Files
panopainter/engine/node_panel_color.cpp

43 lines
1.2 KiB
C++

#include "pch.h"
#include "log.h"
#include "node_panel_color.h"
Node* NodePanelColor::clone_instantiate() const
{
return new NodePanelColor();
}
void NodePanelColor::clone_finalize(Node* dest) const
{
NodePanelColor* n = static_cast<NodePanelColor*>(dest);
n->init_controls();
}
void NodePanelColor::init()
{
init_template("tpl-panel-color");
init_controls();
}
void NodePanelColor::init_controls()
{
m_quad = find<NodeColorQuad>("quad");
m_hue = find<NodeSliderHue>("hue");
m_hue->on_hue_changed = [this](Node*, glm::vec4 hue_color) {
m_base_color = m_quad->m_color = hue_color;
float hue = convert_rgb2hsv(m_base_color).x;
m_color = glm::vec4(convert_hsv2rgb(glm::vec3(hue, m_cursor.x, 1.f-m_cursor.y)), 1.f);
if (on_color_changed)
on_color_changed(this, m_color);
};
m_quad->on_value_changed = [this](Node*, glm::vec2 pos)
{
m_cursor = pos;
float hue = convert_rgb2hsv(m_base_color).x;
m_color = glm::vec4(convert_hsv2rgb(glm::vec3(hue, m_cursor.x, 1.f-m_cursor.y)), 1.f);
if (on_color_changed)
on_color_changed(this, m_color);
};
m_hue->set_value(0);
}