Files
panopainter/engine/main.cpp

762 lines
24 KiB
C++

#include "pch.h"
#include "log.h"
#include "shader.h"
#include "shape.h"
#include "texture.h"
#include "image.h"
#include "app.h"
#include "keymap.h"
#ifdef __APPLE__
#ifdef TARGET_OS_OSX
#include <CoreFoundation/CoreFoundation.h>
#include <Cocoa/Cocoa.h>
#include <CoreVideo/CoreVideo.h>
#include <OpenGL/OpenGL.h>
@interface View : NSOpenGLView
{
CVDisplayLinkRef dl;
}
@end @implementation View
- (instancetype)initWithFrame:(NSRect)frameRect
{
NSOpenGLPixelFormatAttribute attrs[] =
{
NSOpenGLPFADoubleBuffer,
NSOpenGLPFADepthSize, 24,
// Must specify the 3.2 Core Profile to use OpenGL 3.2
NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
// Multisample
NSOpenGLPFAMultisample,
NSOpenGLPFASamples, 2,
NSOpenGLPFASampleBuffers, 1,
0
};
NSOpenGLPixelFormat *pf = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs];
NSOpenGLContext* context = [[NSOpenGLContext alloc] initWithFormat:pf shareContext:nil];
self = [super initWithFrame:frameRect pixelFormat:pf];
[self setPixelFormat:pf];
[self setOpenGLContext:context];
return self;
}
- (void)prepareOpenGL
{
NSLog(@"prepare");
// Synchronize buffer swaps with vertical refresh rate
GLint swapInt = 1;
[[self openGLContext] setValues:&swapInt forParameter:NSOpenGLCPSwapInterval];
// Create a display link capable of being used with all active displays
CVDisplayLinkCreateWithActiveCGDisplays(&dl);
// Set the renderer output callback function
CVDisplayLinkSetOutputCallback(dl, &MyDisplayLinkCallback, (__bridge void*)self);
// Set the display link for the current renderer
CGLContextObj cglContext = [[self openGLContext] CGLContextObj];
CGLPixelFormatObj cglPixelFormat = [[self pixelFormat] CGLPixelFormatObj];
CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(dl, cglContext, cglPixelFormat);
// Activate the display link
CVDisplayLinkStart(dl);
CGLEnable([self.openGLContext CGLContextObj], kCGLCECrashOnRemovedFunctions);
CGLLockContext([[self openGLContext] CGLContextObj]);
App::I.init();
CGLUnlockContext([[self openGLContext] CGLContextObj]);
}
// This is the renderer output callback function
static CVReturn MyDisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeStamp* now,
const CVTimeStamp* outputTime, CVOptionFlags flagsIn, CVOptionFlags* flagsOut, void* displayLinkContext)
{
CVReturn result = [(__bridge View*)displayLinkContext getFrameForTime:outputTime];
return result;
}
- (CVReturn)getFrameForTime:(const CVTimeStamp*)outputTime
{
static double _timeFreq = CVGetHostClockFrequency();
static double _prevTime = (double)outputTime->hostTime / _timeFreq;
double hostTime = (double)outputTime->hostTime;
double now = hostTime / _timeFreq;
// this will not update unless 1/30th of a second has passed since the last update
if ( now < _prevTime + (1.0 / 30.0) )
{
// Add your drawing codes here
[[self openGLContext] makeCurrentContext];
// We draw on a secondary thread through the display link
// When resizing the view, -reshape is called automatically on the main
// thread. Add a mutex around to avoid the threads accessing the context
// simultaneously when resizing
CGLLockContext([[self openGLContext] CGLContextObj]);
App::I.clear();
App::I.update(now - _prevTime);
//[[self openGLContext] flushBuffer];
// returning NO will cause the layer to NOT be redrawn
CGLFlushDrawable([[self openGLContext] CGLContextObj]);
CGLUnlockContext([[self openGLContext] CGLContextObj]);
return NO;
}
else
{
// change whatever you want to change here, as a function of time elapsed
_prevTime = now;
// return YES to have your layer redrawn
return YES;
}
return kCVReturnSuccess;
}
- (void)dealloc
{
// Release the display link
CVDisplayLinkRelease(dl);
}
- (void)drawRect:(NSRect)dirtyRect
{
NSLog(@"drawRect");
// Add your drawing codes here
[[self openGLContext] makeCurrentContext];
// We draw on a secondary thread through the display link
// When resizing the view, -reshape is called automatically on the main
// thread. Add a mutex around to avoid the threads accessing the context
// simultaneously when resizing
CGLLockContext([[self openGLContext] CGLContextObj]);
App::I.update(0);
//[[self openGLContext] flushBuffer];
// returning NO will cause the layer to NOT be redrawn
CGLFlushDrawable([[self openGLContext] CGLContextObj]);
CGLUnlockContext([[self openGLContext] CGLContextObj]);
}
- (void)reshape
{
[super reshape];
// We draw on a secondary thread through the display link. However, when
// resizing the view, -drawRect is called on the main thread.
