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panopainter/src/legacy_canvas_stroke_live_services.cpp

620 lines
23 KiB
C++

#include "pch.h"
#include "canvas.h"
#include "app.h"
#include "legacy_canvas_stroke_services.h"
#include "legacy_canvas_stroke_composite_services.h"
#include "legacy_canvas_stroke_edge_services.h"
#include "legacy_canvas_stroke_execution_services.h"
#include "legacy_canvas_stroke_shader_services.h"
#include "legacy_ui_gl_dispatch.h"
#include "renderer_gl/opengl_capabilities.h"
#include "util.h"
#include <algorithm>
#include <array>
#include <cstdint>
#include <utility>
namespace {
GLenum blend_state()
{
return static_cast<GLenum>(pp::renderer::gl::blend_state());
}
void set_active_texture_unit(std::uint32_t unit_index)
{
pp::legacy::ui_gl::activate_texture_unit(unit_index, "Canvas");
}
void unbind_texture_2d()
{
pp::legacy::ui_gl::unbind_texture_2d("Canvas");
}
void apply_canvas_viewport(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height)
{
pp::legacy::ui_gl::apply_viewport(x, y, width, height, "Canvas");
}
pp::renderer::gl::OpenGlViewportRect query_canvas_viewport()
{
return pp::legacy::ui_gl::query_viewport_rect("Canvas");
}
std::array<float, 4> query_canvas_clear_color()
{
return pp::legacy::ui_gl::query_clear_color("Canvas");
}
void apply_canvas_clear_color(std::array<float, 4> color)
{
pp::legacy::ui_gl::set_clear_color(color, "Canvas");
}
void apply_canvas_capability(std::uint32_t capability, bool enabled)
{
pp::legacy::ui_gl::set_capability(capability, enabled, "Canvas");
}
pp::paint_renderer::CanvasStrokeRasterizationPlan canvas_stroke_rasterization_plan(
int width,
int height) noexcept
{
return pp::panopainter::plan_legacy_canvas_stroke_rasterization(
ShaderManager::render_device_features(),
width,
height);
}
pp::paint_renderer::CanvasStrokeMaterialPlan canvas_stroke_material_plan(
const Brush& brush,
bool destination_feedback_needed) noexcept
{
return pp::panopainter::plan_legacy_canvas_stroke_material(
pp::paint_renderer::CanvasStrokeMaterialRequest {
.destination_feedback_needed = destination_feedback_needed,
.pattern_enabled = brush.m_pattern_enabled,
.pattern_eachsample = brush.m_pattern_eachsample,
.wet_blend = brush.m_tip_wet > 0.F,
.mix_blend = brush.m_tip_mix > 0.F,
.noise_enabled = brush.m_tip_noise > 0.F,
.dual_brush_enabled = brush.m_dual_enabled,
.dual_blend_mode = brush.m_dual_blend_mode,
.pattern_blend_mode = brush.m_pattern_blend_mode,
.dual_alpha = brush.m_dual_opacity,
});
}
pp::renderer::Extent2D canvas_stroke_extent(int width, int height) noexcept
{
return pp::renderer::Extent2D {
.width = static_cast<std::uint32_t>(std::max(width, 0)),
.height = static_cast<std::uint32_t>(std::max(height, 0)),
};
}
} // namespace
std::vector<Canvas::StrokeFrame> Canvas::stroke_draw_compute(Stroke& stroke) const
{
auto samples = stroke.compute_samples();
return pp::panopainter::plan_legacy_canvas_stroke_frames(
pp::panopainter::LegacyCanvasStrokeComputeRequest {
.previous_sample = stroke.m_prev_sample,
.samples = samples,
.zoom = App::I->zoom,
.mixer_size = glm::vec2(App::I->width, App::I->height),
.model_view = m_mv,
},
[&](std::array<vertex_t, 4>& brush_quad, bool project_3d, glm::mat4 model_view) {
return stroke_draw_project(brush_quad, project_3d, model_view);
},
[](
glm::vec4 mixer_rect,
glm::vec4 color,
float flow,
float opacity,
std::array<std::vector<vertex_t>, 6>&& shapes) {
return StrokeFrame {
.col = color,
.flow = flow,
.opacity = opacity,
.shapes = std::move(shapes),
.m_mixer_rect = mixer_rect,
};
});
}
void Canvas::stroke_draw_pad_pass(
