Files
panopainter/tests/renderer_gl/capabilities_tests.cpp

286 lines
13 KiB
C++

#include "renderer_gl/opengl_capabilities.h"
#include "renderer_gl/shader_bindings.h"
#include "test_harness.h"
#include <array>
#include <cstdint>
#include <cstring>
#include <string_view>
namespace {
void detects_common_extension_capabilities(pp::tests::Harness& h)
{
constexpr std::array<std::string_view, 2> extensions {
"GL_EXT_shader_framebuffer_fetch",
"GL_ARB_map_buffer_alignment",
};
const auto capabilities = pp::renderer::gl::detect_opengl_capabilities(
extensions,
pp::renderer::gl::OpenGlRuntime {});
PP_EXPECT(h, capabilities.framebuffer_fetch);
PP_EXPECT(h, capabilities.map_buffer_alignment);
PP_EXPECT(h, !capabilities.float32_textures);
PP_EXPECT(h, !capabilities.float16_textures);
}
void treats_desktop_gl_float_rendering_as_core(pp::tests::Harness& h)
{
const auto capabilities = pp::renderer::gl::detect_opengl_capabilities(
{},
pp::renderer::gl::OpenGlRuntime { .desktop_gl = true });
PP_EXPECT(h, capabilities.float32_textures);
PP_EXPECT(h, capabilities.float32_linear);
PP_EXPECT(h, capabilities.float16_textures);
}
void detects_gles_texture_float_extensions(pp::tests::Harness& h)
{
constexpr std::array<std::string_view, 3> extensions {
"GL_OES_texture_float",
"GL_OES_texture_float_linear",
"GL_EXT_color_buffer_half_float",
};
const auto capabilities = pp::renderer::gl::detect_opengl_capabilities(
extensions,
pp::renderer::gl::OpenGlRuntime { .gles = true });
PP_EXPECT(h, capabilities.float32_textures);
PP_EXPECT(h, capabilities.float32_linear);
PP_EXPECT(h, capabilities.float16_textures);
}
void ignores_gles_texture_extensions_for_webgl_runtime(pp::tests::Harness& h)
{
constexpr std::array<std::string_view, 3> extensions {
"GL_OES_texture_float",
"GL_OES_texture_float_linear",
"GL_EXT_color_buffer_half_float",
};
const auto capabilities = pp::renderer::gl::detect_opengl_capabilities(
extensions,
pp::renderer::gl::OpenGlRuntime { .gles = true, .web = true });
PP_EXPECT(h, !capabilities.float32_textures);
PP_EXPECT(h, !capabilities.float32_linear);
PP_EXPECT(h, !capabilities.float16_textures);
}
void selects_texture_upload_type_from_internal_format(pp::tests::Harness& h)
{
constexpr std::uint32_t gl_unsigned_byte = 0x1401U;
constexpr std::uint32_t gl_float = 0x1406U;
constexpr std::uint32_t gl_half_float = 0x140BU;
constexpr std::uint32_t gl_rgba8 = 0x8058U;
constexpr std::uint32_t gl_rgba32f = 0x8814U;
constexpr std::uint32_t gl_rgba16f = 0x881AU;
PP_EXPECT(h, pp::renderer::gl::texture_upload_type_for_internal_format(gl_rgba8) == gl_unsigned_byte);
PP_EXPECT(h, pp::renderer::gl::texture_upload_type_for_internal_format(gl_rgba32f) == gl_float);
PP_EXPECT(h, pp::renderer::gl::texture_upload_type_for_internal_format(gl_rgba16f) == gl_half_float);
PP_EXPECT(h, pp::renderer::gl::texture_upload_type_for_internal_format(0U) == gl_unsigned_byte);
}
void maps_image_channel_count_to_texture_format(pp::tests::Harness& h)
{
constexpr std::uint32_t gl_red = 0x1903U;
constexpr std::uint32_t gl_rgb = 0x1907U;
constexpr std::uint32_t gl_rgba = 0x1908U;