// Add a mutex around to avoid the threads accessing the context
// simultaneously when resizing.
CGLLockContext([[self openGLContext] CGLContextObj]);
// Get the view size in Points
NSRect viewRectPoints = [self bounds];
#if SUPPORT_RETINA_RESOLUTION
// Rendering at retina resolutions will reduce aliasing, but at the potential
// cost of framerate and battery life due to the GPU needing to render more
// pixels.
// Any calculations the renderer does which use pixel dimentions, must be
// in "retina" space. [NSView convertRectToBacking] converts point sizes
// to pixel sizes. Thus the renderer gets the size in pixels, not points,
// so that it can set it's viewport and perform and other pixel based
// calculations appropriately.
// viewRectPixels will be larger than viewRectPoints for retina displays.
// viewRectPixels will be the same as viewRectPoints for non-retina displays
NSRect viewRectPixels = [self convertRectToBacking:viewRectPoints];
#else //if !SUPPORT_RETINA_RESOLUTION
// App will typically render faster and use less power rendering at
// non-retina resolutions since the GPU needs to render less pixels.
// There is the cost of more aliasing, but it will be no-worse than
// on a Mac without a retina display.
// Points:Pixels is always 1:1 when not supporting retina resolutions
NSRect viewRectPixels = viewRectPoints;
#endif // !SUPPORT_RETINA_RESOLUTION
App::I.resize(viewRectPixels.size.width, viewRectPixels.size.height);
CGLUnlockContext([[self openGLContext] CGLContextObj]);
}
- (void)renewGState
{
// Called whenever graphics state updated (such as window resize)
// OpenGL rendering is not synchronous with other rendering on the OSX.
// Therefore, call disableScreenUpdatesUntilFlush so the window server
// doesn't render non-OpenGL content in the window asynchronously from
// OpenGL content, which could cause flickering. (non-OpenGL content
// includes the title bar and drawing done by the app with other APIs)
[[self window] disableScreenUpdatesUntilFlush];
[super renewGState];
}
- (void)mouseDown:(NSEvent *)theEvent
{
CGLLockContext([[self openGLContext] CGLContextObj]);
auto mouseLoc = [self convertPoint:[theEvent locationInWindow] fromView:nil];
App::I.mouse_down(0, mouseLoc.x, App::I.height - mouseLoc.y - 1, theEvent.pressure);
CGLUnlockContext([[self openGLContext] CGLContextObj]);
}
- (void)rightMouseDown:(NSEvent *)theEvent
{
CGLLockContext([[self openGLContext] CGLContextObj]);
auto mouseLoc = [self convertPoint:[theEvent locationInWindow] fromView:nil];
App::I.mouse_down(1, mouseLoc.x, App::I.height - mouseLoc.y - 1, theEvent.pressure);
CGLUnlockContext([[self openGLContext] CGLContextObj]);
}
- (void)mouseUp:(NSEvent *)theEvent
{
CGLLockContext([[self openGLContext] CGLContextObj]);
auto mouseLoc = [self convertPoint:[theEvent locationInWindow] fromView:nil];
App::I.mouse_up(0, mouseLoc.x, App::I.height - mouseLoc.y - 1);
CGLUnlockContext([[self openGLContext] CGLContextObj]);
}
- (void)rightMouseUp:(NSEvent *)theEvent
{
CGLLockContext([[self openGLContext] CGLContextObj]);
auto mouseLoc = [self convertPoint:[theEvent locationInWindow] fromView:nil];
App::I.mouse_up(1, mouseLoc.x, App::I.height - mouseLoc.y - 1);
CGLUnlockContext([[self openGLContext] CGLContextObj]);
}