const std::array<pp::panopainter::LegacyCanvasStrokePadFace, 6>& pad_faces,
bool copy_stroke_destination,
const std::array<pp::panopainter::LegacyCanvasStrokeTextureBinding, 1>& pad_destination_texture_binding,
const pp::panopainter::LegacyCanvasStrokeTextureInputDispatch& pad_destination_texture_dispatch,
const pp::renderer::Extent2D& stroke_extent,
const glm::vec4& pad_color)
{
pp::panopainter::setup_legacy_stroke_pad_shader(
pp::panopainter::LegacyStrokePadUniforms {
.color = pad_color,
.uses_destination_feedback = copy_stroke_destination,
});
[[maybe_unused]] const auto pad_result = pp::panopainter::execute_legacy_canvas_stroke_pad_face_callbacks(
pad_faces,
stroke_extent,
copy_stroke_destination,
[&](std::span<const vertex_t> pad_quad) {
m_brush_shape.update_vertices(
const_cast<vertex_t*>(pad_quad.data()),
static_cast<int>(pad_quad.size()));
},
[&](int face_index) {
m_tmp[face_index].bindFramebuffer();
},
[&](int) {
pp::panopainter::bind_legacy_canvas_stroke_texture_inputs(
pad_destination_texture_binding,
pad_destination_texture_dispatch);
},
[&](const pp::paint_renderer::CanvasStrokeCopyRegion& copy_region) {
pp::panopainter::execute_legacy_canvas_stroke_pad_copy_region(
copy_region,
[](int src_x, int src_y, int dst_x, int dst_y, int width, int height) {
copy_framebuffer_to_texture_2d(src_x, src_y, dst_x, dst_y, width, height);
});
},
[&](int) {
pp::panopainter::unbind_legacy_canvas_stroke_texture_inputs(
pad_destination_texture_binding,
pad_destination_texture_dispatch);
},
[&] {
m_brush_shape.draw_fill();
},
[&](int face_index) {
m_tmp[face_index].unbindFramebuffer();
});
}
void Canvas::stroke_draw_pad_face_orchestration(
const std::array<bool, 6>& box_dirty,
const std::array<glm::vec4, 6>& box_face,
bool copy_stroke_destination,
const pp::renderer::Extent2D& stroke_extent,
const glm::vec4& pad_color)
{
stroke_draw_pad_face_callback_body(
box_dirty,
box_face,
copy_stroke_destination,
stroke_extent,
pad_color);
}
void Canvas::stroke_draw_pad_face_callback_body(
const std::array<bool, 6>& box_dirty,
const std::array<glm::vec4, 6>& box_face,
bool copy_stroke_destination,
const pp::renderer::Extent2D& stroke_extent,
const glm::vec4& pad_color)
{
pp::panopainter::setup_legacy_stroke_pad_shader(
pp::panopainter::LegacyStrokePadUniforms {
.color = pad_color,
.uses_destination_feedback = copy_stroke_destination,
});
const auto pad_faces = pp::panopainter::make_legacy_canvas_stroke_pad_faces(box_dirty, box_face);
constexpr std::array pad_destination_texture_binding {
pp::panopainter::LegacyCanvasStrokeTextureBinding {
.input = pp::panopainter::LegacyCanvasStrokeTextureInput::stroke_destination,
.slot = 1,
},
};
const auto pad_destination_texture_dispatch =
pp::panopainter::make_legacy_canvas_stroke_pad_destination_texture_dispatch(
[&](int texture_slot) {
set_active_texture_unit(texture_slot);
},
[&](int dst_face_index) {
m_tex[dst_face_index].bind();
},
[&](int dst_face_index) {
m_tex[dst_face_index].unbind();
},
0);
stroke_draw_pad_pass(
pad_faces,
copy_stroke_destination,
pad_destination_texture_binding,
pad_destination_texture_dispatch,
stroke_extent,
pad_color);
}
void Canvas::stroke_draw_dual_pass(
const std::vector<StrokeFrame>& frames_dual,
const std::array<pp::panopainter::LegacyCanvasStrokeTextureBinding, 1>& dual_pass_texture_bindings,
const pp::panopainter::LegacyCanvasStrokeTextureInputDispatch& dual_pass_brush_tip_dispatch,
const pp::renderer::Extent2D& stroke_extent,
const std::array<bool, 6>& include_dual_dirty,
bool uses_pattern,
bool copy_stroke_destination)
{
[[maybe_unused]] const auto dual_result =
