Files
panopainter/engine/node_panel_brush.h

70 lines
1.9 KiB
C++

#pragma once
#include "node.h"
#include "node_button_custom.h"
#include "node_image.h"
#include "node_stroke_preview.h"
#include "brush.h"
class NodeButtonBrush : public NodeButtonCustom
{
public:
int m_brushID;
bool m_selected = false;
std::string high_path;
uint16_t high_id;
NodeImage* img;
virtual Node* clone_instantiate() const override;
virtual void init() override;
void set_icon(const char* path);
virtual void draw() override;
};
class NodePanelBrush : public Node
{
std::vector<NodeButtonBrush*> m_brushes;
NodeButtonBrush* m_current = nullptr;
Node* m_container;
public:
std::function<void(Node* target, int id)> on_brush_changed;
virtual Node* clone_instantiate() const override;
virtual void init() override;
void handle_click(Node* target);
std::vector<std::string> FindAllBrushes(const std::string& folder);
uint16_t get_texture_id(int index) const;
int get_brush_id(int index) const;
void select_brush(int brush_id);
};
// -----------------------------------------------------------------------
class NodeBrushPresetItem : public NodeButtonCustom
{
public:
int m_brushID;
ui::Brush m_brush;
std::string high_path;
uint16_t high_id;
bool m_selected = false;
NodeStrokePreview* m_preview;
NodeImage* m_thumb;
virtual Node* clone_instantiate() const override;
virtual void init() override;
virtual void draw() override;
};
class NodePanelBrushPreset : public Node
{
std::vector<NodeBrushPresetItem*> m_brushes;
NodeButtonBrush* m_current = nullptr;
Node* m_container;
public:
std::function<void(Node* target, int id)> on_brush_changed;
virtual Node* clone_instantiate() const override;
virtual void init() override;
void handle_click(Node* target);
uint16_t get_texture_id(int index) const;
ui::Brush get_brush(int index) const;
int get_brush_id(int index) const;
};