- (void)mouseMoved:(NSEvent *)theEvent
{
CGLLockContext([[self openGLContext] CGLContextObj]);
auto mouseLoc = [self convertPoint:[theEvent locationInWindow] fromView:nil];
App::I.mouse_move(mouseLoc.x, App::I.height - mouseLoc.y - 1, theEvent.pressure);
CGLUnlockContext([[self openGLContext] CGLContextObj]);
}
-(void)mouseDragged:(NSEvent *)theEvent
{
CGLLockContext([[self openGLContext] CGLContextObj]);
auto mouseLoc = [self convertPoint:[theEvent locationInWindow] fromView:nil];
App::I.mouse_move(mouseLoc.x, App::I.height - mouseLoc.y - 1, theEvent.pressure);
CGLUnlockContext([[self openGLContext] CGLContextObj]);
}
- (void)rightMouseDragged:(NSEvent *)theEvent
{
CGLLockContext([[self openGLContext] CGLContextObj]);
auto mouseLoc = [self convertPoint:[theEvent locationInWindow] fromView:nil];
App::I.mouse_move(mouseLoc.x, App::I.height - mouseLoc.y - 1, theEvent.pressure);
CGLUnlockContext([[self openGLContext] CGLContextObj]);
}
- (void)scrollWheel:(NSEvent *)theEvent
{
CGLLockContext([[self openGLContext] CGLContextObj]);
auto mouseLoc = [self convertPoint:[theEvent locationInWindow] fromView:nil];
App::I.mouse_scroll(mouseLoc.x, App::I.height - mouseLoc.y - 1, [theEvent deltaY]);
CGLUnlockContext([[self openGLContext] CGLContextObj]);
}
- (void)keyDown:(NSEvent *)theEvent
{
CGLLockContext([[self openGLContext] CGLContextObj]);
auto keyCode = [theEvent keyCode];
auto chars = [theEvent characters];
App::I.key_down(convert_key(keyCode));
CGLUnlockContext([[self openGLContext] CGLContextObj]);
}
- (void)keyUp:(NSEvent *)theEvent
{
CGLLockContext([[self openGLContext] CGLContextObj]);
auto keyCode = [theEvent keyCode];
auto chars = [theEvent characters];
App::I.key_up(convert_key(keyCode));
CGLUnlockContext([[self openGLContext] CGLContextObj]);
}
@end
@interface Window : NSWindow
@end @implementation Window
- (void)keyDown:(NSEvent *)theEvent
{
[[self windowController] keyDown:theEvent];
}
@end
@interface Controller : NSWindowController<NSWindowDelegate>
@end @implementation Controller
- (void)keyDown:(NSEvent *)theEvent
{
unichar c = [[theEvent charactersIgnoringModifiers] characterAtIndex:0];
if (c == 27)
{
[[NSApplication sharedApplication] terminate:nil];
}
}
- (void)windowDidResize:(NSNotification *)notification
{
}
@end
@interface AppOSX : NSApplication<NSApplicationDelegate>
{
Window* window;
Controller* controller;
View* view;
}
@end @implementation AppOSX
- (instancetype)init
{
self = [super init];
[self setActivationPolicy:NSApplicationActivationPolicyRegular]; // make it to the front
[self setDelegate:self];
return self;
}
- (void)applicationDidFinishLaunching:(NSNotification *)notification
{
App::I.initLog();
App::I.create();
NSRect r = NSMakeRect(0, 0, App::I.width, App::I.height);
view = [[View alloc] initWithFrame:r];
auto style = NSTitledWindowMask|NSMiniaturizableWindowMask|NSResizableWindowMask;
window = [[Window alloc] initWithContentRect:r styleMask:style backing:NSBackingStoreBuffered defer:NO];
[window setTitle:@"PanoPainter 0.1.2 alpha"];
[window center];
[window makeKeyAndOrderFront:controller];
[window setContentView:view];
[window setAcceptsMouseMovedEvents:true];
[window makeFirstResponder:view];
controller = [[Controller alloc] initWithWindow:window];
auto menubar = [NSMenu new];
