::invalid_argument);
const auto read_during_render_pass = context.read_texture(
texture,
ReadbackRegion { .x = 0, .y = 0, .width = 1, .height = 1 },
full_readback_buffer);
PP_EXPECT(h, !read_during_render_pass.ok());
PP_EXPECT(h, read_during_render_pass.code == StatusCode::invalid_argument);
const auto capture_during_render_pass = context.capture_frame(target, full_readback_buffer);
PP_EXPECT(h, !capture_during_render_pass.ok());
PP_EXPECT(h, capture_during_render_pass.code == StatusCode::invalid_argument);
const auto blit_during_render_pass = context.blit_render_target(
target,
ReadbackRegion { .x = 0, .y = 0, .width = 1, .height = 1 },
target,
ReadbackRegion { .x = 0, .y = 0, .width = 1, .height = 1 },
BlitFilter::nearest);
PP_EXPECT(h, !blit_during_render_pass.ok());
PP_EXPECT(h, blit_during_render_pass.code == StatusCode::invalid_argument);
const auto nested_begin = context.begin_render_pass(target, RenderPassDesc {});
PP_EXPECT(h, !nested_begin.ok());
PP_EXPECT(h, nested_begin.code == StatusCode::invalid_argument);
auto invalid_blend = BlendState {};
invalid_blend.source_color = static_cast<BlendFactor>(255);
const auto invalid_blend_state = context.set_blend_state(invalid_blend);
PP_EXPECT(h, !invalid_blend_state.ok());
PP_EXPECT(h, invalid_blend_state.code == StatusCode::invalid_argument);
PP_EXPECT(h, context.set_blend_state(BlendState {
.enabled = true,
.source_color = BlendFactor::source_alpha,
.destination_color = BlendFactor::one_minus_source_alpha,
})
.ok());
PP_EXPECT(h, context.set_scissor(ScissorRect {
.enabled = true,
.x = 0,
.y = 0,
.width = 16,
.height = 8,
})
.ok());
const auto invalid_scissor = context.set_scissor(ScissorRect {
.enabled = true,
.x = 31,
.y = 15,
.width = 2,
.height = 1,
});
PP_EXPECT(h, !invalid_scissor.ok());
PP_EXPECT(h, invalid_scissor.code == StatusCode::out_of_range);
auto invalid_depth = DepthState {};
invalid_depth.compare = static_cast<CompareOp>(255);
const auto invalid_depth_state = context.set_depth_state(invalid_depth);
PP_EXPECT(h, !invalid_depth_state.ok());
PP_EXPECT(h, invalid_depth_state.code == StatusCode::invalid_argument);
PP_EXPECT(h, context.set_depth_state(DepthState {
.test_enabled = true,
.write_enabled = true,
.compare = CompareOp::less_or_equal,
})
.ok());
const auto draw_without_bindings = context.draw(DrawDesc { .vertex_count = 3 });
PP_EXPECT(h, !draw_without_bindings.ok());
PP_EXPECT(h, draw_without_bindings.code == StatusCode::invalid_argument);
PP_EXPECT(h, context.bind_shader(shader).ok());
const auto bind_texture_bad_slot = context.bind_texture(max_texture_slots, texture);
PP_EXPECT(h, !bind_texture_bad_slot.ok());
PP_EXPECT(h, bind_texture_bad_slot.code == StatusCode::out_of_range);
PP_EXPECT(h, context.bind_texture(0, texture).ok());
const auto bind_sampler_bad_slot = context.bind_sampler(max_texture_slots, SamplerDesc {});
PP_EXPECT(h, !bind_sampler_bad_slot.ok());
PP_EXPECT(h, bind_sampler_bad_slot.code == StatusCode::out_of_range);
auto invalid_sampler = SamplerDesc {};
invalid_sampler.min_filter = static_cast<SamplerFilter>(255);
const auto bind_invalid_sampler = context.bind_sampler(0, invalid_sampler);
PP_EXPECT(h, !bind_invalid_sampler.ok());
PP_EXPECT(h, bind_invalid_sampler.code == StatusCode::invalid_argument);
