Files
panopainter/src/rtt.cpp

404 lines
10 KiB
C++

#include "pch.h"
#include "log.h"
#include "rtt.h"
#include "util.h"
#include "app.h"
RTT& RTT::operator=(RTT&& other)
{
int_fmt = other.int_fmt;
texID = other.texID;
fboID = other.fboID;
rboID = other.rboID;
w = other.w;
h = other.h;
bound = other.bound;
other.int_fmt = 0;
other.texID = 0;
other.fboID = 0;
other.rboID = 0;
other.w = 0;
other.h = 0;
other.bound = false;
return *this;
}
RTT::RTT()
{
int_fmt = 0;
fboID = 0;
rboID = 0;
w = 0;
h = 0;
bound = false;
}
RTT::RTT(RTT&& other)
{
int_fmt = other.int_fmt;
texID = other.texID;
fboID = other.fboID;
rboID = other.rboID;
w = other.w;
h = other.h;
bound = other.bound;
other.int_fmt = 0;
other.texID = 0;
other.fboID = 0;
other.rboID = 0;
other.w = 0;
other.h = 0;
other.bound = false;
}
RTT::~RTT()
{
if (valid())
LOG("RTT not destroyed");
destroy();
}
bool RTT::resize(int width, int height)
{
bool ret = false;
RTT new_rtt;
App::I->render_task([&]
{
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldDFboID);
glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &oldRFboID);
ret = new_rtt.create(width, height, -1, int_fmt, rboID != 0);
if (!ret)
{
LOG("failed to resize rtt from %dx%d to %dx%d", w, h, width, height);
return;
}
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, new_rtt.fboID);
glBindFramebuffer(GL_READ_FRAMEBUFFER, fboID);
glBlitFramebuffer(0, 0, w, h, 0, 0, new_rtt.w, new_rtt.h, GL_COLOR_BUFFER_BIT, GL_LINEAR);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, oldDFboID);
glBindFramebuffer(GL_READ_FRAMEBUFFER, oldRFboID);
destroy();
});
if (!ret)
return false;
oldRFboID = 0;
oldDFboID = 0;
*this = std::move(new_rtt);
return true;
}
void RTT::destroy()
{
if (!valid())
return;
App::I->render_task_async([rboID=rboID, texID=texID, fboID=fboID]
{
if (rboID)
{
glDeleteRenderbuffers(1, &rboID);
}
if (texID)
{
//unbindTexture();
glDeleteTextures(1, &texID);
//LOG("TEX rtt destroy %d", texID)
}
if (fboID)
{
//unbindFramebuffer();
glDeleteFramebuffers(1, &fboID);
//LOG("RTT DESTROY %d", fboID);
}
});
texID = 0;
fboID = 0;
rboID = 0;
// w = 0;
// h = 0;
}
void RTT::copy(const RTT & source)
{
if (!valid() || !source.valid())
return;
App::I->render_task([&]
{
GLint old_draw = 0;
GLint old_read = 0;
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw);
glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old_read);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboID);
glBindFramebuffer(GL_READ_FRAMEBUFFER, source.fboID);
glBlitFramebuffer(0, 0, source.w, source.h, 0, 0, w, h,
GL_COLOR_BUFFER_BIT, GL_LINEAR);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw);
glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read);
});
}
void RTT::copy(const RTT& source, const glm::vec4& rect)
{
if (!valid() || !source.valid())
return;
App::I->render_task([&]
{
auto r = rect_intersection(rect, { 0, 0, w, h });
GLint old_draw = 0;
GLint old_read = 0;
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw);
glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old_read);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboID);
glBindFramebuffer(GL_READ_FRAMEBUFFER, source.fboID);
glBlitFramebuffer(r.x, r.y, r.z, r.w, r.x, r.y, r.z, r.w,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw);
glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read);
});
}
bool RTT::create(int width, int height, int tex/* = -1*/, GLint internal_format, bool depth_buffer /*= false*/)
{
GLenum status = 0;
App::I->render_task([&]
{
// Destroy any previously created object
destroy();
w = width;
h = height;
int_fmt = internal_format;
if (tex == -1)
{
glGenTextures(1, &texID);
//LOG("TEX rtt create %d", texID);
}
else
{
texID = tex;
}
auto ifmt = GL_UNSIGNED_BYTE;
if (internal_format == GL_RGBA32F) ifmt = GL_FLOAT;
if (internal_format == GL_RGBA16F) ifmt = GL_HALF_FLOAT;
glBindTexture(GL_TEXTURE_2D, texID);
if (tex == -1)
glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, GL_RGBA, ifmt, 0);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glBindTexture(GL_TEXTURE_2D, 0);
// Create a renderbuffer object to store depth info
if (depth_buffer)
{
glGenRenderbuffers(1, &rboID);
glBindRenderbuffer(GL_RENDERBUFFER, rboID);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, width, height);