auto appMenuItem = [NSMenuItem new];
[menubar addItem:appMenuItem];
[self setMainMenu:menubar];
auto appMenu = [NSMenu new];
auto appName = [[NSProcessInfo processInfo] processName];
auto quitTitle = [@"Quit " stringByAppendingString:appName];
auto quitMenuItem = [[NSMenuItem alloc] initWithTitle:quitTitle
action:@selector(terminate:) keyEquivalent:@"q"];
[appMenu addItem:quitMenuItem];
[appMenuItem setSubmenu:appMenu];
NSLog(@"app launched");
}
@end
int main(int argc, const char * argv[])
{
AppOSX* app = [AppOSX sharedApplication];
[app run];
return 0;
}
#endif
#endif
#ifdef _WIN32
#pragma comment (lib, "opengl32.lib")
#pragma comment (lib, "glew32.lib")
#pragma comment(lib, "wbemuuid.lib")
LRESULT CALLBACK WndProc(HWND hWnd, UINT msg, WPARAM wp, LPARAM lp);
HINSTANCE hInst;
HWND hWnd;
HDC hDC;
HGLRC hRC;
wchar_t* className;
bool keys[256];
#include <WbemCli.h>
#include "wacom.h"
int read_WMI_info()
{
// see: http://win32easy.blogspot.co.uk/2011/03/wmi-in-c-query-everyting-from-your-os.html
HRESULT hRes = CoInitializeEx(NULL, COINIT_MULTITHREADED);
if (FAILED(hRes))
{
LOG("Unable to launch COM: %x", hRes);
return 1;
}
if ((FAILED(hRes = CoInitializeSecurity(NULL, -1, NULL, NULL, RPC_C_AUTHN_LEVEL_CONNECT, RPC_C_IMP_LEVEL_IMPERSONATE, NULL, EOAC_NONE, 0))))
{
LOG("Unable to initialize security: %x", hRes);
return 1;
}
IWbemLocator* pLocator = NULL;
if (FAILED(hRes = CoCreateInstance(CLSID_WbemLocator, NULL, CLSCTX_ALL, IID_PPV_ARGS(&pLocator))))
{
LOG("Unable to create a WbemLocator: %x", hRes);
return 1;
}
IWbemServices* pService = NULL;
if (FAILED(hRes = pLocator->ConnectServer(L"root\\CIMV2", NULL, NULL, NULL, WBEM_FLAG_CONNECT_USE_MAX_WAIT, NULL, NULL, &pService)))
{
pLocator->Release();
LOG("Unable to connect to \"CIMV2\": %x", hRes);
return 1;
}
auto log_field = [](const wchar_t* section, IWbemClassObject* clsObj, const wchar_t* field) {
VARIANT vRet;
VariantInit(&vRet);
if (SUCCEEDED(clsObj->Get(field, 0, &vRet, NULL, NULL)) && vRet.vt == VT_BSTR)
{
LOGW(L"%s %s: %s", section, field, vRet.bstrVal);
VariantClear(&vRet);
}
};
// GET DEVICE INFO
{
IEnumWbemClassObject* pEnumerator = NULL;
if (FAILED(hRes = pService->ExecQuery(L"WQL", L"SELECT * FROM Win32_ComputerSystem", WBEM_FLAG_FORWARD_ONLY, NULL, &pEnumerator)))
{
pLocator->Release();
pService->Release();
LOG("Unable to retrive desktop monitors: %x", hRes);
return 1;
}
IWbemClassObject* clsObj = NULL;
int numElems;
while ((hRes = pEnumerator->Next(WBEM_INFINITE, 1, &clsObj, (ULONG*)&numElems)) != WBEM_S_FALSE)
{
if (FAILED(hRes))
break;
log_field(L"Machine", clsObj, L"Name");
log_field(L"Machine", clsObj, L"Model");
log_field(L"Machine", clsObj, L"Manufacturer");
clsObj->Release();
}
pEnumerator->Release();
}
// GET OS INFO
{
IEnumWbemClassObject* pEnumerator = NULL;
if (FAILED(hRes = pService->ExecQuery(L"WQL", L"SELECT * FROM Win32_OperatingSystem", WBEM_FLAG_FORWARD_ONLY, NULL, &pEnumerator)))
{
pLocator->Release();
pService->Release();
LOG("Unable to retrive desktop monitors: %x", hRes);
return 1;
}
IWbemClassObject* clsObj = NULL;
int numElems;
while ((hRes = pEnumerator->Next(WBEM_INFINITE, 1, &clsObj, (ULONG*)&numElems)) != WBEM_S_FALSE)
{
if (FAILED(hRes))
break;
log_field(L"OS", clsObj, L"Name");
log_field(L"OS", clsObj, L"Version");
