Files
panopainter/engine/app.cpp

456 lines
15 KiB
C++

#include "pch.h"
#include "app.h"
using namespace ui;
App App::I; // singleton
void App::create()
{
width = 800;
height = 500;
}
void App::clear()
{
glClearColor(.1f, .1f, .1f, 1.f);
glViewport(0, 0, (GLsizei)width, (GLsizei)height);
glClear(GL_COLOR_BUFFER_BIT);
}
void App::initShaders()
{
static const char* shader_v =
SHADER_VERSION
"uniform mat4 mvp;"
"in vec4 pos;"
"in vec2 uvs;"
"out vec3 uv;"
"void main(){"
" uv = vec3(uvs, pos.w);"
" gl_Position = mvp * vec4(pos.xyz, 1.0);"
"}";
static const char* shader_f =
SHADER_VERSION
"uniform sampler2D tex;"
"in vec3 uv;"
"out vec4 frag;"
"void main(){"
//" frag = texture(tex, uv.xy/uv.z);"
" frag = texture(tex, uv.xy);"
"}";
static const char* shader_uv_f =
SHADER_VERSION
"uniform sampler2D tex;"
"in vec3 uv;"
"out vec4 frag;"
"void main(){"
" frag = vec4(uv.xy, 0.0, 1.0);"
"}";
static const char* shader_atlas_v =
SHADER_VERSION
"uniform mat4 mvp;"
"uniform vec2 tof;"
"uniform vec2 tsz;"
"in vec2 pos;"
"in vec2 uvs;"
"out vec2 uv;"
"void main(){"
" uv = tof + uvs * tsz;"
" gl_Position = mvp * vec4(pos, 0.0, 1.0);"
"}";
static const char* shader_atlas_f =
SHADER_VERSION
"uniform sampler2D tex;"
"in vec2 uv;"
"out vec4 frag;"
"void main(){"
" frag = texture(tex, uv);"
"}";
static const char* shader_color_v =
SHADER_VERSION
"uniform mat4 mvp;"
"in vec4 pos;"
"void main(){"
" gl_Position = mvp * pos;"
"}";
static const char* shader_color_f =
SHADER_VERSION
"uniform vec4 col;"
"out vec4 frag;"
"void main(){"
" frag = col;"
"}";
static const char* shader_color_quad_v =
SHADER_VERSION
"uniform mat4 mvp;"
"in vec4 pos;"
"in vec2 uvs;"
"out vec3 uv;"
"void main(){"
" gl_Position = mvp * pos;"
" uv = vec3(uvs, pos.w);"
"}";
static const char* shader_color_quad_f =
SHADER_VERSION
"uniform vec4 col;"
"in vec3 uv;"
"out vec4 frag;"
"void main(){"
" vec4 gradient_x = mix(col, vec4(1.0, 1.0, 1.0, 1.0), uv.x);"
" frag = mix(gradient_x, vec4(0.0, 0.0, 0.0, 1.0), uv.y);"
"}";
static const char* shader_color_hue_v =
SHADER_VERSION
"uniform mat4 mvp;"
"in vec4 pos;"
"in vec2 uvs;"
"out vec3 uv;"
"void main(){"
" gl_Position = mvp * pos;"
" uv = vec3(uvs, pos.w);"
"}";
static const char* shader_color_hue_f =
SHADER_VERSION
"uniform vec4 col;"
"in vec3 uv;"
"out vec4 frag;"
"vec3 hsv2rgb(vec3 c) {"
" vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);"
" vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);"
" return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);"
"}"
"void main(){"
" frag = vec4(hsv2rgb(vec3(uv.y, 1.0, 1.0)), 1.0);"
"}";
static const char* shader_font_v =
SHADER_VERSION
"uniform mat4 mvp;"
"in vec2 pos;"
"in vec2 uvs;"
"out vec2 uv;"
"void main(){"
" uv = uvs;"
" gl_Position = mvp * vec4(pos, 0.0, 1.0);"
"}";
static const char* shader_font_f =
SHADER_VERSION
"uniform sampler2D tex;"
"uniform vec4 col;"
"in vec2 uv;"
"out vec4 frag;"
"void main(){"
" float a = texture(tex, uv).r;"
" frag = vec4(col.rgb, a);"
"}";
LOG("initializing shaders");
