Files
panopainter/data/shaders/texture-colorize.glsl
2019-04-25 23:31:03 +02:00

27 lines
327 B
GLSL

[[vertex]]
uniform mat4 mvp;
in vec4 pos;
in vec2 uvs;
out vec2 uv;
void main()
{
uv = uvs;
gl_Position = mvp * vec4(pos.xyz, 1.0);
}
[[fragment]]
uniform sampler2D tex;
uniform vec4 col;
in mediump vec2 uv;
out mediump vec4 frag;
void main()
{
frag = vec4(col.rgb, texture(tex, uv).a > 0.01 ? 1.0 : 0.0);
}