190 lines
6.1 KiB
C++
190 lines
6.1 KiB
C++
#pragma once
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#include <cstdint>
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#include "legacy_gl_texture_dispatch.h"
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#include "renderer_gl/opengl_capabilities.h"
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namespace pp::legacy::gl_framebuffer {
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inline void query_opengl_integer(std::uint32_t name, std::int32_t* value) noexcept
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{
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glGetIntegerv(static_cast<GLenum>(name), reinterpret_cast<GLint*>(value));
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}
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inline void gen_opengl_framebuffers(std::uint32_t count, std::uint32_t* ids) noexcept
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{
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glGenFramebuffers(static_cast<GLsizei>(count), reinterpret_cast<GLuint*>(ids));
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}
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inline void delete_opengl_framebuffers(std::uint32_t count, const std::uint32_t* ids) noexcept
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{
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glDeleteFramebuffers(static_cast<GLsizei>(count), reinterpret_cast<const GLuint*>(ids));
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}
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inline void bind_opengl_framebuffer(std::uint32_t target, std::uint32_t framebuffer) noexcept
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{
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glBindFramebuffer(static_cast<GLenum>(target), static_cast<GLuint>(framebuffer));
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}
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inline void attach_opengl_framebuffer_texture_2d(
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std::uint32_t target,
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std::uint32_t attachment,
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std::uint32_t texture_target,
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std::uint32_t texture,
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std::int32_t level) noexcept
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{
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glFramebufferTexture2D(
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static_cast<GLenum>(target),
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static_cast<GLenum>(attachment),
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static_cast<GLenum>(texture_target),
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static_cast<GLuint>(texture),
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static_cast<GLint>(level));
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}
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inline std::uint32_t check_opengl_framebuffer_status(std::uint32_t target) noexcept
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{
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return static_cast<std::uint32_t>(glCheckFramebufferStatus(static_cast<GLenum>(target)));
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}
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inline void blit_opengl_framebuffer(
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std::int32_t source_x0,
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std::int32_t source_y0,
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std::int32_t source_x1,
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std::int32_t source_y1,
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std::int32_t destination_x0,
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std::int32_t destination_y0,
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std::int32_t destination_x1,
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std::int32_t destination_y1,
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std::uint32_t mask,
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std::uint32_t filter) noexcept
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{
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glBlitFramebuffer(
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static_cast<GLint>(source_x0),
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static_cast<GLint>(source_y0),
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static_cast<GLint>(source_x1),
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static_cast<GLint>(source_y1),
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static_cast<GLint>(destination_x0),
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static_cast<GLint>(destination_y0),
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static_cast<GLint>(destination_x1),
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static_cast<GLint>(destination_y1),
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static_cast<GLbitfield>(mask),
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static_cast<GLenum>(filter));
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}
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inline void read_opengl_pixels(
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std::int32_t x,
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std::int32_t y,
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std::int32_t width,
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std::int32_t height,
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std::uint32_t pixel_format,
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std::uint32_t component_type,
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void* pixels) noexcept
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{
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glReadPixels(
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static_cast<GLint>(x),
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static_cast<GLint>(y),
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static_cast<GLsizei>(width),
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static_cast<GLsizei>(height),
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static_cast<GLenum>(pixel_format),
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static_cast<GLenum>(component_type),
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pixels);
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}
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inline void copy_opengl_tex_sub_image_2d(
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std::uint32_t target,
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std::int32_t level,
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std::int32_t destination_x,
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std::int32_t destination_y,
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std::int32_t source_x,
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std::int32_t source_y,
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std::int32_t width,
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std::int32_t height) noexcept
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{
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glCopyTexSubImage2D(
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static_cast<GLenum>(target),
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static_cast<GLint>(level),
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static_cast<GLint>(destination_x),
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static_cast<GLint>(destination_y),
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static_cast<GLint>(source_x),
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static_cast<GLint>(source_y),
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static_cast<GLsizei>(width),
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static_cast<GLsizei>(height));
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}
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inline pp::renderer::gl::OpenGlTexture2DReadbackDispatch texture_2d_readback_dispatch() noexcept
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{
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return pp::renderer::gl::OpenGlTexture2DReadbackDispatch {
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.bind_texture = pp::legacy::gl_texture::bind_opengl_texture,
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.gen_framebuffers = gen_opengl_framebuffers,
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.get_integer = query_opengl_integer,
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.bind_framebuffer = bind_opengl_framebuffer,
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.framebuffer_texture_2d = attach_opengl_framebuffer_texture_2d,
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.check_framebuffer_status = check_opengl_framebuffer_status,
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.read_pixels = read_opengl_pixels,
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.delete_framebuffers = delete_opengl_framebuffers,
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};
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}
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inline pp::renderer::gl::OpenGlFramebufferBlitDispatch framebuffer_blit_dispatch() noexcept
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{
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return pp::renderer::gl::OpenGlFramebufferBlitDispatch {
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.get_integer = query_opengl_integer,
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.bind_framebuffer = bind_opengl_framebuffer,
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.blit_framebuffer = blit_opengl_framebuffer,
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};
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}
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inline pp::renderer::gl::OpenGlFramebufferReadbackDispatch framebuffer_readback_dispatch() noexcept
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{
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return pp::renderer::gl::OpenGlFramebufferReadbackDispatch {
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.get_integer = query_opengl_integer,
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.bind_framebuffer = bind_opengl_framebuffer,
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.read_pixels = read_opengl_pixels,
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};
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}
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inline pp::renderer::gl::OpenGlTexture2DFramebufferCopyDispatch framebuffer_to_texture_copy_dispatch() noexcept
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{
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return pp::renderer::gl::OpenGlTexture2DFramebufferCopyDispatch {
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.copy_tex_sub_image_2d = copy_opengl_tex_sub_image_2d,
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};
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}
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inline pp::renderer::gl::OpenGlFramebufferBindDispatch framebuffer_bind_dispatch() noexcept
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{
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return pp::renderer::gl::OpenGlFramebufferBindDispatch {
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.get_integer = query_opengl_integer,
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.bind_framebuffer = bind_opengl_framebuffer,
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};
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}
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inline pp::renderer::gl::OpenGlFramebufferRestoreDispatch framebuffer_restore_dispatch() noexcept
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{
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return pp::renderer::gl::OpenGlFramebufferRestoreDispatch {
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.bind_framebuffer = bind_opengl_framebuffer,
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};
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}
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inline pp::renderer::gl::OpenGlFramebufferDeleteDispatch framebuffer_delete_dispatch() noexcept
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{
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return pp::renderer::gl::OpenGlFramebufferDeleteDispatch {
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.delete_framebuffers = delete_opengl_framebuffers,
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};
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}
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inline pp::renderer::gl::OpenGlRenderTargetFramebufferAllocationDispatch render_target_allocation_dispatch(
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pp::renderer::gl::OpenGlFramebufferRenderbufferFn framebuffer_renderbuffer) noexcept
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{
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return pp::renderer::gl::OpenGlRenderTargetFramebufferAllocationDispatch {
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.gen_framebuffers = gen_opengl_framebuffers,
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.get_integer = query_opengl_integer,
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.bind_framebuffer = bind_opengl_framebuffer,
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.framebuffer_texture_2d = attach_opengl_framebuffer_texture_2d,
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.framebuffer_renderbuffer = framebuffer_renderbuffer,
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.check_framebuffer_status = check_opengl_framebuffer_status,
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};
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}
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} // namespace pp::legacy::gl_framebuffer
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