if (!ShaderManager::create(kShader::Texture, shader_v, shader_f))
LOG("Failed to create shader Texture");
if (!ShaderManager::create(kShader::Color, shader_color_v, shader_color_f))
LOG("Failed to create shader Color");
if (!ShaderManager::create(kShader::ColorQuad, shader_color_quad_v, shader_color_quad_f))
LOG("Failed to create shader ColorQuad");
if (!ShaderManager::create(kShader::ColorHue, shader_color_hue_v, shader_color_hue_f))
LOG("Failed to create shader ColorHue");
if (!ShaderManager::create(kShader::UVs, shader_v, shader_uv_f))
LOG("Failed to create shader UVs");
if (!ShaderManager::create(kShader::Font, shader_font_v, shader_font_f))
LOG("Failed to create shader Font");
if (!ShaderManager::create(kShader::Atlas, shader_atlas_v, shader_atlas_f))
LOG("Failed to create shader Atlas");
LOG("shaders initialized");
}
void App::initAssets()
{
LOG("initializing assets");
FontManager::init();
LOG("initializing assets loading fonts");
FontManager::load(kFont::Arial_11, "data/arial.ttf", 15);
FontManager::load(kFont::Arial_30, "data/arial.ttf", 30);
LOG("initializing assets create sampler");
sampler.create(GL_NEAREST);
LOG("initializing assets load uvs texture");
if (!tex.load("data/uvs.jpg"))
LOG("error loading image\n");
LOG("initializing assets completed");
}
void App::initLayout()
{
LOG("initializing layout statics");
NodeBorder::static_init();
NodeImage::static_init();
NodeIcon::static_init();
NodeCanvas2D::static_init();
layout.on_loaded = [&] {
LOG("initializing layout updating after load");
layout[main_id]->update(width, height, zoom);
LOG("initializing layout components");
sidebar = layout[main_id]->find<NodeBorder>("sidebar");
brushes = layout[main_id]->find<NodePanelBrush>("panel-brush");
layers = layout[main_id]->find<NodePanelLayer>("panel-layer");
color = layout[main_id]->find<NodePanelColor>("panel-color");
stroke = layout[main_id]->find<NodePanelStroke>("panel-stroke");
brushes->on_brush_changed = [this](Node* target, int index) {
auto tid = brushes->get_texture_id(index);
stroke->m_canvas->m_tex_id = tid;
stroke->m_canvas->draw_stroke();
if (on_brush_select)
on_brush_select(index);
};
color->on_color_changed = [this](Node* target, glm::vec4 color) {
stroke->m_canvas->m_tip_color = color;
stroke->m_canvas->draw_stroke();
if (on_color_change)
on_color_change(color);
};
stroke->on_stroke_change = [this](Node*target) {
if (on_stroke_change)
on_stroke_change();
};
if (auto* button = layout[main_id]->find<NodeButton>("btn-close"))
{
button->on_click = [](Node*) { exit(0); };
}
if (auto* button = layout[main_id]->find<NodeButton>("btn-popup"))
{
button->on_click = [this](Node*) {
msgbox = new NodeMessageBox();
msgbox->m_manager = &layout;
msgbox->init();
layout[main_id]->add_child(msgbox);
layout[main_id]->update();
};
}
if (auto* button = layout[main_id]->find<NodeButtonCustom>("btn-settings"))
{
button->on_click = [this](Node*) {
settings = new NodeSettings();
settings->m_manager = &layout;
settings->init();
layout[main_id]->add_child(settings);
layout[main_id]->update();
};
}
