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panopainter/engine/node_viewport.h

24 lines
549 B
C++

#pragma once
#include "node.h"
#include "shape.h"
#include "texture.h"
#include "event.h"
class NodeViewport : public Node
{
public:
std::unique_ptr<ui::Plane> m_faces;
std::unique_ptr<Sampler> m_sampler;
uint16_t m_tex_id;
glm::vec2 drag_start;
glm::vec2 drag_end;
bool dragging = false;
float angle = 0.0f;
float angle_old;
virtual void draw() override;
virtual Node* clone_instantiate() const override;
virtual void create() override;
virtual kEventResult handle_event(Event* e) override;
};