Files
panopainter/data/shaders/color.glsl
2019-02-21 21:51:55 +01:00

23 lines
212 B
GLSL

[[vertex]]
uniform mat4 mvp;
in vec4 pos;
void main()
{
gl_Position = mvp * pos;
gl_PointSize = 5.0;
}
[[fragment]]
uniform mediump vec4 col;
out mediump vec4 frag;
void main()
{
frag = col;
}