if (auto* menu_file = layout[main_id]->find<NodeButtonCustom>("menu-file"))
{
menu_file->on_click = [=](Node*) {
glm::vec2 pos = menu_file->m_pos + glm::vec2(0, menu_file->m_size.y);
popup = (NodePopupMenu*)layout[const_hash("file-menu")]->m_children[0]->clone();
popup->SetPositioning(YGPositionTypeAbsolute);
popup->SetPosition(pos.x, pos.y);
layout[main_id]->add_child(popup);
layout[main_id]->update();
popup->mouse_capture();
popup->m_mouse_ignore = false;
};
}
if (auto* menu_file = layout[main_id]->find<NodeButtonCustom>("menu-edit"))
{
menu_file->on_click = [=](Node*) {
glm::vec2 pos = menu_file->m_pos + glm::vec2(0, menu_file->m_size.y);
popup = (NodePopupMenu*)layout[const_hash("edit-menu")]->m_children[0]->clone();
popup->SetPositioning(YGPositionTypeAbsolute);
popup->SetPosition(pos.x, pos.y);
layout[main_id]->add_child(popup);
layout[main_id]->update();
popup->mouse_capture();
popup->m_mouse_ignore = false;
};
}
if (auto* menu_file = layout[main_id]->find<NodeButtonCustom>("menu-layers"))
{
menu_file->on_click = [=](Node*) {
glm::vec2 pos = menu_file->m_pos + glm::vec2(0, menu_file->m_size.y);
popup = (NodePopupMenu*)layout[const_hash("layers-menu")]->m_children[0]->clone();
popup->SetPositioning(YGPositionTypeAbsolute);
popup->SetPosition(pos.x, pos.y);
layout[main_id]->add_child(popup);
layout[main_id]->update();
popup->mouse_capture();
popup->m_mouse_ignore = false;
};
}
if (auto* toolbar = layout[main_id]->find<Node>("toolbar"))
{
toolbar->m_flood_events = true;
}
};
LOG("initializing layout xml");
#ifdef _WIN32
//layout.load("C:\\Users\\omar\\Desktop\\new_engine\\data\\layout.xml");
layout.load("data/layout.xml");
#else
layout.load("data/layout.xml");
#endif
LOG("initializing layout completed");
}
void App::init()
{
#ifdef _WIN32
static CONSOLE_SCREEN_BUFFER_INFO info;
GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &info);
// colors: http://stackoverflow.com/questions/4053837/colorizing-text-in-the-console-with-c
glDebugMessageCallback([](GLenum source, GLenum type, GLuint id,
GLenum severity, GLsizei length, const GLchar* message, const void* userParam)
{
static std::map<GLenum, int> colors = {
{ GL_DEBUG_SEVERITY_NOTIFICATION, 8 },
{ GL_DEBUG_SEVERITY_LOW, 8 },
{ GL_DEBUG_SEVERITY_MEDIUM, FOREGROUND_GREEN | FOREGROUND_INTENSITY },
{ GL_DEBUG_SEVERITY_HIGH, FOREGROUND_RED | FOREGROUND_INTENSITY },
};
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), colors[severity]);
LOG("%.*s\n", length, message);
FlushConsoleInputBuffer(GetStdHandle(STD_OUTPUT_HANDLE));
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), info.wAttributes);
}, nullptr);
glEnable(GL_DEBUG_OUTPUT);
#endif
initShaders();
initAssets();
initLayout();
glEnable(GL_TEXTURE_2D);
glDisable(GL_DEPTH_TEST);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBlendEquation(GL_FUNC_ADD);
//int n;
//glGetIntegerv(GL_NUM_EXTENSIONS, &n);
//for (int i = 0; i < n; i++)
//{
// const unsigned char* s = glGetStringi(GL_EXTENSIONS, i);
// LOG("GL ext %03d: %s\n", i, s);
//}
LOG("GL version: %s\n", glGetString(GL_VERSION));
