Files
panopainter/src/node_panel_layer.h
2019-11-09 23:28:46 +01:00

152 lines
5.4 KiB
C++

#pragma once
#include "node_border.h"
#include "node_text.h"
#include "node_checkbox.h"
#include "node_slider.h"
#include "node_button_custom.h"
#include "node_combobox.h"
#include "node_scroll.h"
#include "action.h"
#include "canvas_layer.h"
class NodeLayer : public NodeBorder
{
public:
std::function<void(NodeLayer* target)> on_selected;
std::function<void(NodeLayer* target, bool visible)> on_visibility_changed;
std::function<void(NodeLayer* target, bool highlight)> on_highlight;
bool m_selected = false;
glm::vec4 m_color_normal = glm::vec4(.4, .4, .4, 1);
glm::vec4 m_color_selected = glm::vec4(.3, .3, .3, 1);
glm::vec4 m_color_hover = glm::vec4(.5, .5, .5, 1);
std::string m_label_text;
NodeText* m_label;
NodeCheckBox* m_visibility;
virtual Node* clone_instantiate() const override;
virtual void clone_children(Node* dest) const override;
virtual void clone_copy(Node* dest) const override;
virtual void init() override;
virtual void parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr) override;
virtual void loaded() override;
virtual kEventResult handle_event(Event* e) override;
virtual void draw() override;
void set_name(const char* s);
};
class NodePanelLayer : public Node
{
NodeButtonCustom* btn_add;
NodeButtonCustom* btn_remove;
NodeButtonCustom* btn_up;
NodeButtonCustom* btn_down;
NodeButtonCustom* btn_duplicate;
int id_counter = 0;
public:
std::function<void(Node* target)> on_popup_close;
std::function<void(Node* target, int old_idx, int new_idx)> on_layer_change;
std::function<void(Node* target, int idx, float value)> on_layer_opacity_changed;
std::function<void(Node* target, int idx, bool visible)> on_layer_visibility_changed;
std::function<void(Node* target, int idx, bool locked)> on_layer_alpha_lock_changed;
std::function<void(Node* target, int idx, bool highlight)> on_layer_highlight_changed;
std::function<void(Node* target, int idx, int mode)> on_layer_blend_mode_changed;
std::function<void(Node* target, int index)> on_layer_delete;
std::function<void(Node* target, int index)> on_layer_duplicate;
std::function<void(Node* target, std::shared_ptr<class Layer> layer, int index)> on_layer_add;
std::function<void(Node* target, int old_idx, int new_idx)> on_layer_order;
NodeLayer* m_current_layer = nullptr;
std::vector<NodeLayer*> m_layers;
NodeScroll* m_layers_container;
NodeSliderH* m_opacity;
NodeCheckBox* m_alpha_lock;
NodeComboBox* m_blend_mode;
virtual Node* clone_instantiate() const override;
virtual void init() override;
virtual kEventResult handle_event(Event* e) override;
void merge(int src_index, int dst_index, bool create_history);
void add_layer(bool add_history = true, bool create_events = false, int index = -1);
NodeLayer* add_layer(const char* name, bool add_history = true, bool create_events = false,
std::shared_ptr<Layer> layer = nullptr, std::shared_ptr<NodeLayer> layer_node = nullptr, int index = -1);
NodeLayer* get_layer_at(int index);
void remove_layer(NodeLayer* layer, bool add_history = true);
void handle_layer_opacity(NodeLayer* target, float value);
void handle_layer_visibility(NodeLayer* target, bool visible);
void handle_layer_alpha_lock(NodeLayer* target, bool locked);
void handle_layer_highlight(NodeLayer* target, bool highlight);
void handle_layer_blend_mode(NodeLayer* target, int mode);
void handle_layer_selected(NodeLayer* target);
void save_history();
void clear();
void update_attributes();
};
struct ActionLayerChange : public Action
{
struct LayerState
{
bool visible;
float alpha;
bool lock;
int blend_mode;
};
NodePanelLayer* m_panel;
std::vector<LayerState> m_layers;
virtual void run() override { }
virtual Action* get_redo() override;
virtual void undo() override;
virtual size_t memory() override { return 0; }
};
class ActionLayerAdd : public Action
{
public:
NodePanelLayer* m_panel;
std::shared_ptr<Node> m_layer_node;
int m_layer_order;
uint32_t m_layer_id;
virtual void run() override { }
virtual Action* get_redo() override;
virtual void undo() override;
virtual size_t memory() override { return 0; }
};
class ActionLayerRemove : public Action
{
public:
NodePanelLayer* m_panel;
std::shared_ptr<Node> m_layer_node;
std::shared_ptr<Layer> m_layer;
int m_layer_order;
virtual void run() override { }
virtual Action* get_redo() override;
virtual void undo() override;
virtual size_t memory() override { return 0; }
};
class ActionLayerMove : public Action
{
public:
NodePanelLayer* m_panel;
std::shared_ptr<Node> m_layer_node;
int m_offset;
virtual void run() override { }
virtual Action* get_redo() override;
virtual void undo() override;
virtual size_t memory() override { return 0; }
};
struct ActionLayerMerge : public Action
{
std::shared_ptr<LayerFrame::Snapshot> m_snap;
std::shared_ptr<Layer> m_layer;
std::shared_ptr<NodeLayer> m_layer_node;
std::shared_ptr<NodePanelLayer> m_panel;
int m_src_index = 0; // removed layer
int m_dst_index = 0;
std::array<glm::vec4, 6> m_dirty_box;
std::array<bool, 6> m_dirty_face;
virtual void run() override { }
virtual size_t memory() override { return m_snap->memsize(); }
virtual void undo() override;
virtual Action* get_redo() override;
};