constexpr std::uint32_t gl_rg = 0x8227U;
constexpr std::uint32_t gl_r8 = 0x8229U;
constexpr std::uint32_t gl_rg8 = 0x822BU;
constexpr std::uint32_t gl_rgb8 = 0x8051U;
constexpr std::uint32_t gl_rgba8 = 0x8058U;
const auto r = pp::renderer::gl::texture_format_for_channel_count(1U);
const auto rg = pp::renderer::gl::texture_format_for_channel_count(2U);
const auto rgb = pp::renderer::gl::texture_format_for_channel_count(3U);
const auto rgba = pp::renderer::gl::texture_format_for_channel_count(4U);
const auto invalid = pp::renderer::gl::texture_format_for_channel_count(5U);
PP_EXPECT(h, r.internal_format == gl_r8);
PP_EXPECT(h, r.pixel_format == gl_red);
PP_EXPECT(h, rg.internal_format == gl_rg8);
PP_EXPECT(h, rg.pixel_format == gl_rg);
PP_EXPECT(h, rgb.internal_format == gl_rgb8);
PP_EXPECT(h, rgb.pixel_format == gl_rgb);
PP_EXPECT(h, rgba.internal_format == gl_rgba8);
PP_EXPECT(h, rgba.pixel_format == gl_rgba);
PP_EXPECT(h, invalid.channel_count == 0U);
PP_EXPECT(h, invalid.internal_format == 0U);
PP_EXPECT(h, invalid.pixel_format == 0U);
}
void names_framebuffer_status_codes(pp::tests::Harness& h)
{
PP_EXPECT(h, pp::renderer::gl::framebuffer_status_name(0x8CD5U) == std::string_view("GL_FRAMEBUFFER_COMPLETE"));
PP_EXPECT(h, pp::renderer::gl::framebuffer_status_name(0x8219U) == std::string_view("GL_FRAMEBUFFER_UNDEFINED"));
PP_EXPECT(h, pp::renderer::gl::framebuffer_status_name(0x8CD6U)
== std::string_view("GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"));
PP_EXPECT(h, pp::renderer::gl::framebuffer_status_name(0x8CD7U)
== std::string_view("GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"));
PP_EXPECT(h, pp::renderer::gl::framebuffer_status_name(0x8CDBU)
== std::string_view("GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"));
PP_EXPECT(h, pp::renderer::gl::framebuffer_status_name(0x8CDCU)
== std::string_view("GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"));
PP_EXPECT(h, pp::renderer::gl::framebuffer_status_name(0x8CDDU)
== std::string_view("GL_FRAMEBUFFER_UNSUPPORTED"));
PP_EXPECT(h, pp::renderer::gl::framebuffer_status_name(0x8D56U)
== std::string_view("GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"));
PP_EXPECT(h, pp::renderer::gl::framebuffer_status_name(0U) == std::string_view("UNKNOWN"));
}
void maps_shape_index_and_primitive_modes(pp::tests::Harness& h)
{
constexpr std::uint32_t gl_points = 0x0000U;
constexpr std::uint32_t gl_lines = 0x0001U;
constexpr std::uint32_t gl_triangles = 0x0004U;
constexpr std::uint32_t gl_unsigned_short = 0x1403U;
constexpr std::uint32_t gl_unsigned_int = 0x1405U;
PP_EXPECT(h, pp::renderer::gl::index_type_for_index_size(2U) == gl_unsigned_short);
PP_EXPECT(h, pp::renderer::gl::index_type_for_index_size(4U) == gl_unsigned_int);
PP_EXPECT(h, pp::renderer::gl::index_type_for_index_size(1U) == 0U);
PP_EXPECT(h, pp::renderer::gl::index_type_for_index_size(8U) == 0U);
PP_EXPECT(h, pp::renderer::gl::primitive_mode_for_fill_count(1U) == gl_points);
PP_EXPECT(h, pp::renderer::gl::primitive_mode_for_fill_count(2U) == gl_lines);
