121 lines
3.6 KiB
C++
121 lines
3.6 KiB
C++
#pragma once
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#include "node.h"
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#include "node_button_custom.h"
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#include "node_image.h"
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#include "node_stroke_preview.h"
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#include "brush.h"
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class NodeButtonBrush : public NodeButtonCustom
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{
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public:
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int m_brushID;
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bool m_selected = false;
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std::string brush_name;
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std::string high_path;
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std::string thumb_path;
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uint16_t high_id;
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NodeImage* img;
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virtual Node* clone_instantiate() const override;
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virtual void init() override;
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void set_icon(const char* path);
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virtual void draw() override;
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};
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class NodePanelBrush : public Node
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{
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std::vector<NodeButtonBrush*> m_brushes;
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NodeButtonBrush* m_current = nullptr;
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Node* m_container;
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public:
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std::function<void(Node* target, int id)> on_brush_changed;
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std::function<void(Node* target)> on_popup_close;
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virtual Node* clone_instantiate() const override;
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virtual void init() override;
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virtual kEventResult handle_event(Event* e) override;
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void handle_click(Node* target);
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int find_brush(const std::string& name) const;
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std::string get_texture_path(int index) const;
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std::string get_thumb_path(int index) const;
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void select_brush(int brush_id);
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};
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// -----------------------------------------------------------------------
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class NodeBrushPresetItem : public NodeButtonCustom
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{
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public:
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std::shared_ptr<Brush> m_brush;
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std::string high_path;
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std::string thumb_path;
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bool m_selected = false;
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NodeStrokePreview* m_preview;
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NodeImage* m_thumb;
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virtual Node* clone_instantiate() const override;
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virtual void init() override;
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virtual void draw() override;
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virtual ~NodeBrushPresetItem();
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};
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class NodePanelBrushPreset : public Node
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{
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//std::vector<NodeBrushPresetItem*> m_brushes;
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NodeBrushPresetItem* m_current = nullptr;
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Node* m_container;
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NodeButtonCustom* m_btn_add;
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NodeButtonCustom* m_btn_up;
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NodeButtonCustom* m_btn_down;
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NodeButtonCustom* m_btn_delete;
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NodeButtonCustom* m_btn_save;
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struct header_t {
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char magic[4]{ 'P', 'P', 'P', 'R' };
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uint16_t version = 0;
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uint16_t count = 0;
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};
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struct item_t {
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int m_name_len;
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int m_brush_path_len;
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int m_brush_thumb_path_len;
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int m_stencil_path_len;
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//std::shared_ptr<Texture2D> m_tip_texture;
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//std::shared_ptr<Texture2D> m_stencil_texture;
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glm::vec4 m_tip_color{ 0, 0, 0, 1 };
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float m_tip_size = 0;
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float m_tip_spacing = 0;
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float m_tip_flow = 0;
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float m_tip_opacity = 0;
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float m_tip_angle = 0;
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float m_tip_mix = 0;
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float m_tip_stencil = 0;
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float m_tip_wet = 0;
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float m_tip_noise = 0;
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float m_tip_hue = 0;
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float m_tip_sat = 0;
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float m_tip_val = 0;
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bool m_tip_angle_follow = false;
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bool m_tip_flow_pressure = false;
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bool m_tip_size_pressure = false;
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bool m_tip_hue_pressure = false;
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bool m_tip_sat_pressure = false;
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bool m_tip_val_pressure = false;
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float m_jitter_scale = 0;
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float m_jitter_angle = 0;
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float m_jitter_spread = 0;
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float m_jitter_flow = 0;
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float m_jitter_hue = 0;
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float m_jitter_sat = 0;
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float m_jitter_val = 0;
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int m_blend_mode = 0;
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};
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public:
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std::function<void(Node* target, std::shared_ptr<Brush>& brush)> on_brush_changed;
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std::function<void(Node* target)> on_popup_close;
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virtual Node* clone_instantiate() const override;
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virtual void init() override;
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virtual kEventResult handle_event(Event* e) override;
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void handle_click(Node* target);
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std::shared_ptr<Brush> get_brush(int index) const;
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bool save();
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bool restore();
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};
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