Files
panopainter/src/legacy_gl_framebuffer_dispatch.h

190 lines
6.1 KiB
C++

#pragma once
#include <cstdint>
#include "legacy_gl_texture_dispatch.h"
#include "renderer_gl/opengl_capabilities.h"
namespace pp::legacy::gl_framebuffer {
inline void query_opengl_integer(std::uint32_t name, std::int32_t* value) noexcept
{
glGetIntegerv(static_cast<GLenum>(name), reinterpret_cast<GLint*>(value));
}
inline void gen_opengl_framebuffers(std::uint32_t count, std::uint32_t* ids) noexcept
{
glGenFramebuffers(static_cast<GLsizei>(count), reinterpret_cast<GLuint*>(ids));
}
inline void delete_opengl_framebuffers(std::uint32_t count, const std::uint32_t* ids) noexcept
{
glDeleteFramebuffers(static_cast<GLsizei>(count), reinterpret_cast<const GLuint*>(ids));
}
inline void bind_opengl_framebuffer(std::uint32_t target, std::uint32_t framebuffer) noexcept
{
glBindFramebuffer(static_cast<GLenum>(target), static_cast<GLuint>(framebuffer));
}
inline void attach_opengl_framebuffer_texture_2d(
std::uint32_t target,
std::uint32_t attachment,
std::uint32_t texture_target,
std::uint32_t texture,
std::int32_t level) noexcept
{
glFramebufferTexture2D(
static_cast<GLenum>(target),
static_cast<GLenum>(attachment),
static_cast<GLenum>(texture_target),
static_cast<GLuint>(texture),
static_cast<GLint>(level));
}
inline std::uint32_t check_opengl_framebuffer_status(std::uint32_t target) noexcept
{
return static_cast<std::uint32_t>(glCheckFramebufferStatus(static_cast<GLenum>(target)));
}
inline void blit_opengl_framebuffer(
std::int32_t source_x0,
std::int32_t source_y0,
std::int32_t source_x1,
std::int32_t source_y1,
std::int32_t destination_x0,
std::int32_t destination_y0,
std::int32_t destination_x1,
std::int32_t destination_y1,
std::uint32_t mask,
std::uint32_t filter) noexcept
{
glBlitFramebuffer(
static_cast<GLint>(source_x0),
static_cast<GLint>(source_y0),
static_cast<GLint>(source_x1),
static_cast<GLint>(source_y1),
static_cast<GLint>(destination_x0),
static_cast<GLint>(destination_y0),
static_cast<GLint>(destination_x1),
static_cast<GLint>(destination_y1),
static_cast<GLbitfield>(mask),
static_cast<GLenum>(filter));
}
inline void read_opengl_pixels(
std::int32_t x,
std::int32_t y,
std::int32_t width,
std::int32_t height,
std::uint32_t pixel_format,
std::uint32_t component_type,
void* pixels) noexcept
{
glReadPixels(
static_cast<GLint>(x),
static_cast<GLint>(y),
static_cast<GLsizei>(width),
static_cast<GLsizei>(height),
static_cast<GLenum>(pixel_format),
static_cast<GLenum>(component_type),
pixels);
}
inline void copy_opengl_tex_sub_image_2d(
std::uint32_t target,
std::int32_t level,
std::int32_t destination_x,
std::int32_t destination_y,
std::int32_t source_x,
std::int32_t source_y,
std::int32_t width,
std::int32_t height) noexcept
{
glCopyTexSubImage2D(
static_cast<GLenum>(target),
static_cast<GLint>(level),
static_cast<GLint>(destination_x),
static_cast<GLint>(destination_y),
static_cast<GLint>(source_x),
static_cast<GLint>(source_y),
static_cast<GLsizei>(width),
static_cast<GLsizei>(height));
}
inline pp::renderer::gl::OpenGlTexture2DReadbackDispatch texture_2d_readback_dispatch() noexcept
{
return pp::renderer::gl::OpenGlTexture2DReadbackDispatch {
.bind_texture = pp::legacy::gl_texture::bind_opengl_texture,
.gen_framebuffers = gen_opengl_framebuffers,
.get_integer = query_opengl_integer,
.bind_framebuffer = bind_opengl_framebuffer,
.framebuffer_texture_2d = attach_opengl_framebuffer_texture_2d,
.check_framebuffer_status = check_opengl_framebuffer_status,
.read_pixels = read_opengl_pixels,
.delete_framebuffers = delete_opengl_framebuffers,
};
}
inline pp::renderer::gl::OpenGlFramebufferBlitDispatch framebuffer_blit_dispatch() noexcept
{
return pp::renderer::gl::OpenGlFramebufferBlitDispatch {
.get_integer = query_opengl_integer,
.bind_framebuffer = bind_opengl_framebuffer,
.blit_framebuffer = blit_opengl_framebuffer,
};
}
inline pp::renderer::gl::OpenGlFramebufferReadbackDispatch framebuffer_readback_dispatch() noexcept
{
return pp::renderer::gl::OpenGlFramebufferReadbackDispatch {
.get_integer = query_opengl_integer,
.bind_framebuffer = bind_opengl_framebuffer,
.read_pixels = read_opengl_pixels,
};
}
inline pp::renderer::gl::OpenGlTexture2DFramebufferCopyDispatch framebuffer_to_texture_copy_dispatch() noexcept
{
return pp::renderer::gl::OpenGlTexture2DFramebufferCopyDispatch {
.copy_tex_sub_image_2d = copy_opengl_tex_sub_image_2d,
};
}
inline pp::renderer::gl::OpenGlFramebufferBindDispatch framebuffer_bind_dispatch() noexcept
{
return pp::renderer::gl::OpenGlFramebufferBindDispatch {
.get_integer = query_opengl_integer,
.bind_framebuffer = bind_opengl_framebuffer,
};
}
inline pp::renderer::gl::OpenGlFramebufferRestoreDispatch framebuffer_restore_dispatch() noexcept
{
return pp::renderer::gl::OpenGlFramebufferRestoreDispatch {
.bind_framebuffer = bind_opengl_framebuffer,
};
}
inline pp::renderer::gl::OpenGlFramebufferDeleteDispatch framebuffer_delete_dispatch() noexcept
{
return pp::renderer::gl::OpenGlFramebufferDeleteDispatch {
.delete_framebuffers = delete_opengl_framebuffers,
};
}
inline pp::renderer::gl::OpenGlRenderTargetFramebufferAllocationDispatch render_target_allocation_dispatch(
pp::renderer::gl::OpenGlFramebufferRenderbufferFn framebuffer_renderbuffer) noexcept
{
return pp::renderer::gl::OpenGlRenderTargetFramebufferAllocationDispatch {
.gen_framebuffers = gen_opengl_framebuffers,
.get_integer = query_opengl_integer,
.bind_framebuffer = bind_opengl_framebuffer,
.framebuffer_texture_2d = attach_opengl_framebuffer_texture_2d,
.framebuffer_renderbuffer = framebuffer_renderbuffer,
.check_framebuffer_status = check_opengl_framebuffer_status,
};
}
} // namespace pp::legacy::gl_framebuffer