Files
panopainter/src/node_stroke_preview.h

60 lines
2.0 KiB
C++

#pragma once
#include "node_border.h"
#include "rtt.h"
#include "brush.h"
#include "texture.h"
class NodeStrokePreview : public NodeBorder
{
struct StrokeFrame
{
glm::vec4 col;
float flow;
float opacity;
std::array<vertex_t, 4> shapes;
glm::vec4 m_mixer_rect;
};
static RTT m_rtt;
static RTT m_rtt_mixer;
static Texture2D m_tex; // blending tmp texture
static Texture2D m_tex_dual;
static Texture2D m_tex_background;
static Sampler m_sampler_linear;
static Sampler m_sampler_linear_repeat;
static Sampler m_sampler_mipmap;
static DynamicShape m_brush_shape;
Texture2D m_tex_preview;
public:
using parent = NodeBorder;
static std::atomic_int s_instances;
static std::atomic_bool s_running;
static std::thread s_renderer;
static BlockingQueue<std::shared_ptr<NodeStrokePreview>> s_queue;
static void terminate_renderer();
static void empty_queue();
std::shared_ptr<Brush> m_brush;
bool m_draw_first = false;
glm::vec2 m_preview_size = { 0, 0 };
float m_min_flow = 0.f;
float m_max_size = 0.f;
float m_pad_override = NAN;
virtual Node* clone_instantiate() const override;
virtual void clone_copy(Node* dest) const override;
virtual void clone_children(Node* dest) const override;
virtual void clone_finalize(Node* dest) const override;
void init_controls();
virtual void restore_context() override;
virtual void clear_context() override;
void stroke_draw_mix(const glm::vec2& bb_min, const glm::vec2& bb_sz);
// return rect {origin, size}
glm::vec4 stroke_draw_samples(std::array<vertex_t, 4>& P, Texture2D& blend_tex);
std::vector<StrokeFrame> stroke_draw_compute(Stroke& stroke) const;
void draw_stroke();
void draw_stroke_immediate();
virtual void draw() override;
virtual void handle_resize(glm::vec2 old_size, glm::vec2 new_size, float zoom) override;
virtual void destroy() override;
virtual void handle_on_screen(bool old_visibility, bool new_visibility) override;
};