pp::panopainter::execute_legacy_canvas_stroke_dual_pass(
make_stroke_draw_dual_pass_request(
frames_dual,
dual_pass_texture_bindings,
dual_pass_brush_tip_dispatch,
stroke_extent,
include_dual_dirty,
uses_pattern,
copy_stroke_destination));
}
pp::panopainter::LegacyCanvasStrokeMainPassExecutionRequest Canvas::make_stroke_draw_main_pass_request(
const Brush& brush,
std::function<void()> bind_samplers,
std::function<void()> execute_frame_pass,
std::function<void()> unbind_samplers)
{
constexpr std::array main_pass_texture_bindings {
pp::panopainter::LegacyCanvasStrokeTextureBinding {
.input = pp::panopainter::LegacyCanvasStrokeTextureInput::brush_tip,
.slot = 0,
},
pp::panopainter::LegacyCanvasStrokeTextureBinding {
.input = pp::panopainter::LegacyCanvasStrokeTextureInput::stroke_destination,
.slot = 1,
},
pp::panopainter::LegacyCanvasStrokeTextureBinding {
.input = pp::panopainter::LegacyCanvasStrokeTextureInput::pattern,
.slot = 2,
},
pp::panopainter::LegacyCanvasStrokeTextureBinding {
.input = pp::panopainter::LegacyCanvasStrokeTextureInput::mixer,
.slot = 3,
},
};
constexpr std::array main_pass_texture_unbindings {
pp::panopainter::LegacyCanvasStrokeTextureBinding {
.input = pp::panopainter::LegacyCanvasStrokeTextureInput::mixer,
.slot = 3,
},
pp::panopainter::LegacyCanvasStrokeTextureBinding {
.input = pp::panopainter::LegacyCanvasStrokeTextureInput::stroke_destination,
.slot = 1,
},
pp::panopainter::LegacyCanvasStrokeTextureBinding {
.input = pp::panopainter::LegacyCanvasStrokeTextureInput::brush_tip,
.slot = 0,
},
};
const auto main_pass_texture_dispatch = pp::panopainter::make_legacy_canvas_stroke_main_pass_texture_dispatch(
[&](int texture_slot) {
set_active_texture_unit(texture_slot);
},
[&] {
brush.m_tip_texture->bind();
},
[&] {
brush.m_tip_texture->unbind();
},
[&] {
brush.m_pattern_texture ?
brush.m_pattern_texture->bind() :
unbind_texture_2d();
},
[&] {
m_mixer.bindTexture();
},
[&] {
m_mixer.unbindTexture();
});
return pp::panopainter::make_legacy_canvas_stroke_main_pass_execution_request(
"Canvas::stroke_draw",
std::move(bind_samplers),
[&] {
pp::panopainter::bind_legacy_canvas_stroke_texture_inputs(
main_pass_texture_bindings,
main_pass_texture_dispatch);
},
std::move(execute_frame_pass),
[&] {
pp::panopainter::unbind_legacy_canvas_stroke_texture_inputs(
main_pass_texture_unbindings,
main_pass_texture_dispatch);
},
std::move(unbind_samplers));
}
pp::panopainter::LegacyCanvasStrokeDualPassRequest Canvas::make_stroke_draw_dual_pass_request(
const std::vector<StrokeFrame>& frames_dual,
const std::array<pp::panopainter::LegacyCanvasStrokeTextureBinding, 1>& dual_pass_texture_bindings,
const pp::panopainter::LegacyCanvasStrokeTextureInputDispatch& dual_pass_brush_tip_dispatch,
const pp::renderer::Extent2D& stroke_extent,
const std::array<bool, 6>& include_dual_dirty,
bool uses_pattern,
bool copy_stroke_destination)
{
return pp::panopainter::LegacyCanvasStrokeDualPassRequest {
.context = "Canvas::stroke_draw",
.bind_brush_tip = [&] {
pp::panopainter::bind_legacy_canvas_stroke_texture_inputs(
dual_pass_texture_bindings,
dual_pass_brush_tip_dispatch);
},
.unbind_brush_tip = [&] {
pp::panopainter::unbind_legacy_canvas_stroke_texture_inputs(
dual_pass_texture_bindings,
dual_pass_brush_tip_dispatch);
},
.setup_dual_shader = [&] {
pp::panopainter::setup_legacy_canvas_stroke_dual_shader(
uses_pattern);
},
.execute_frame_pass = [&] {
stroke_draw_dual_pass_frame_pass(
frames_dual,
stroke_extent,
include_dual_dirty,
copy_stroke_destination);
},
};
}
void Canvas::stroke_draw_dual_pass_frame_pass(
