198 lines
6.2 KiB
C++
198 lines
6.2 KiB
C++
#pragma once
|
|
#include "rtt.h"
|
|
#include "texture.h"
|
|
#include "shader.h"
|
|
#include "shape.h"
|
|
#include "brush.h"
|
|
#include "action.h"
|
|
#include "canvas_modes.h"
|
|
|
|
NS_START
|
|
|
|
class Layer
|
|
{
|
|
public:
|
|
RTT m_rtt[6];
|
|
glm::vec4 m_dirty_box[6];
|
|
bool m_dirty_face[6];
|
|
bool m_visible = true;
|
|
bool m_alpha_locked = false;
|
|
float m_opacity = 1.f;
|
|
bool m_hightlight = false;
|
|
std::string m_name;
|
|
int w, h;
|
|
struct Snapshot
|
|
{
|
|
std::unique_ptr<uint8_t[]> image[6];
|
|
glm::vec4 m_dirty_box[6];
|
|
bool m_dirty_face[6];
|
|
void create(int w, int h)
|
|
{
|
|
for (int i = 0; i < 6; i++)
|
|
image[i] = std::make_unique<uint8_t[]>(w*h*4);
|
|
}
|
|
};
|
|
bool create(int width, int height, std::string name);
|
|
void clear(const glm::vec4& c);
|
|
Snapshot snapshot(std::string data_path);
|
|
void restore(const Snapshot& snap);
|
|
void destroy();
|
|
};
|
|
|
|
class Canvas
|
|
{
|
|
Plane m_plane;
|
|
Plane m_plane_brush;
|
|
BrushMesh m_mesh;
|
|
bool m_dirty = false;
|
|
bool m_commit_delayed = false;
|
|
public:
|
|
static Canvas* I;
|
|
bool m_alpha_lock = false;
|
|
bool m_touch_lock = true;
|
|
glm::mat4 m_mv;
|
|
glm::mat4 m_proj;
|
|
glm::vec4 m_box;
|
|
glm::vec2 m_pan;
|
|
int m_width;
|
|
int m_height;
|
|
bool m_use_instanced = false;
|
|
int m_current_layer_idx = 0;
|
|
std::unique_ptr<Stroke> m_current_stroke;
|
|
bool m_show_tmp = false;
|
|
std::vector<Layer> m_layers;
|
|
std::vector<int> m_order;
|
|
glm::vec4 m_dirty_box[6];
|
|
bool m_dirty_face[6];
|
|
Layer m_smask; // selection mask
|
|
bool m_smask_active = false;
|
|
RTT m_tmp[6];
|
|
Texture2D m_tex[6];
|
|
Texture2D m_tex2[6];
|
|
bool m_pick_ready[6];
|
|
std::unique_ptr<glm::u8vec4[]> m_pick_data[6];
|
|
static glm::vec3 m_plane_origin[6];
|
|
static glm::vec3 m_plane_normal[6];
|
|
static glm::vec3 m_plane_tangent[6];
|
|
static glm::mat4 m_plane_transform[6];
|
|
Sampler m_sampler;
|
|
Sampler m_sampler_brush;
|
|
Sampler m_sampler_bg;
|
|
Sampler m_sampler_mask;
|
|
glm::vec2 m_cam_rot;
|
|
glm::vec3 m_cam_pos;
|
|
float m_cam_fov = 85;
|
|
|
|
enum class kCanvasMode { Draw, Erase, Line, Camera, Grid, Fill, COUNT };
|
|
kCanvasMode m_state{ kCanvasMode::Draw };
|
|
static std::vector<CanvasMode*> modes[];
|
|
std::vector<CanvasMode*>* m_mode = nullptr;
|
|
kCanvasMode m_current_mode = kCanvasMode::Draw;
|
|
static void set_mode(kCanvasMode mode)
|
|
{
|
|
if (I->m_mode)
|
|
for (auto& m : *I->m_mode)
|
|
m->leave();
|
|
I->m_mode = &modes[(int)mode];
|
|
I->m_state = mode;
|
|
I->m_current_mode = mode;
|
|
if (I->m_mode)
|
|
for (auto& m : *I->m_mode)
|
|
m->enter();
|
|
}
|
|
|
|
std::vector<Layer::Snapshot> m_layers_snapshot;
|
|
|
|
Canvas() { I = this; }
|
|
bool create(int width, int height);
|
|
void resize(int width, int height);
|
|
void layer_remove(int idx);
|
|
void layer_add(std::string name);
|
|
void layer_order(int idx, int pos);
|
|
void layer_merge(int source_idx, int dest_idx);
|
|
