Files
panopainter/src/rtt.cpp

740 lines
21 KiB
C++

#include "pch.h"
#include "log.h"
#include "rtt.h"
#include "util.h"
#include "app.h"
#include "renderer_gl/opengl_capabilities.h"
#include <cstdint>
namespace {
[[nodiscard]] GLenum texture_2d_target() noexcept
{
return static_cast<GLenum>(pp::renderer::gl::texture_2d_target());
}
[[nodiscard]] GLenum renderbuffer_target() noexcept
{
return static_cast<GLenum>(pp::renderer::gl::renderbuffer_target());
}
[[nodiscard]] GLenum framebuffer_target() noexcept
{
return static_cast<GLenum>(pp::renderer::gl::framebuffer_target());
}
void query_opengl_integer(std::uint32_t name, std::int32_t* value) noexcept
{
glGetIntegerv(static_cast<GLenum>(name), reinterpret_cast<GLint*>(value));
}
void bind_opengl_framebuffer(std::uint32_t target, std::uint32_t framebuffer) noexcept
{
glBindFramebuffer(static_cast<GLenum>(target), static_cast<GLuint>(framebuffer));
}
void blit_opengl_framebuffer(
std::int32_t source_x0,
std::int32_t source_y0,
std::int32_t source_x1,
std::int32_t source_y1,
std::int32_t destination_x0,
std::int32_t destination_y0,
std::int32_t destination_x1,
std::int32_t destination_y1,
std::uint32_t mask,
std::uint32_t filter) noexcept
{
glBlitFramebuffer(
static_cast<GLint>(source_x0),
static_cast<GLint>(source_y0),
static_cast<GLint>(source_x1),
static_cast<GLint>(source_y1),
static_cast<GLint>(destination_x0),
static_cast<GLint>(destination_y0),
static_cast<GLint>(destination_x1),
static_cast<GLint>(destination_y1),
static_cast<GLbitfield>(mask),
static_cast<GLenum>(filter));
}
void read_opengl_pixels(
std::int32_t x,
std::int32_t y,
std::int32_t width,
std::int32_t height,
std::uint32_t pixel_format,
std::uint32_t component_type,
void* pixels) noexcept
{
glReadPixels(
static_cast<GLint>(x),
static_cast<GLint>(y),
static_cast<GLsizei>(width),
static_cast<GLsizei>(height),
static_cast<GLenum>(pixel_format),
static_cast<GLenum>(component_type),
pixels);
}
}
RTT& RTT::operator=(RTT&& other)
{
int_fmt = other.int_fmt;
texID = other.texID;
fboID = other.fboID;
rboID = other.rboID;
w = other.w;
h = other.h;
bound = other.bound;
other.int_fmt = 0;
other.texID = 0;
other.fboID = 0;
other.rboID = 0;
other.w = 0;
other.h = 0;
other.bound = false;
return *this;
}
RTT::RTT()
{
int_fmt = 0;
fboID = 0;
rboID = 0;
w = 0;
h = 0;
bound = false;
}
RTT::RTT(RTT&& other)
{
int_fmt = other.int_fmt;
texID = other.texID;
fboID = other.fboID;
rboID = other.rboID;
w = other.w;
h = other.h;
bound = other.bound;
other.int_fmt = 0;
other.texID = 0;
other.fboID = 0;
other.rboID = 0;
other.w = 0;
other.h = 0;
other.bound = false;
}
RTT::~RTT()
{
#ifdef _DEBUG
if (valid())
LOG("RTT not destroyed");
#endif // _DEBUG
destroy();
}
bool RTT::resize(int width, int height)
{
bool ret = false;
RTT new_rtt;
App::I->render_task([&]
{
ret = new_rtt.create(width, height, -1, int_fmt, rboID != 0);
if (!ret)
{
LOG("failed to resize rtt from %dx%d to %dx%d", w, h, width, height);
return;
}
const auto status = pp::renderer::gl::blit_opengl_framebuffer(
pp::renderer::gl::OpenGlFramebufferBlit {
.source_framebuffer = static_cast<std::uint32_t>(fboID),
.destination_framebuffer = static_cast<std::uint32_t>(new_rtt.fboID),
.source_rect = pp::renderer::gl::OpenGlFramebufferRect { .x1 = w, .y1 = h },
.destination_rect = pp::renderer::gl::OpenGlFramebufferRect {
.x1 = new_rtt.w,
.y1 = new_rtt.h,
},
.mask = pp::renderer::gl::framebuffer_color_buffer_mask(),