const std::vector<StrokeFrame>& frames_dual,
const pp::renderer::Extent2D& stroke_extent,
const std::array<bool, 6>& include_dual_dirty,
bool copy_stroke_destination)
{
pp::panopainter::execute_legacy_canvas_stroke_dual_pass_frame_callbacks(
frames_dual,
stroke_extent,
std::span<glm::vec4>(m_dirty_box),
std::span<glm::vec4>(),
std::span<const bool>(include_dual_dirty),
[&](auto& f) {
pp::panopainter::apply_legacy_stroke_sample_uniforms(
pp::panopainter::LegacyStrokeSampleUniforms {
.color = f.col,
.alpha = f.flow,
.opacity = f.opacity,
});
},
[](auto&, int, auto&) {},
[&](auto&, int i, auto&& P) {
auto polygon = std::move(P);
return stroke_draw_samples(i, polygon, copy_stroke_destination);
},
m_tmp_dual,
true);
}
void Canvas::stroke_draw_live()
{
if (!(m_current_stroke && m_current_stroke->has_sample()))
{
stroke_commit_timelapse();
//stroke_draw_mix({ 0,0 }, { m_mixer.getWidth(), m_mixer.getHeight() });
return;
}
m_dirty = true;
const auto vp = query_canvas_viewport();
const auto cc = query_canvas_clear_color();
const auto& brush = m_current_stroke->m_brush;
auto ortho_proj = glm::ortho(0.f, (float)m_width, 0.f, (float)m_height, -1.f, 1.f);
apply_canvas_viewport(0, 0, m_width, m_height);
glm::vec2 patt_scale = glm::vec2(brush->m_pattern_scale);
if (brush->m_pattern_flipx) patt_scale.x *= -1.f;
if (brush->m_pattern_flipy) patt_scale.y *= -1.f;
const auto stroke_rasterization = canvas_stroke_rasterization_plan(m_width, m_height);
const bool copy_stroke_destination = stroke_rasterization.copy_stroke_destination;
const auto stroke_material = canvas_stroke_material_plan(*brush, copy_stroke_destination);
const auto stroke_extent = canvas_stroke_extent(m_width, m_height);
apply_canvas_capability(blend_state(), false);
pp::panopainter::setup_legacy_stroke_shader(
pp::panopainter::LegacyStrokeShaderSetupUniforms {
.resolution = glm::vec2(static_cast<float>(m_width), static_cast<float>(m_height)),
.pattern = {
.scale = patt_scale,
.invert = static_cast<float>(brush->m_pattern_invert),
.brightness = brush->m_pattern_brightness,
.contrast = brush->m_pattern_contrast,
.depth = brush->m_pattern_depth,
.blend_mode = brush->m_pattern_blend_mode,
.offset = m_pattern_offset,
},
.mvp = ortho_proj,
.uses_destination_feedback = stroke_material.stroke_pass.uses_destination_feedback,
.uses_pattern = stroke_material.stroke_pass.uses_pattern,
.mix_alpha = brush->m_tip_mix,
.wet = brush->m_tip_wet,
.noise = brush->m_tip_noise,
.set_opacity = true,
.opacity = brush->m_tip_opacity,
});
// DRAW MAIN BRUSH
constexpr std::array live_pass_sampler_bindings {
pp::panopainter::LegacyCanvasStrokeTextureBinding {
.input = pp::panopainter::LegacyCanvasStrokeTextureInput::brush_tip,
.slot = 0,
},
pp::panopainter::LegacyCanvasStrokeTextureBinding {
.input = pp::panopainter::LegacyCanvasStrokeTextureInput::stroke_destination,
.slot = 1,
},
pp::panopainter::LegacyCanvasStrokeTextureBinding {
.input = pp::panopainter::LegacyCanvasStrokeTextureInput::pattern,
.slot = 2,
},
pp::panopainter::LegacyCanvasStrokeTextureBinding {
.input = pp::panopainter::LegacyCanvasStrokeTextureInput::mixer,
.slot = 3,
},
};
const pp::panopainter::LegacyCanvasStrokeSamplerDispatch live_pass_sampler_dispatch =
pp::panopainter::make_legacy_canvas_stroke_live_pass_sampler_dispatch(
[&](int slot) {
m_sampler_brush.bind(slot);
},
[&] {
m_sampler_brush.unbind();
},
[&](int slot) {
m_sampler_nearest.bind(slot);
},
[&] {
m_sampler_nearest.unbind();
},
[&](int slot) {
m_sampler_stencil.bind(slot);
},
[&] {
m_sampler_stencil.unbind();
},
[&](int slot) {
m_sampler.bind(slot);