PP_EXPECT(h, context.bind_sampler(0, SamplerDesc {}).ok());
const auto draw_without_mesh = context.draw(DrawDesc { .vertex_count = 3 });
PP_EXPECT(h, !draw_without_mesh.ok());
PP_EXPECT(h, draw_without_mesh.code == StatusCode::invalid_argument);
const auto invalid_mesh = context.bind_mesh(empty_mesh);
PP_EXPECT(h, !invalid_mesh.ok());
PP_EXPECT(h, invalid_mesh.code == StatusCode::invalid_argument);
PP_EXPECT(h, context.bind_mesh(mesh).ok());
const auto draw_outside_mesh = context.draw(DrawDesc { .first_vertex = 2, .vertex_count = 2 });
PP_EXPECT(h, !draw_outside_mesh.ok());
PP_EXPECT(h, draw_outside_mesh.code == StatusCode::out_of_range);
PP_EXPECT(h, context.draw(DrawDesc { .vertex_count = 3 }).ok());
context.end_render_pass();
const auto viewport_after_end = context.set_viewport(Viewport { .x = 0, .y = 0, .width = 1, .height = 1 });
PP_EXPECT(h, !viewport_after_end.ok());
PP_EXPECT(h, viewport_after_end.code == StatusCode::invalid_argument);
const auto blend_after_end = context.set_blend_state(BlendState {});
PP_EXPECT(h, !blend_after_end.ok());
PP_EXPECT(h, blend_after_end.code == StatusCode::invalid_argument);
const auto scissor_after_end = context.set_scissor(ScissorRect {});
PP_EXPECT(h, !scissor_after_end.ok());
PP_EXPECT(h, scissor_after_end.code == StatusCode::invalid_argument);
const auto depth_after_end = context.set_depth_state(DepthState {});
PP_EXPECT(h, !depth_after_end.ok());
PP_EXPECT(h, depth_after_end.code == StatusCode::invalid_argument);
const auto bind_texture_after_end = context.bind_texture(0, texture);
PP_EXPECT(h, !bind_texture_after_end.ok());
PP_EXPECT(h, bind_texture_after_end.code == StatusCode::invalid_argument);
const auto bind_sampler_after_end = context.bind_sampler(0, SamplerDesc {});
PP_EXPECT(h, !bind_sampler_after_end.ok());
PP_EXPECT(h, bind_sampler_after_end.code == StatusCode::invalid_argument);
const auto read_outside_bounds = context.read_texture(
texture,
ReadbackRegion { .x = 31, .y = 15, .width = 2, .height = 1 },
full_readback_buffer);
PP_EXPECT(h, !read_outside_bounds.ok());
PP_EXPECT(h, read_outside_bounds.code == StatusCode::out_of_range);
const auto upload_outside_bounds = context.upload_texture(
texture,
ReadbackRegion { .x = 31, .y = 15, .width = 2, .height = 1 },
one_pixel_upload);
PP_EXPECT(h, !upload_outside_bounds.ok());
PP_EXPECT(h, upload_outside_bounds.code == StatusCode::out_of_range);
const auto upload_with_wrong_size = context.upload_texture(
texture,
ReadbackRegion { .x = 0, .y = 0, .width = 1, .height = 1 },
undersized_upload);
PP_EXPECT(h, !upload_with_wrong_size.ok());
PP_EXPECT(h, upload_with_wrong_size.code == StatusCode::invalid_argument);
const auto read_into_small_buffer = context.read_texture(
texture,
ReadbackRegion { .x = 0, .y = 0, .width = 1, .height = 1 },
small_readback_buffer);
PP_EXPECT(h, !read_into_small_buffer.ok());
PP_EXPECT(h, read_into_small_buffer.code == StatusCode::out_of_range);
const auto capture_into_small_buffer = context.capture_frame(target, small_readback_buffer);
PP_EXPECT(h, !capture_into_small_buffer.ok());
PP_EXPECT(h, capture_into_small_buffer.code == StatusCode::out_of_range);
const auto capture_non_target = context.capture_frame(non_render_target, full_readback_buffer);
PP_EXPECT(h, !capture_non_target.ok());
PP_EXPECT(h, capture_non_target.code == StatusCode::invalid_argument);