.filter = pp::renderer::gl::framebuffer_blit_filter(true),
},
pp::renderer::gl::OpenGlFramebufferBlitDispatch {
.get_integer = query_opengl_integer,
.bind_framebuffer = bind_opengl_framebuffer,
.blit_framebuffer = blit_opengl_framebuffer,
});
if (!status.ok()) {
LOG("RTT::resize blit failed because: %s", status.message);
ret = false;
return;
}
destroy();
});
if (!ret)
return false;
oldRFboID = 0;
oldDFboID = 0;
*this = std::move(new_rtt);
return true;
}
void RTT::destroy()
{
if (!valid())
return;
App::I->render_task_async([rboID=rboID, texID=texID, fboID=fboID]
{
if (rboID)
{
glDeleteRenderbuffers(1, &rboID);
}
if (texID)
{
//unbindTexture();
glDeleteTextures(1, &texID);
//LOG("TEX rtt destroy %d", texID)
}
if (fboID)
{
//unbindFramebuffer();
glDeleteFramebuffers(1, &fboID);
//LOG("RTT DESTROY %d", fboID);
}
});
texID = 0;
fboID = 0;
rboID = 0;
// w = 0;
// h = 0;
}
void RTT::copy(const RTT & source)
{
if (!valid() || !source.valid())
return;
App::I->render_task([&]
{
const auto status = pp::renderer::gl::blit_opengl_framebuffer(
pp::renderer::gl::OpenGlFramebufferBlit {
.source_framebuffer = static_cast<std::uint32_t>(source.fboID),
.destination_framebuffer = static_cast<std::uint32_t>(fboID),
.source_rect = pp::renderer::gl::OpenGlFramebufferRect { .x1 = source.w, .y1 = source.h },
.destination_rect = pp::renderer::gl::OpenGlFramebufferRect { .x1 = w, .y1 = h },
.mask = pp::renderer::gl::framebuffer_color_buffer_mask(),
.filter = pp::renderer::gl::framebuffer_blit_filter(true),
},
pp::renderer::gl::OpenGlFramebufferBlitDispatch {
.get_integer = query_opengl_integer,
.bind_framebuffer = bind_opengl_framebuffer,
.blit_framebuffer = blit_opengl_framebuffer,
});
if (!status.ok())
LOG("RTT::copy blit failed because: %s", status.message);
});
}
void RTT::copy(const RTT& source, const glm::vec4& rect)
{
if (!valid() || !source.valid())
return;
App::I->render_task([&]
{
auto r = rect_intersection(rect, { 0, 0, w, h });
const auto status = pp::renderer::gl::blit_opengl_framebuffer(
pp::renderer::gl::OpenGlFramebufferBlit {
.source_framebuffer = static_cast<std::uint32_t>(source.fboID),
.destination_framebuffer = static_cast<std::uint32_t>(fboID),
.source_rect = pp::renderer::gl::OpenGlFramebufferRect {
.x0 = static_cast<std::int32_t>(r.x),
.y0 = static_cast<std::int32_t>(r.y),
.x1 = static_cast<std::int32_t>(r.z),
.y1 = static_cast<std::int32_t>(r.w),
},
.destination_rect = pp::renderer::gl::OpenGlFramebufferRect {
.x0 = static_cast<std::int32_t>(r.x),
.y0 = static_cast<std::int32_t>(r.y),
.x1 = static_cast<std::int32_t>(r.z),
.y1 = static_cast<std::int32_t>(r.w),
},
.mask = pp::renderer::gl::framebuffer_color_buffer_mask(),
.filter = pp::renderer::gl::framebuffer_blit_filter(false),
},
pp::renderer::gl::OpenGlFramebufferBlitDispatch {
.get_integer = query_opengl_integer,
.bind_framebuffer = bind_opengl_framebuffer,
.blit_framebuffer = blit_opengl_framebuffer,
});
if (!status.ok())
LOG("RTT::copy region blit failed because: %s", status.message);
});
}
RTT RTT::clone() const noexcept
{
RTT dup;
dup.create(w, h);
dup.copy(*this);
return dup;
}
bool RTT::create(int width, int height)
{
return create(
width,
height,
-1,
static_cast<GLint>(pp::renderer::gl::rgba8_internal_format()));
}
bool RTT::create(int width, int height, int tex)
{
return create(
width,
height,
tex,
static_cast<GLint>(pp::renderer::gl::rgba8_internal_format()));
}
