18 lines
320 B
C++
18 lines
320 B
C++
#ifndef pch_h
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#define pch_h
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#include <OpenGL/gl.h>
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#include <OpenGL/gl3.h>
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#include <iostream>
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#define GLM_FORCE_RADIANS
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#define GLM_SWIZZLE
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/gtx/rotate_vector.hpp>
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#include <glm/gtx/euler_angles.hpp>
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#endif
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