Files
panopainter/src/node_image_texture.cpp

33 lines
975 B
C++

#include "pch.h"
#include "log.h"
#include "legacy_ui_gl_dispatch.h"
#include "node_image_texture.h"
#include "shader.h"
#include "node_image.h"
Node* NodeImageTexture::clone_instantiate() const
{
return new NodeImageTexture();
}
void NodeImageTexture::clone_copy(Node* dest) const
{
Node::clone_copy(dest);
NodeImageTexture* n = static_cast<NodeImageTexture*>(dest);
n->tex = tex;
}
void NodeImageTexture::draw()
{
tex ? tex->bind() : pp::legacy::ui_gl::unbind_texture_2d("NodeImageTexture");
auto& sampler = tex && tex->has_mips ? NodeImage::m_sampler_mips : NodeImage::m_sampler;
sampler.bind(0);
pp::legacy::ui_gl::set_blend_enabled(true, "NodeImageTexture");
ShaderManager::use(kShader::Texture);
ShaderManager::u_int(kShaderUniform::Tex, 0);
ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp);
NodeImage::m_plane.draw_fill();
sampler.unbind();
pp::legacy::ui_gl::set_blend_enabled(false, "NodeImageTexture");
}