bool RTT::create(int width, int height, int tex/* = -1*/, GLint internal_format, bool depth_buffer /*= false*/)
{
GLenum status = 0;
App::I->render_task([&]
{
// Destroy any previously created object
destroy();
w = width;
h = height;
int_fmt = internal_format;
if (tex == -1)
{
glGenTextures(1, &texID);
//LOG("TEX rtt create %d", texID);
}
else
{
texID = tex;
}
const auto ifmt = static_cast<GLenum>(
pp::renderer::gl::texture_upload_type_for_internal_format(static_cast<std::uint32_t>(internal_format)));
glBindTexture(texture_2d_target(), texID);
if (tex == -1)
glTexImage2D(
texture_2d_target(),
0,
internal_format,
width,
height,
0,
static_cast<GLenum>(pp::renderer::gl::rgba_pixel_format()),
ifmt,
0);
for (const auto parameter : pp::renderer::gl::default_render_target_texture_parameters())
{
glTexParameterf(
texture_2d_target(),
static_cast<GLenum>(parameter.name),
static_cast<GLfloat>(parameter.value));
}
glBindTexture(texture_2d_target(), 0);
// Create a renderbuffer object to store depth info
if (depth_buffer)
{
glGenRenderbuffers(1, &rboID);
glBindRenderbuffer(renderbuffer_target(), rboID);
glRenderbufferStorage(
renderbuffer_target(),
static_cast<GLenum>(pp::renderer::gl::depth_component24_format()),
width,
height);
glBindRenderbuffer(renderbuffer_target(), 0);
}
GLint oldFboID;
glGetIntegerv(static_cast<GLenum>(pp::renderer::gl::draw_framebuffer_binding_query()), &oldFboID);
// Create a framebuffer object
glGenFramebuffers(1, &fboID);
glBindFramebuffer(framebuffer_target(), fboID);
//LOG("RTT CREATE %d - tex %d", fboID, texID);
// Attach the texture to FBO color attachment point
glFramebufferTexture2D(
framebuffer_target(),
static_cast<GLenum>(pp::renderer::gl::framebuffer_color_attachment()),
texture_2d_target(),
texID,
0);
if (depth_buffer)
{
// Attach the renderbuffer to depth attachment point
glFramebufferRenderbuffer(
framebuffer_target(),
static_cast<GLenum>(pp::renderer::gl::framebuffer_depth_attachment()),
renderbuffer_target(),
rboID);
}
// Check FBO status
status = glCheckFramebufferStatus(framebuffer_target());
if (status != static_cast<GLenum>(pp::renderer::gl::framebuffer_complete_status()))
LOG("RTT::create failed because: %s",
pp::renderer::gl::framebuffer_status_name(static_cast<std::uint32_t>(status)));
// Switch back to window-system-provided framebuffer
glBindFramebuffer(framebuffer_target(), oldFboID);
oldRFboID = 0;
oldDFboID = 0;
});
return status == static_cast<GLenum>(pp::renderer::gl::framebuffer_complete_status());
}
void RTT::bindFramebuffer()
{
assert(App::I->is_render_thread());
#ifdef _DEBUG
if (bound)
{
LOG("framebuffer bound twice!");
#ifdef _WIN32
__debugbreak();
#endif
}
#endif // _DEBUG
const auto binding = pp::renderer::gl::bind_opengl_framebuffer_for_draw_read(
static_cast<std::uint32_t>(fboID),
pp::renderer::gl::OpenGlFramebufferBindDispatch {
.get_integer = query_opengl_integer,
.bind_framebuffer = bind_opengl_framebuffer,
});
if (!binding.ok()) {
LOG("RTT::bindFramebuffer() failed because: %s", binding.status().message);
return;
}
oldDFboID = static_cast<GLint>(binding.value().draw_framebuffer);
oldRFboID = static_cast<GLint>(binding.value().read_framebuffer);
bound = true;
}
void RTT::unbindFramebuffer()
{
assert(App::I->is_render_thread());
if (!bound)
return;
const auto status = pp::renderer::gl::restore_opengl_framebuffer_binding(
pp::renderer::gl::OpenGlFramebufferBindingState {
.draw_framebuffer = oldDFboID,
.read_framebuffer = oldRFboID,
},