log_field(L"OS", clsObj, L"Locale");
log_field(L"OS", clsObj, L"OSProductSuite");
log_field(L"OS", clsObj, L"Manufacturer");
log_field(L"OS", clsObj, L"Description");
clsObj->Release();
}
pEnumerator->Release();
}
pService->Release();
pLocator->Release();
CoUninitialize();
return 0;
}
int main()
{
WNDCLASS wc;
PIXELFORMATDESCRIPTOR pfd;
App::I.initLog();
read_WMI_info();
App::I.create();
RECT clientRect = { 0, 0, (int)App::I.width, (int)App::I.height };
// Inizialize data structures to zero
memset(&wc, 0, sizeof(wc));
memset(&keys, 0, sizeof(keys));
memset(&pfd, 0, sizeof(pfd));
// Create the main window
hInst = GetModuleHandle(NULL);
className = L"EngineMain";
wc.hInstance = hInst;
wc.lpfnWndProc = (WNDPROC)WndProc;
wc.lpszClassName = className;
wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
RegisterClass(&wc);
AdjustWindowRect(&clientRect, WS_OVERLAPPEDWINDOW, false);
hWnd = CreateWindow(wc.lpszClassName, L"New Engine", WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, clientRect.right - clientRect.left,
clientRect.bottom - clientRect.top, 0, 0, hInst, 0);
// Setup GL Rendering Context
pfd.nSize = sizeof(pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 32;
pfd.cDepthBits = 16;
pfd.iLayerType = PFD_MAIN_PLANE;
hDC = GetDC(hWnd);
int pxfmt = ChoosePixelFormat(hDC, &pfd);
SetPixelFormat(hDC, pxfmt, &pfd);
hRC = wglCreateContext(hDC); // Create OpenGL 2.1 or less
wglMakeCurrent(hDC, hRC);
// Initialize extensions
if (glewInit() != GLEW_OK)
return 0;
LOG("GL version: %s", glGetString(GL_VERSION));
LOG("GL vendor: %s", glGetString(GL_VENDOR));
LOG("GL renderer: %s", glGetString(GL_RENDERER));
// If supported create a 3.1 context
if (wglewIsSupported("WGL_ARB_create_context"))
{
int contex_attribs[] =
{
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
WGL_CONTEXT_MINOR_VERSION_ARB, 1,
WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
0
};
int pixel_attribs[] =
{
WGL_DRAW_TO_WINDOW_ARB, GL_TRUE,
WGL_SUPPORT_OPENGL_ARB, GL_TRUE,
WGL_DOUBLE_BUFFER_ARB, GL_TRUE,
WGL_ACCELERATION_ARB,WGL_FULL_ACCELERATION_ARB,
WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB,
WGL_COLOR_BITS_ARB, 32,
WGL_DEPTH_BITS_ARB, 24,
WGL_STENCIL_BITS_ARB, 8,
// WGL_SAMPLE_BUFFERS_ARB, 1, // Number of buffers (must be 1 at time of writing)
// WGL_SAMPLES_ARB, 4, // Number of samples
0
};
UINT numFormat;
wglMakeCurrent(NULL, NULL);
wglDeleteContext(hRC);
DestroyWindow(hWnd);
hWnd = CreateWindow(wc.lpszClassName, L"PanoPainter 0.1.2 alpha - OpenGL 3.1", WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, clientRect.right - clientRect.left,
clientRect.bottom - clientRect.top, 0, 0, hInst, 0);
hDC = GetDC(hWnd);
wglChoosePixelFormatARB(hDC, pixel_attribs, nullptr, 1, &pxfmt, &numFormat);
SetPixelFormat(hDC, pxfmt, &pfd);
hRC = wglCreateContextAttribsARB(hDC, NULL, contex_attribs);
wglMakeCurrent(hDC, hRC);
}
else
{
// If not supported, go fuck yourself we are not gonna use that shit
return -1; // A negative number because you are a negative one
}
App::I.init();
ShowWindow(hWnd, SW_NORMAL);
WacomTablet::I.init(hWnd);
MSG msg;
bool running = true;
unsigned long t0 = GetTickCount();
unsigned long t1;
while (running)
{
// If there any message in the queue process it
if (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