LOG("GL vendor: %s\n", glGetString(GL_VENDOR));
LOG("GL renderer: %s\n", glGetString(GL_RENDERER));
GLfloat width_range[2];
glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, width_range);
LOG("GL line range: %f - %f\n", width_range[0], width_range[1]);
LOG("Screen Size: %f %f", width, height);
}
void App::update(float dt)
{
glClearColor(.1f, .1f, .1f, 1.f);
glViewport(0, 0, (GLsizei)width, (GLsizei)height);
glClear(GL_COLOR_BUFFER_BIT);
//layout.reload();
if (auto* main = layout[main_id])
main->update(width, height, zoom);
auto observer = [this](Node* n)
{
if (n && n->m_display)
{
auto box = n->m_clip;
glm::ivec4 c = glm::vec4((int)box.x - 1, (int)(height / zoom - box.y - box.w) - 1, (int)box.z + 2, (int)box.w + 2) * zoom;
glScissor(c.x, c.y, c.z, c.w);
n->draw();
}
};
//glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glEnable(GL_SCISSOR_TEST);
if (auto* main = layout[main_id])
main->watch(observer);
//msgbox->watch(observer);
glDisable(GL_SCISSOR_TEST);
}
void App::resize(float w, float h)
{
width = w;
height = h;
if (auto* main = layout[main_id])
main->update(w , h, zoom);
}
bool App::mouse_down(int button, float x, float y)
{
MouseEvent e;
e.m_type = button ? kEventType::MouseDownR : kEventType::MouseDownL;
e.m_pos = { x / zoom, y / zoom };
auto ret = layout[main_id]->on_event(&e);
LOG("mouse click button%d pos %f %f\n", button, x, y);
// if (popup)
// {
// layout[main_id]->remove_child(popup);
// popup = nullptr;
// }
// if (button == 1)
// {
// popup = (NodePopupMenu*)layout[const_hash("popup-menu")]->m_children[0]->clone();
// popup->SetPositioning(YGPositionTypeAbsolute);
// popup->SetPosition(x / zoom, y / zoom);
// layout[main_id]->add_child(popup);
// }
layout[main_id]->update();
return ret == kEventResult::Consumed;
}
bool App::mouse_move(float x, float y)
{
MouseEvent e;
e.m_type = kEventType::MouseMove;
e.m_pos = { x / zoom, y / zoom };
kEventResult ret = kEventResult::Available;
if (auto* main = layout[main_id])
ret = main->on_event(&e);
return ret == kEventResult::Consumed;
}
bool App::mouse_up(int button, float x, float y)
{
MouseEvent e;
e.m_type = button ? kEventType::MouseUpR : kEventType::MouseUpL;
e.m_pos = { x / zoom, y / zoom };
auto ret = layout[main_id]->on_event(&e);
layout[main_id]->update();
LOG("mouse up button%d pos %f %f\n", button, x, y);
return ret == kEventResult::Consumed;
}
bool App::key_down(int key)
{
KeyEvent e;
e.m_type = kEventType::KeyDown;
e.m_key = key;
auto ret = layout[main_id]->on_event(&e);
layout[main_id]->update();
LOG("key down %d '%c'", key, key);
return ret == kEventResult::Consumed;
}
bool App::key_up(int key)
{
KeyEvent e;
e.m_type = kEventType::KeyUp;
e.m_key = key;
auto ret = layout[main_id]->on_event(&e);
layout[main_id]->update();
LOG("key up %d '%c'", key, key);
return ret == kEventResult::Consumed;
}
bool App::key_char(int key)
{
KeyEvent e;
e.m_type = kEventType::KeyChar;
e.m_key = key;
auto ret = layout[main_id]->on_event(&e);
layout[main_id]->update();
LOG("key up %d '%c'", key, key);
return ret == kEventResult::Consumed;
}