},
[&] {
m_sampler.unbind();
});
auto frames = stroke_draw_compute(*m_current_stroke);
std::array<glm::vec4, 6> box_face = SIXPLETTE(glm::vec4(m_size, 0, 0));
std::array<bool, 6> box_dirty = SIXPLETTE(false);
const std::array<bool, 6> include_main_dirty = SIXPLETTE(true);
glm::vec4 pad_color;
[[maybe_unused]] const auto main_pass_result =
pp::panopainter::execute_legacy_canvas_stroke_main_pass(
make_stroke_draw_main_pass_request(
*brush,
[&] {
pp::panopainter::bind_legacy_canvas_stroke_sampler_inputs(
live_pass_sampler_bindings,
live_pass_sampler_dispatch);
},
[&] {
pp::panopainter::execute_legacy_canvas_stroke_main_pass_frame_callbacks(
frames,
stroke_extent,
std::span<glm::vec4>(m_dirty_box),
std::span<glm::vec4>(box_face),
std::span<const bool>(include_main_dirty),
[&](auto& f) {
if (brush->m_tip_mix > 0.f)
{
stroke_draw_mix(xy(f.m_mixer_rect), zw(f.m_mixer_rect));
}
pad_color = f.col;
},
[&](auto&, int i, auto&) {
m_dirty_face[i] = true;
box_dirty[i] = true;
},
[&](auto& f, int i, auto& P) {
pp::panopainter::use_legacy_stroke_shader();
pp::panopainter::apply_legacy_stroke_sample_uniforms(
pp::panopainter::LegacyStrokeSampleUniforms {
.color = f.col,
.alpha = f.flow,
.opacity = f.opacity,
});
return stroke_draw_samples(i, P, copy_stroke_destination);
},
m_tmp);
},
[&] {
pp::panopainter::unbind_legacy_canvas_stroke_sampler_inputs(
live_pass_sampler_bindings,
live_pass_sampler_dispatch);
}
));
// pad stroke
// In order to mitigate color bleeding at the edge of shapes in transparent layers
// we need to fill the area around the stroke with the same color because by default
// the transparent area may have black or other undefined color.
// This step is only useful for previewing the stroke because on commit the dilate
// algorithm fixes this issue.
// NOTE: at the moment this works on the whole canvas, but it can be optimized
// to only affect the current dirty box. In this case it may be necessary to do this
// work on documents that doesn't have the padding, so on document loading.
stroke_draw_pad_face_orchestration(
box_dirty,
box_face,
copy_stroke_destination,
stroke_extent,
pad_color);
// DRAW DUAL BRUSH
if (stroke_material.dual_pass.enabled && m_dual_stroke)
{
const auto& dual_brush = m_dual_stroke->m_brush;
constexpr std::array dual_pass_texture_bindings {
pp::panopainter::LegacyCanvasStrokeTextureBinding {
.input = pp::panopainter::LegacyCanvasStrokeTextureInput::brush_tip,
.slot = 0,
},
};
const auto dual_pass_brush_tip_dispatch =
pp::panopainter::make_legacy_canvas_stroke_brush_tip_texture_dispatch(
[&](int texture_slot) {
set_active_texture_unit(texture_slot);
},
[&](int) {
dual_brush->m_tip_texture ?
dual_brush->m_tip_texture->bind() :
unbind_texture_2d();
},
[&](int) {
dual_brush->m_tip_texture ?
dual_brush->m_tip_texture->unbind() :
unbind_texture_2d();
},
0);
auto frames_dual = stroke_draw_compute(*m_dual_stroke);
const std::array<bool, 6> include_dual_dirty =
SIXPLETTE(stroke_material.composite_pass.dual_blend_mode == 0);
stroke_draw_dual_pass(
frames_dual,
dual_pass_texture_bindings,
dual_pass_brush_tip_dispatch,
stroke_extent,
include_dual_dirty,
stroke_material.dual_pass.uses_pattern,
copy_stroke_destination);
}
pp::panopainter::unbind_legacy_canvas_stroke_sampler_inputs(
live_pass_sampler_bindings,
live_pass_sampler_dispatch);
apply_canvas_viewport(vp.x, vp.y, vp.width, vp.height);
apply_canvas_clear_color(cc);
if (m_commit_delayed)
{
m_show_tmp = false;
m_commit_delayed = false;
stroke_commit();
m_current_stroke = nullptr;
}
}
void Canvas::stroke_draw()
{
stroke_draw_live();
}