{
running = !(msg.message == WM_QUIT/* || gl.keys[VK_ESCAPE]*/);
DispatchMessage(&msg);
TranslateMessage(&msg);
}
else // Otherwise render next frame
{
t1 = GetTickCount();
float dt = (float)(t1 - t0) / 1000.0f;
if (dt > 1.0f / 60.0f)
{
App::I.clear();
App::I.update((float)(t1 - t0) / 1000.0f);
t0 = t1;
SwapBuffers(hDC);
}
else
{
Sleep((DWORD)(1.0f / 60.0f * 1000.f));
}
}
}
// Clean up
WacomTablet::I.terminate();
DestroyWindow(hWnd);
UnregisterClass(className, hInst);
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT msg, WPARAM wp, LPARAM lp)
{
switch (msg)
{
case WM_CLOSE:
PostQuitMessage(0);
break;
case WM_SIZE:
App::I.resize((float)LOWORD(lp), (float)HIWORD(lp));
App::I.clear();
App::I.update(0.f);
SwapBuffers(hDC);
break;
case WM_ACTIVATE:
{
int active = GET_WM_ACTIVATE_STATE(wp, lp);
WacomTablet::I.set_focus(active);
break;
}
case WT_PACKET:
WacomTablet::I.handle_message(hWnd, msg, wp, lp);
break;
case WM_KEYDOWN:
keys[wp] = true;
App::I.key_down(convert_key((int)wp));
break;
case WM_KEYUP:
keys[wp] = false;
App::I.key_up(convert_key((int)wp));
break;
case WM_CHAR:
App::I.key_char((int)wp);
break;
case WM_MOUSEMOVE:
App::I.mouse_move((float)GET_X_LPARAM(lp), (float)GET_Y_LPARAM(lp), WacomTablet::I.get_pressure());
break;
case WM_LBUTTONDOWN:
App::I.mouse_down(0, (float)GET_X_LPARAM(lp), (float)GET_Y_LPARAM(lp), WacomTablet::I.get_pressure());
SetCapture(hWnd);
break;
case WM_LBUTTONUP:
App::I.mouse_up(0, (float)GET_X_LPARAM(lp), (float)GET_Y_LPARAM(lp));
ReleaseCapture();
break;
case WM_RBUTTONDOWN:
App::I.mouse_down(1, (float)GET_X_LPARAM(lp), (float)GET_Y_LPARAM(lp), 1.f);
SetCapture(hWnd);
break;
case WM_RBUTTONUP:
App::I.mouse_up(1, (float)GET_X_LPARAM(lp), (float)GET_Y_LPARAM(lp));
ReleaseCapture();
break;
case WM_MOUSEWHEEL:
{
POINT pt;
pt.x = GET_X_LPARAM(lp);
pt.y = GET_Y_LPARAM(lp);
ScreenToClient(hWnd, &pt);
App::I.mouse_scroll((float)pt.x, (float)pt.y,
(float)GET_WHEEL_DELTA_WPARAM(wp) / (float)WHEEL_DELTA);
break;
}
case WM_POINTERUPDATE:
{
POINTER_TOUCH_INFO touchInfo;
POINTER_PEN_INFO penInfo;
POINTER_INFO pointerInfo;
UINT32 pointerId = GET_POINTERID_WPARAM(wp);
POINTER_INPUT_TYPE pointerType = PT_POINTER;
// Retrieve common pointer information
if (!GetPointerInfo(pointerId, &pointerInfo))
{
// failure, call GetLastError()
}
else
{
// success, process pointerInfo
if (!GetPointerType(pointerId, &pointerType))
{
// failure, call GetLastError()
// set PT_POINTER to fall to default case below
pointerType = PT_POINTER;
}
switch (pointerType)
{
case PT_TOUCH:
// Retrieve touch information
if (!GetPointerTouchInfo(pointerId, &touchInfo))
{
// failure, call GetLastError()
}
else
{
// success, process touchInfo
// mark as handled to skip call to DefWindowProc
//fHandled = TRUE;
}
break;
case PT_PEN:
// Retrieve pen information
if (!GetPointerPenInfo(pointerId, &penInfo))
{
// failure, call GetLastError()
}
else
{
// success, process penInfo
// mark as handled to skip call to DefWindowProc
//fHandled = TRUE;
//penInfo.pressure
}
break;
default:
if (!GetPointerInfo(pointerId, &pointerInfo))
{
// failure.
}
else
{
// success, proceed with pointerInfo.
//fHandled = HandleGenericPointerInfo(&pointerInfo);
}
break;
}
}
break;
}
}
return DefWindowProc(hWnd, msg, wp, lp);
}
#endif