const auto blit_non_target = context.blit_render_target(
non_render_target,
ReadbackRegion { .x = 0, .y = 0, .width = 1, .height = 1 },
target,
ReadbackRegion { .x = 0, .y = 0, .width = 1, .height = 1 },
BlitFilter::nearest);
PP_EXPECT(h, !blit_non_target.ok());
PP_EXPECT(h, blit_non_target.code == StatusCode::invalid_argument);
const auto blit_mismatched_format = context.blit_render_target(
target,
ReadbackRegion { .x = 0, .y = 0, .width = 1, .height = 1 },
r8_target,
ReadbackRegion { .x = 0, .y = 0, .width = 1, .height = 1 },
BlitFilter::nearest);
PP_EXPECT(h, !blit_mismatched_format.ok());
PP_EXPECT(h, blit_mismatched_format.code == StatusCode::invalid_argument);
const auto blit_outside_bounds = context.blit_render_target(
target,
ReadbackRegion { .x = 31, .y = 15, .width = 2, .height = 1 },
target,
ReadbackRegion { .x = 0, .y = 0, .width = 1, .height = 1 },
BlitFilter::nearest);
PP_EXPECT(h, !blit_outside_bounds.ok());
PP_EXPECT(h, blit_outside_bounds.code == StatusCode::out_of_range);
const auto blit_bad_filter = context.blit_render_target(
target,
ReadbackRegion { .x = 0, .y = 0, .width = 1, .height = 1 },
target,
ReadbackRegion { .x = 0, .y = 0, .width = 1, .height = 1 },
static_cast<BlitFilter>(255));
PP_EXPECT(h, !blit_bad_filter.ok());
PP_EXPECT(h, blit_bad_filter.code == StatusCode::invalid_argument);
}
}
int main()
{
pp::tests::Harness harness;
harness.run("computes_texture_sizes", computes_texture_sizes);
harness.run("rejects_invalid_or_excessive_extents", rejects_invalid_or_excessive_extents);
harness.run("validates_readback_bounds", validates_readback_bounds);
harness.run("computes_readback_byte_sizes", computes_readback_byte_sizes);
harness.run("computes_frame_capture_byte_sizes", computes_frame_capture_byte_sizes);
harness.run("validates_blit_contract", validates_blit_contract);
harness.run("validates_blend_contract", validates_blend_contract);
harness.run("validates_depth_contract", validates_depth_contract);
harness.run("validates_sampler_contract", validates_sampler_contract);
harness.run("validates_viewports_and_mesh_descriptors", validates_viewports_and_mesh_descriptors);
harness.run("validates_draw_descriptors", validates_draw_descriptors);
harness.run("validates_render_pass_descriptors", validates_render_pass_descriptors);
harness.run("validates_shader_program_descriptors", validates_shader_program_descriptors);
harness.run("validates_shader_uniform_writes", validates_shader_uniform_writes);
harness.run("validates_panopainter_shader_catalog", validates_panopainter_shader_catalog);
harness.run("rejects_invalid_shader_catalogs", rejects_invalid_shader_catalogs);
harness.run("renderer_interfaces_support_backend_neutral_dispatch", renderer_interfaces_support_backend_neutral_dispatch);
harness.run("render_devices_create_validated_resources", render_devices_create_validated_resources);
harness.run("recording_renderer_records_shader_uniform_writes", recording_renderer_records_shader_uniform_writes);
harness.run("recording_renderer_records_valid_command_sequences", recording_renderer_records_valid_command_sequences);
harness.run("recording_renderer_rejects_invalid_command_order_and_targets", recording_renderer_rejects_invalid_command_order_and_targets);
return harness.finish();
}