glBindRenderbuffer(GL_RENDERBUFFER, 0);
}
GLint oldFboID;
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldFboID);
// Create a framebuffer object
glGenFramebuffers(1, &fboID);
glBindFramebuffer(GL_FRAMEBUFFER, fboID);
//LOG("RTT CREATE %d - tex %d", fboID, texID);
// Attach the texture to FBO color attachment point
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texID, 0);
if (depth_buffer)
{
// Attach the renderbuffer to depth attachment point
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rboID);
}
auto err2str = [](GLenum err) {
switch (err)
{
case GL_FRAMEBUFFER_UNDEFINED: return "GL_FRAMEBUFFER_UNDEFINED";
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
case GL_FRAMEBUFFER_UNSUPPORTED: return "GL_FRAMEBUFFER_UNSUPPORTED";
case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: return "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE";
default: return "UNKNOWN";
}
};
// Check FBO status
status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE)
LOG("RTT::create failed because: %s", err2str(status));
// Switch back to window-system-provided framebuffer
glBindFramebuffer(GL_FRAMEBUFFER, oldFboID);
oldRFboID = 0;
oldDFboID = 0;
});
return status == GL_FRAMEBUFFER_COMPLETE;
}
void RTT::bindFramebuffer()
{
assert(App::I->is_render_thread());
#ifdef _DEBUG
if (bound)
{
LOG("framebuffer bound twice!");
#ifdef _WIN32
__debugbreak();
#endif
}
#endif // _DEBUG
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldDFboID);
glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &oldRFboID);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboID);
glBindFramebuffer(GL_READ_FRAMEBUFFER, fboID);
bound = true;
}
void RTT::unbindFramebuffer()
{
assert(App::I->is_render_thread());
if (!bound)
return;
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, oldDFboID);
glBindFramebuffer(GL_READ_FRAMEBUFFER, oldRFboID);
oldRFboID = 0;
oldDFboID = 0;
bound = false;
}
void RTT::clear(glm::vec4 color)
{
assert(App::I->is_render_thread());
glClearColor(color.r, color.g, color.b, color.a);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
void RTT::clear_mask(glm::bool4 mask, glm::vec4 color)
{
assert(App::I->is_render_thread());
// save old state
std::array<GLboolean, 4> old_mask;
glGetBooleanv(GL_COLOR_WRITEMASK, old_mask.data());
// clear with mask
glColorMask(mask.r, mask.g, mask.b, mask.a);
glClearColor(color.r, color.g, color.b, color.a);
glClear(GL_COLOR_BUFFER_BIT);
// restore old state
glColorMask(old_mask[0], old_mask[1], old_mask[2], old_mask[3]);
}
glm::ivec4 RTT::calc_bounds() const noexcept
{
if (!valid())
return glm::vec4(0);
auto data = std::unique_ptr<glm::u8vec4[]>(reinterpret_cast<glm::u8vec4*>(readTextureData()));
glm::ivec2 bbmin(w, h);
glm::ivec2 bbmax(0);
for (int y = 0; y < h; y++)
{
for (int x = 0; x < w; x++)
{
if (data[x + y * w].a > 0)
{
bbmin = glm::min(bbmin, { x, y });
bbmax = glm::max(bbmax, { x + 1, y + 1 });
}
}
}
return { bbmin, bbmax };
}
uint8_t* RTT::readTextureData(uint8_t* buffer) const noexcept
{
if (!valid())
return nullptr;
if (!buffer)
buffer = createBuffer();
App::I->render_task([&]
{
GLint old;
glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old);
glBindFramebuffer(GL_READ_FRAMEBUFFER, fboID);
glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
glBindFramebuffer(GL_READ_FRAMEBUFFER, old);
});
return buffer;
}
float* RTT::readTextureDataFloat(float* buffer) const noexcept
{
if (!valid())
return nullptr;
if (!buffer)
buffer = createBufferFloat();
App::I->render_task([&]
{
GLint old;
glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old);
glBindFramebuffer(GL_READ_FRAMEBUFFER, fboID);
glReadPixels(0, 0, w, h, GL_RGBA, GL_FLOAT, buffer);
glBindFramebuffer(GL_READ_FRAMEBUFFER, old);
});
return buffer;
}
uint8_t* RTT::createBuffer() const noexcept
{
return new uint8_t[w * h * 4];
}
float * RTT::createBufferFloat() const noexcept
{
return new float[w * h * 4];
}
void RTT::bindTexture()
{
assert(App::I->is_render_thread());
glBindTexture(GL_TEXTURE_2D, texID);
}
void RTT::unbindTexture()
{
assert(App::I->is_render_thread());
glBindTexture(GL_TEXTURE_2D, 0);
}
Image RTT::get_image() const noexcept
{
Image ret;
ret.create(w, h, readTextureData());
return ret;
}
bool RTT::valid() const noexcept
{
return texID || rboID || fboID;
}