pp::renderer::gl::OpenGlFramebufferRestoreDispatch {
.bind_framebuffer = bind_opengl_framebuffer,
});
if (!status.ok()) {
LOG("RTT::unbindFramebuffer() failed because: %s", status.message);
return;
}
oldRFboID = 0;
oldDFboID = 0;
bound = false;
}
void RTT::clear(glm::vec4 color)
{
assert(App::I->is_render_thread());
glClearColor(color.r, color.g, color.b, color.a);
glClear(static_cast<GLbitfield>(
pp::renderer::gl::framebuffer_color_buffer_mask()
| pp::renderer::gl::framebuffer_depth_buffer_mask()));
}
void RTT::clear_mask(glm::bool4 mask, glm::vec4 color)
{
assert(App::I->is_render_thread());
// save old state
std::array<GLboolean, 4> old_mask;
glGetBooleanv(static_cast<GLenum>(pp::renderer::gl::color_write_mask_query()), old_mask.data());
// clear with mask
glColorMask(mask.r, mask.g, mask.b, mask.a);
glClearColor(color.r, color.g, color.b, color.a);
glClear(static_cast<GLbitfield>(pp::renderer::gl::framebuffer_color_buffer_mask()));
// restore old state
glColorMask(old_mask[0], old_mask[1], old_mask[2], old_mask[3]);
}
glm::ivec4 RTT::calc_bounds() const noexcept
{
if (!valid())
return glm::vec4(0);
auto data = std::unique_ptr<glm::u8vec4[]>(reinterpret_cast<glm::u8vec4*>(readTextureData()));
glm::ivec2 bbmin(w, h);
glm::ivec2 bbmax(0);
for (int y = 0; y < h; y++)
{
for (int x = 0; x < w; x++)
{
if (data[x + y * w].a > 0)
{
bbmin = glm::min(bbmin, { x, y });
bbmax = glm::max(bbmax, { x + 1, y + 1 });
}
}
}
return { bbmin, bbmax };
}
uint8_t* RTT::readTextureData(uint8_t* buffer) const noexcept
{
if (!valid())
return nullptr;
if (!buffer)
buffer = createBuffer();
App::I->render_task([&]
{
const auto readback = pp::renderer::gl::rgba8_readback_format();
const auto status = pp::renderer::gl::readback_opengl_framebuffer(
pp::renderer::gl::OpenGlFramebufferReadback {
.framebuffer = static_cast<std::uint32_t>(fboID),
.width = w,
.height = h,
.format = readback,
.pixels = buffer,
},
pp::renderer::gl::OpenGlFramebufferReadbackDispatch {
.get_integer = query_opengl_integer,
.bind_framebuffer = bind_opengl_framebuffer,
.read_pixels = read_opengl_pixels,
});
if (!status.ok())
LOG("RTT::readTextureData() failed because: %s", status.message);
});
return buffer;
}
float* RTT::readTextureDataFloat(float* buffer) const noexcept
{
if (!valid())
return nullptr;
if (!buffer)
buffer = createBufferFloat();
App::I->render_task([&]
{
const auto readback = pp::renderer::gl::rgba32f_readback_format();
const auto status = pp::renderer::gl::readback_opengl_framebuffer(
pp::renderer::gl::OpenGlFramebufferReadback {
.framebuffer = static_cast<std::uint32_t>(fboID),
.width = w,
.height = h,
.format = readback,
.pixels = buffer,
},
pp::renderer::gl::OpenGlFramebufferReadbackDispatch {
.get_integer = query_opengl_integer,
.bind_framebuffer = bind_opengl_framebuffer,
.read_pixels = read_opengl_pixels,
});
if (!status.ok())
LOG("RTT::readTextureDataFloat() failed because: %s", status.message);
});
return buffer;
}
uint8_t* RTT::createBuffer() const noexcept
{
const auto readback = pp::renderer::gl::rgba8_readback_format();
return new uint8_t[pp::renderer::gl::readback_byte_count(
readback,
static_cast<std::uint32_t>(w),
static_cast<std::uint32_t>(h))];
}
float * RTT::createBufferFloat() const noexcept
{
const auto readback = pp::renderer::gl::rgba32f_readback_format();
return new float[pp::renderer::gl::readback_byte_count(
readback,
static_cast<std::uint32_t>(w),
static_cast<std::uint32_t>(h))