void stroke_start(glm::vec2 point, float pressure, const ui::Brush& brush);
|
|
void stroke_update(glm::vec2 point, float pressure);
|
|
void stroke_draw();
|
|
void stroke_end();
|
|
void stroke_cancel();
|
|
void stroke_commit();
|
|
void clear(const glm::vec4& color = { 1, 1, 1, 0 });
|
|
void pick_start();
|
|
void pick_update(int plane);
|
|
glm::vec4 pick_get(glm::vec2 canvas_loc);
|
|
void snapshot_save(std::string data_path);
|
|
void snapshot_restore();
|
|
void snap_history(const std::vector<int>& planes);
|
|
void clear_context();
|
|
void export_equirectangular(std::string data_path);
|
|
void export_anim(std::string data_path);
|
|
void project_save(std::string data_path);
|
|
void project_open(std::string data_path);
|
|
void inject_xmp(std::string jpg_path);
|
|
ui::Image thumbnail_generate(int w, int h);
|
|
ui::Image thumbnail_read(std::string data_path);
|
|
void preview_generate();
|
|
void draw_objects(std::function<void(const glm::mat4& camera, const glm::mat4& proj)>);
|
|
void draw_objects(std::function<void(const glm::mat4& camera, const glm::mat4& proj)>, Layer& layer);
|
|
bool ray_intersect(glm::vec3 ray_origin, glm::vec3 ray_dir, glm::vec3 plane_origin,
|
|
glm::vec3 plane_normal, glm::vec3 plane_tangent, glm::vec3 &out_hit);
|
|
void point_unproject(glm::vec2 loc, glm::vec4 vp, glm::mat4 camera, glm::mat4 proj,
|
|
glm::vec3 &out_origin, glm::vec3 &out_dir);
|
|
bool point_trace(glm::vec2 loc, glm::vec3& ray_origin, glm::vec3& ray_dir,
|
|
glm::vec3& hit_pos, glm::vec2& fb_pos, glm::vec3& hit_normal, int& out_plane_id);
|
|
bool point_trace_plane(glm::vec2 loc, glm::vec3& ray_origin, glm::vec3& ray_dir,
|
|
glm::vec3& hit_pos, glm::vec3& hit_normal, glm::vec2& hit_fb_pos, int plane_id);
|
|
};
|
|
|
|
class ActionStroke : public Action
|
|
{
|
|
public:
|
|
std::unique_ptr<Stroke> m_stroke;
|
|
std::unique_ptr<uint8_t[]> m_image[6];
|
|
glm::ivec4 m_old_box[6];
|
|
bool m_old_dirty[6];
|
|
glm::ivec4 m_box[6];
|
|
bool m_dirty[6];
|
|
bool clear_layer = false;
|
|
int m_layer_idx;
|
|
Canvas* m_canvas;
|
|
virtual void run() override
|
|
{
|
|
|
|
}
|
|
virtual void undo() override
|
|
{
|
|
if (clear_layer)
|
|
m_canvas->m_layers[m_layer_idx].clear({ 0, 0, 0, 0 });
|
|
for (int i = 0; i < 6; i++)
|
|
{
|
|
// empty data
|
|
if (!m_image[i])
|
|
continue;
|
|
|
|
m_canvas->m_layers[m_layer_idx].m_dirty_box[i] = m_old_box[i];
|
|
m_canvas->m_layers[m_layer_idx].m_dirty_face[i] = m_old_dirty[i];
|
|
|
|
m_canvas->m_layers[m_layer_idx].m_rtt[i].bindTexture();
|
|
glm::vec2 box_sz = m_box[i].zw() - m_box[i].xy();
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, (int)m_box[i].x, (int)m_box[i].y, (int)box_sz.x, (int)box_sz.y, GL_RGBA, GL_UNSIGNED_BYTE, m_image[i].get());
|
|
m_canvas->m_layers[m_layer_idx].m_rtt[i].unbindTexture();
|
|
}
|
|
}
|
|
virtual size_t memory() override
|
|
{
|
|
size_t mem = 0;
|
|
for (int i = 0; i < 6; i++)
|
|
{
|
|
glm::ivec2 sz = m_box[i].zw() - m_box[i].xy();
|
|
mem += sz.x * sz.y * 4 + sizeof(*this);
|
|
}
|
|
return mem;
|
|
}
|
|
virtual ~ActionStroke()
|
|
{
|
|
}
|
|
};
|
|
|
|
NS_END
|