Files
panopainter/engine/texture.h

47 lines
1.5 KiB
C++

#pragma once
#include "image.h"
class Texture2D
{
GLuint m_tex;
int m_width;
int m_height;
GLint m_format;
GLint m_iformat;
public:
bool create(int width, int height, GLint internal_format = GL_RGBA8, GLint format = GL_RGBA, const uint8_t* data = nullptr);
bool create(const ui::Image& img);
void assign(GLuint tex, int w = -1, int h = -1, GLuint internal_format = GL_RGBA8, GLuint format = GL_RGBA);
bool load(std::string filename);
void destroy() { LOG("TEX destroy %d", m_tex); glDeleteTextures(1, &m_tex); }
void bind() const { glBindTexture(GL_TEXTURE_2D, m_tex); }
void unbind() const { glBindTexture(GL_TEXTURE_2D, 0); }
void update(const uint8_t* data);
bool ready() const { return m_tex != 0; }
void create_mipmaps();
glm::vec2 size() const;
};
class Sampler
{
GLuint id;
GLint current_unit;
public:
bool create(GLint filter = GL_LINEAR, GLint wrap = GL_CLAMP_TO_EDGE);
void set(GLint filter = GL_LINEAR, GLint wrap = GL_CLAMP_TO_EDGE);
void set_filter(GLint filter_min, GLint filter_mag);
void bind(int unit);
void unbind();
bool ready() const { return id != 0; }
};
class TextureManager
{
public:
static std::map<uint16_t, Texture2D> m_textures;
static bool load(const char* path, bool generate_mipmpas = false);
static void assign(uint16_t id, GLuint tex, int w = -1, int h = -1, GLuint internal_format = GL_RGBA8, GLuint format = GL_RGBA);
static Texture2D& get(uint16_t id);
static void invalidate();
};