Files
panopainter/engine/node_dialog_picker.h
2017-12-05 22:25:38 +00:00

34 lines
905 B
C++

#include "node.h"
#include "node_border.h"
#include "node_slider.h"
#include "node_colorwheel.h"
#include "node_button.h"
class NodeColorPicker : public NodeBorder
{
public:
NodeSliderH* m_slider_h;
NodeSliderH* m_slider_s;
NodeSliderH* m_slider_v;
NodeSliderH* m_slider_r;
NodeSliderH* m_slider_g;
NodeSliderH* m_slider_b;
NodeColorWheel* m_wheel;
NodeBorder* m_color_cur;
NodeBorder* m_color_old;
NodeBorder* m_color_old1;
NodeBorder* m_color_old2;
NodeButton* m_button_select;
glm::vec3 m_rgb;
glm::vec3 m_hsv;
virtual Node* clone_instantiate() const override;
//virtual void clone_copy(Node* dest) const override;
virtual void clone_finalize(Node* dest) const override;
virtual void init() override;
virtual void draw() override;
void init_controls();
glm::vec3 get_hsv() const;
void handle_value_changed();
};