Files
panopainter/tests/renderer_gl/gpu_readback_tests.cpp

225 lines
6.1 KiB
C++

#include "../test_harness.h"
#if defined(_WIN32)
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <windows.h>
#include <GL/gl.h>
#endif
#include <array>
#include <cstdint>
#include <iostream>
namespace {
#if defined(_WIN32)
class HiddenWglContext {
public:
HiddenWglContext()
{
instance_ = GetModuleHandleW(nullptr);
WNDCLASSW window_class {};
window_class.style = CS_OWNDC;
window_class.lpfnWndProc = DefWindowProcW;
window_class.hInstance = instance_;
window_class.lpszClassName = class_name_;
registered_ = RegisterClassW(&window_class) != 0 || GetLastError() == ERROR_CLASS_ALREADY_EXISTS;
if (!registered_) {
skip_reason_ = "RegisterClassW failed";
return;
}
window_ = CreateWindowExW(
WS_EX_TOOLWINDOW,
class_name_,
L"PanoPainter GPU readback test",
WS_POPUP,
0,
0,
16,
16,
nullptr,
nullptr,
instance_,
nullptr);
if (window_ == nullptr) {
skip_reason_ = "CreateWindowExW failed";
return;
}
ShowWindow(window_, SW_SHOWNA);
UpdateWindow(window_);
device_context_ = GetDC(window_);
if (device_context_ == nullptr) {
skip_reason_ = "GetDC failed";
return;
}
PIXELFORMATDESCRIPTOR pixel_format {};
pixel_format.nSize = sizeof(pixel_format);
pixel_format.nVersion = 1;
pixel_format.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pixel_format.iPixelType = PFD_TYPE_RGBA;
pixel_format.cColorBits = 24;
pixel_format.cAlphaBits = 8;
pixel_format.cDepthBits = 24;
pixel_format.iLayerType = PFD_MAIN_PLANE;
const int format = ChoosePixelFormat(device_context_, &pixel_format);
if (format == 0 || SetPixelFormat(device_context_, format, &pixel_format) == FALSE) {
skip_reason_ = "OpenGL pixel format setup failed";
return;
}
render_context_ = wglCreateContext(device_context_);
if (render_context_ == nullptr) {
skip_reason_ = "wglCreateContext failed";
return;
}
if (wglMakeCurrent(device_context_, render_context_) == FALSE) {
skip_reason_ = "wglMakeCurrent failed";
return;
}
ready_ = true;
}
HiddenWglContext(const HiddenWglContext&) = delete;
HiddenWglContext& operator=(const HiddenWglContext&) = delete;
~HiddenWglContext()
{
if (render_context_ != nullptr) {
wglMakeCurrent(nullptr, nullptr);
wglDeleteContext(render_context_);
}
if (window_ != nullptr && device_context_ != nullptr) {
ReleaseDC(window_, device_context_);
}
if (window_ != nullptr) {
DestroyWindow(window_);
}
if (registered_) {
UnregisterClassW(class_name_, instance_);
}
}
[[nodiscard]] bool ready() const noexcept
{
return ready_;
}
[[nodiscard]] const char* skip_reason() const noexcept
{
return skip_reason_;
}
private:
static constexpr const wchar_t* class_name_ = L"PanoPainterGpuReadbackTestWindow";
HINSTANCE instance_ = nullptr;
HWND window_ = nullptr;
HDC device_context_ = nullptr;
HGLRC render_context_ = nullptr;
const char* skip_reason_ = "OpenGL context unavailable";
bool registered_ = false;
bool ready_ = false;
};
#endif
void opengl_clear_readback_matches_fixture(pp::tests::Harness& h)
{
#if defined(_WIN32)
HiddenWglContext context;
if (!context.ready()) {
std::cout << "[skip] desktop GPU OpenGL readback unavailable: " << context.skip_reason() << "\n";
return;
}
glViewport(0, 0, 1, 1);
glDrawBuffer(GL_BACK);
glReadBuffer(GL_BACK);
glClearColor(1.0F, 0.0F, 0.0F, 1.0F);
glClear(GL_COLOR_BUFFER_BIT);
glFinish();
std::array<std::uint8_t, 4> pixel {};
glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel.data());
constexpr std::array<std::uint8_t, 4> expected {
255,
0,
0,
255,
};
if (pixel != expected) {
std::cout << "readback rgba: "
<< static_cast<int>(pixel[0]) << ", "
<< static_cast<int>(pixel[1]) << ", "
<< static_cast<int>(pixel[2]) << ", "
<< static_cast<int>(pixel[3]) << "\n";
}
PP_EXPECT(h, pixel == expected);
#else
std::cout << "[skip] desktop GPU OpenGL readback unavailable: no platform context helper\n";
#endif
}
void opengl_preview_readback_matches_fixture(pp::tests::Harness& h)
{
#if defined(_WIN32)
HiddenWglContext context;
if (!context.ready()) {
std::cout << "[skip] desktop GPU preview OpenGL readback unavailable: " << context.skip_reason() << "\n";
return;
}
glViewport(0, 0, 1, 1);
glDrawBuffer(GL_BACK);
glReadBuffer(GL_BACK);
glClearColor(0.0F, 1.0F, 0.0F, 1.0F);
glClear(GL_COLOR_BUFFER_BIT);
glFinish();
std::array<std::uint8_t, 4> pixel {};
glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel.data());
constexpr std::array<std::uint8_t, 4> expected {
0,
255,
0,
255,
};
if (pixel != expected) {
std::cout << "preview readback rgba: "
<< static_cast<int>(pixel[0]) << ", "
<< static_cast<int>(pixel[1]) << ", "
<< static_cast<int>(pixel[2]) << ", "
<< static_cast<int>(pixel[3]) << "\n";
}
PP_EXPECT(h, pixel == expected);
#else
std::cout << "[skip] desktop GPU preview OpenGL readback unavailable: no platform context helper\n";
#endif
}
}
int main()
{
pp::tests::Harness harness;
harness.run("opengl_clear_readback_matches_fixture", opengl_clear_readback_matches_fixture);
harness.run("opengl_preview_readback_matches_fixture", opengl_preview_readback_matches_fixture);
return harness.finish();
}