PP_EXPECT(h, pp::renderer::gl::primitive_mode_for_fill_count(3U) == gl_triangles);
PP_EXPECT(h, pp::renderer::gl::primitive_mode_for_fill_count(99U) == gl_triangles);
PP_EXPECT(h, pp::renderer::gl::primitive_mode_for_stroke_count(1U) == gl_points);
PP_EXPECT(h, pp::renderer::gl::primitive_mode_for_stroke_count(2U) == gl_lines);
PP_EXPECT(h, pp::renderer::gl::primitive_mode_for_stroke_count(99U) == gl_lines);
}
void maps_panopainter_cube_faces_to_texture_targets(pp::tests::Harness& h)
{
const auto targets = pp::renderer::gl::panopainter_cube_face_texture_targets();
PP_EXPECT(h, targets.size() == 6U);
PP_EXPECT(h, targets[0] == 0x851AU);
PP_EXPECT(h, targets[1] == 0x8516U);
PP_EXPECT(h, targets[2] == 0x8519U);
PP_EXPECT(h, targets[3] == 0x8515U);
PP_EXPECT(h, targets[4] == 0x8518U);
PP_EXPECT(h, targets[5] == 0x8517U);
PP_EXPECT(h, pp::renderer::gl::cube_face_texture_target(0U) == 0x851AU);
PP_EXPECT(h, pp::renderer::gl::cube_face_texture_target(5U) == 0x8517U);
PP_EXPECT(h, pp::renderer::gl::cube_face_texture_target(6U) == 0U);
}
void exposes_shader_attribute_binding_catalog(pp::tests::Harness& h)
{
const auto bindings = pp::renderer::gl::panopainter_shader_attribute_bindings();
PP_EXPECT(h, bindings.size() == 5U);
PP_EXPECT(h, pp::renderer::gl::validate_shader_attribute_bindings(bindings).ok());
PP_EXPECT(h, std::strcmp(bindings[0].name, "pos") == 0);
PP_EXPECT(h, bindings[0].location == 0U);
PP_EXPECT(h, std::strcmp(bindings[1].name, "uvs") == 0);
PP_EXPECT(h, bindings[1].location == 1U);
PP_EXPECT(h, std::strcmp(bindings[2].name, "uvs2") == 0);
PP_EXPECT(h, bindings[2].location == 2U);
PP_EXPECT(h, std::strcmp(bindings[3].name, "col") == 0);
PP_EXPECT(h, bindings[3].location == 3U);
PP_EXPECT(h, std::strcmp(bindings[4].name, "nor") == 0);
PP_EXPECT(h, bindings[4].location == 3U);
}
void rejects_invalid_shader_attribute_binding_catalogs(pp::tests::Harness& h)
{
const std::array<pp::renderer::gl::OpenGlAttributeBinding, 0> empty {};
const std::array unnamed {
pp::renderer::gl::OpenGlAttributeBinding { .name = "", .location = 0 },
};
const std::array null_named {
pp::renderer::gl::OpenGlAttributeBinding { .name = nullptr, .location = 0 },
};
const std::array duplicate_name {
pp::renderer::gl::OpenGlAttributeBinding { .name = "pos", .location = 0 },
pp::renderer::gl::OpenGlAttributeBinding { .name = "pos", .location = 1 },
};
const std::array duplicate_location {
pp::renderer::gl::OpenGlAttributeBinding { .name = "col", .location = 3 },
pp::renderer::gl::OpenGlAttributeBinding { .name = "nor", .location = 3 },
};
PP_EXPECT(h, !pp::renderer::gl::validate_shader_attribute_bindings(empty).ok());
PP_EXPECT(h, !pp::renderer::gl::validate_shader_attribute_bindings(unnamed).ok());
PP_EXPECT(h, !pp::renderer::gl::validate_shader_attribute_bindings(null_named).ok());
PP_EXPECT(h, !pp::renderer::gl::validate_shader_attribute_bindings(duplicate_name).ok());
PP_EXPECT(h, pp::renderer::gl::validate_shader_attribute_bindings(duplicate_location).ok());
}
void exposes_shader_uniform_catalog(pp::tests::Harness& h)
{
const auto uniforms = pp::renderer::gl::panopainter_shader_uniform_names();