/ sizeof(float)];
}
void RTT::bindTexture()
{
assert(App::I->is_render_thread());
glBindTexture(texture_2d_target(), texID);
}
void RTT::unbindTexture()
{
assert(App::I->is_render_thread());
glBindTexture(texture_2d_target(), 0);
}
Image RTT::get_image() const noexcept
{
Image ret;
ret.create(w, h, readTextureData());
return ret;
}
bool RTT::valid() const noexcept
{
return texID || rboID || fboID;
}
//////////////////////////////////////////////////////////////////////////
PBO::PBO(PBO&& other) noexcept
{
bound_slot = other.bound_slot;
buffer_id = other.buffer_id;
mapped_ptr = other.mapped_ptr;
width = other.width;
height = other.height;
other.bound_slot = 0;
other.buffer_id = 0;
other.mapped_ptr = nullptr;
other.width = 0;
other.height = 0;
}
PBO& PBO::operator=(PBO&& other) noexcept
{
bound_slot = other.bound_slot;
buffer_id = other.buffer_id;
mapped_ptr = other.mapped_ptr;
width = other.width;
height = other.height;
other.bound_slot = 0;
other.buffer_id = 0;
other.mapped_ptr = nullptr;
other.width = 0;
other.height = 0;
return *this;
}
PBO::~PBO() noexcept
{
destroy();
}
bool PBO::create() noexcept
{
App::I->render_task([this] {
glGenBuffers(1, &buffer_id);
});
return true;
}
bool PBO::create(RTT& rtt) noexcept
{
App::I->render_task([this, &rtt] {
width = rtt.getWidth();
height = rtt.getHeight();
const auto readback = pp::renderer::gl::rgba8_readback_format();
const auto buffer_target = static_cast<GLenum>(pp::renderer::gl::pixel_pack_buffer_target());
rtt.bindFramebuffer();
glGenBuffers(1, &buffer_id);
glBindBuffer(buffer_target, buffer_id);
glBufferData(
buffer_target,
static_cast<GLsizeiptr>(pp::renderer::gl::readback_byte_count(
readback,
static_cast<std::uint32_t>(width),
static_cast<std::uint32_t>(height))),
0,
static_cast<GLenum>(pp::renderer::gl::pixel_buffer_stream_read_usage()));
glReadPixels(
0,
0,
width,
height,
static_cast<GLenum>(readback.pixel_format),
static_cast<GLenum>(readback.component_type),
0);
glBindBuffer(buffer_target, 0);
rtt.unbindFramebuffer();
});
return true;
}
void PBO::destroy() noexcept
{
if (buffer_id)
{
App::I->render_task_async([id=buffer_id] {
glDeleteBuffers(1, &id);
});
buffer_id = 0;
bound_slot = 0;
width = 0;
height = 0;
mapped_ptr = nullptr;
}
}
/*
void PBO::bind_read() noexcept
{
App::I->render_task([this] {
const auto buffer_target = static_cast<GLenum>(pp::renderer::gl::pixel_unpack_buffer_target());
glBindBuffer(buffer_target, buffer_id);
bound_slot = buffer_target;
});
}
void PBO::unbind() noexcept
{
App::I->render_task([this] {
glBindBuffer(bound_slot, buffer_id);
});
}
*/
glm::uint8_t* PBO::map() noexcept
{
App::I->render_task([this] {
const auto readback = pp::renderer::gl::rgba8_readback_format();
const auto buffer_target = static_cast<GLenum>(pp::renderer::gl::pixel_pack_buffer_target());
glBindBuffer(buffer_target, buffer_id);
mapped_ptr = (GLubyte*)glMapBufferRange(buffer_target, 0,
static_cast<GLsizeiptr>(pp::renderer::gl::readback_byte_count(
readback,
static_cast<std::uint32_t>(width),
static_cast<std::uint32_t>(height))),
static_cast<GLbitfield>(pp::renderer::gl::pixel_buffer_map_read_access()));
glBindBuffer(buffer_target, 0);
});
return mapped_ptr;
}
void PBO::unmap() noexcept
{
App::I->render_task([this] {
const auto buffer_target = static_cast<GLenum>(pp::renderer::gl::pixel_pack_buffer_target());
glBindBuffer(buffer_target, buffer_id);
glUnmapBuffer(buffer_target);
glBindBuffer(buffer_target, 0);
});
}