PP_EXPECT(h, uniforms.size() == 43U);
PP_EXPECT(h, pp::renderer::gl::validate_shader_uniform_names(uniforms).ok());
PP_EXPECT(h, std::strcmp(uniforms[0].name, "mvp") == 0);
PP_EXPECT(h, uniforms[0].id == pp::renderer::gl::shader_uniform_id("mvp"));
PP_EXPECT(h, uniforms[0].id == 40696U);
PP_EXPECT(h, std::strcmp(uniforms[1].name, "tex") == 0);
PP_EXPECT(h, uniforms[1].id == pp::renderer::gl::shader_uniform_id("tex"));
PP_EXPECT(h, uniforms[1].id == 48854U);
PP_EXPECT(h, pp::renderer::gl::shader_uniform_id("pattern_contr") == 54920U);
PP_EXPECT(h, pp::renderer::gl::shader_uniform_id("draw_outline") == 36178U);
}
void rejects_invalid_shader_uniform_catalogs(pp::tests::Harness& h)
{
const std::array<pp::renderer::gl::OpenGlUniformName, 0> empty {};
const std::array unnamed {
pp::renderer::gl::OpenGlUniformName { .name = "", .id = 0 },
};
const std::array null_named {
pp::renderer::gl::OpenGlUniformName { .name = nullptr, .id = 0 },
};
const std::array mismatched_hash {
pp::renderer::gl::OpenGlUniformName { .name = "mvp", .id = 1 },
};
const std::array duplicate_name {
pp::renderer::gl::OpenGlUniformName {
.name = "mvp",
.id = pp::renderer::gl::shader_uniform_id("mvp"),
},
pp::renderer::gl::OpenGlUniformName {
.name = "mvp",
.id = pp::renderer::gl::shader_uniform_id("mvp"),
},
};
PP_EXPECT(h, !pp::renderer::gl::validate_shader_uniform_names(empty).ok());
PP_EXPECT(h, !pp::renderer::gl::validate_shader_uniform_names(unnamed).ok());
PP_EXPECT(h, !pp::renderer::gl::validate_shader_uniform_names(null_named).ok());
PP_EXPECT(h, !pp::renderer::gl::validate_shader_uniform_names(mismatched_hash).ok());
PP_EXPECT(h, !pp::renderer::gl::validate_shader_uniform_names(duplicate_name).ok());
}
}
int main()
{
pp::tests::Harness harness;
harness.run("detects_common_extension_capabilities", detects_common_extension_capabilities);
harness.run("treats_desktop_gl_float_rendering_as_core", treats_desktop_gl_float_rendering_as_core);
harness.run("detects_gles_texture_float_extensions", detects_gles_texture_float_extensions);
harness.run("ignores_gles_texture_extensions_for_webgl_runtime", ignores_gles_texture_extensions_for_webgl_runtime);
harness.run("selects_texture_upload_type_from_internal_format", selects_texture_upload_type_from_internal_format);
harness.run("maps_image_channel_count_to_texture_format", maps_image_channel_count_to_texture_format);
harness.run("names_framebuffer_status_codes", names_framebuffer_status_codes);
harness.run("maps_shape_index_and_primitive_modes", maps_shape_index_and_primitive_modes);
harness.run("maps_panopainter_cube_faces_to_texture_targets", maps_panopainter_cube_faces_to_texture_targets);
harness.run("exposes_shader_attribute_binding_catalog", exposes_shader_attribute_binding_catalog);
harness.run("rejects_invalid_shader_attribute_binding_catalogs", rejects_invalid_shader_attribute_binding_catalogs);
harness.run("exposes_shader_uniform_catalog", exposes_shader_uniform_catalog);
harness.run("rejects_invalid_shader_uniform_catalogs", rejects_invalid_shader_uniform_catalogs);
return harness.finish();
}